Author Topic: Human armor too strong  (Read 3920 times)

Malicious Goo

  • Posts: 25
  • Turrets: +0/-0
Human armor too strong
« on: July 07, 2006, 08:11:11 pm »
Maybe I just suck, but I feel like humans are quite easy to kill w/o armor, but as soon as they have it it takes way to long to kill them.  Aliens are extremely disadvantaged when you have a map with long halls in which humans (as is usual) camp most of the game.  So if you are an alien, instead of just waiting around forever you venture down the hall, even against a single human, and they have the extent of the hall to shoot at you.  Once you get to you are already damaged and then the humans just run around in a circle, which is really gay, and you just turn around trying to swipe them...without even being able to tell where your attack box is.  This is really frustrating when you are say a dragoon that can't manuever so well, any noob can kill you just by holding the fire button and panicking around in a circle.  In this situation you are only able to attack with one alien (dragoon) since the halls are too crowded, but humans can have many people in the halls.  So aliens can actually kill humans in S1 it is really hard in the later stages, because humans take so long to chomp, especially when you can't even tell if your attacks are hitting.  In levels wiht thin halls it is all but impossible for a dragoon to ever kill a noob in a battlesuit with a luci...  I feel like, if an alien can get really close to a lone human, even a macho battlesuiter (especially someone in light armor), then they should be able to easily kill them.
ummy Humans

The Chosen One

  • Posts: 10
  • Turrets: +0/-0
Human armor too strong
« Reply #1 on: July 07, 2006, 08:13:09 pm »
The armour is supposed to be strong.The only suggestion I can offer is increase price of the armour to about 1000 credits.
img]http://img336.imageshack.us/img336/9859/chosen0ur.png[/img]

Desp.

  • Posts: 16
  • Turrets: +0/-0
Re: Human armor too strong
« Reply #2 on: July 08, 2006, 07:47:44 am »
Quote from: "Malicious Goo"
...and then the humans just run around in a circle, which is really gay

So, humans aren't supposed to move at all? :eek:
Quote
I feel like, if an alien can get really close to a lone human, even a macho battlesuiter (especially someone in light armor), then they should be able to easily kill them.

Oh, that they are able to do. Quite easily so.

The reason for a good or bad alien/human is not found in the game code but rather between keyboard and chair. People should quit complaining/asking for changes and start to play more. Thinking before doing anything in game would also help in most cases. :roll:


Sorry, just getting fed up with all the whining going on lately...

Edit: typos

Howitzer

  • Posts: 269
  • Turrets: +0/-1
Human armor too strong
« Reply #3 on: July 08, 2006, 01:04:07 pm »
Look at it this way.
Humans are WAY easier to play with because they require the general playing skills found in a zillion other FPSes.

Aliens on the other hand, are a very powerfull race that WHEN MASTERED are easy to play.
To master them, you need to start from scratch, meaning you need to find a new way to play using tactics based on hiding, hit 'n run and the class-specific features (Adv. Marauders zaptechnique for example).

Vector_Matt

  • Posts: 732
  • Turrets: +2/-1
Re: Human armor too strong
« Reply #4 on: July 08, 2006, 01:43:19 pm »
Quote from: "Desp."
Quote from: "Malicious Goo"
...and then the humans just run around in a circle, which is really gay

So, human's aren't supposed to move at all? :eek:
Thanks you so much for pointing that out (I hate it when people complain about camping, hacks, etc, when the complainer is just not as good as he/she thinks).


Quote from: "Howitzer"
Look at it this way.
Humans are WAY easier to play with because they require the general playing skills found in a zillion other FPSes.

Aliens on the other hand, are a very powerfull race that WHEN MASTERED are easy to play.
To master them, you need to start from scratch, meaning you need to find a new way to play using tactics based on hiding, hit 'n run and the class-specific features (Adv. Marauders zaptechnique for example).
Very true, aliens are different, but once you get the hang of them they are awesome.

Henners

  • Posts: 383
  • Turrets: +10/-5
Human armor too strong
« Reply #5 on: July 08, 2006, 02:20:24 pm »
Its fine, learn to play
Official Ace Forum Attorney. If your post is stupid I will object...

Stakhanov

  • Posts: 64
  • Turrets: +0/-0
Human armor too strong
« Reply #6 on: July 08, 2006, 05:15:26 pm »
Quote from: "Howitzer"
Aliens on the other hand, are a very powerfull race that WHEN MASTERED are easy to play.


I disagree. Killing vanilla humans as a dretch from the ground in 2 hits is more of a glitch than a normal feature , and it's the main highlight of how shoddy Tremulous' balance is. Location damage just doesn't mix well with melee... I think it is highly undesirable in any ranged vs melee game. Well the only compatible sort of location damage is back/front , to promote stealthy kills , it can't be easily abused (circle strafing is a time expensive tactic) and the target player can actively counter it.

Weapon push is quite disruptive too , seeing how short ranged and random melee attacks are. Dragoons and tyrants cannot avoid it. Combine it with fast running humans (same speed as quake 3 I suppose , not counting sprinting !) and it becomes unfairly hard for large aliens to attack humans. There is no way a tyrant can defeat a pulse battlesuit in a large room.

Aliens spend most of their time running from weapon fire because they have little hope of actually killing any human in normal combat conditions. So they have to wait for humans to throw themselves into deathtraps. Unfortunately , humans are given a bonus for staying in their base safely.

Right now games may seem somewhat even , because skilled players like aliens better. When teams have matching skills , however , the alien rarely win. It's not a surprise considering that humans get most of the kills even when they are less skilled (so they advance in stage faster and get more credits) , and the painsaw is superior to any alien melee weapon.

Myself , I have been playing Natural Selection and several other melee - centric mods for years , but Tremulous feels rather weird to me. Hitting as an alien is very hard and random , that's a game flaw in my opinion.

Catalyc

  • Posts: 214
  • Turrets: +2/-0
Human armor too strong
« Reply #7 on: July 08, 2006, 07:09:35 pm »
Quote from: "Stakhanov"
Right now games may seem somewhat even , because skilled players like aliens better. When teams have matching skills , however , the alien rarely win. It's not a surprise considering that humans get most of the kills even when they are less skilled (so they advance in stage faster and get more credits) , and the painsaw is superior to any alien melee weapon.


I thought you knew what you were talking about, and actually agreed with it untill you mentioned the painsaw being superior to any alien melee weapon, thats just some common noob misconception, the dretch has the shortest bite range and its superior to the one of the painsaw, infact, during testing, as a dretch I told somoene to saw me and he got killed before even doing damage to me, all it takes is smart playing, same thing to handle flamers, you don't jump straight at their face, you jump around them.
ttp://tremmapping.pbwiki.com/

stahlsau

  • Posts: 160
  • Turrets: +1/-1
Human armor too strong
« Reply #8 on: July 08, 2006, 10:19:31 pm »
Quote
you don't jump straight at their face, you jump around them.

ACK!

Quote
There is no way a tyrant can defeat a pulse battlesuit in a large room.

No ack. With to even good players, the tyrant will always win. If the human is much superior, ok...this sucks. Tip: adjust your mouse-sensitivity to a higher level, it will probably help. At least it did for me.

Quote
This is really frustrating when you are say a dragoon that can't manuever so well, any noob can kill you just by holding the fire button and panicking around in a circle.


Sadly this happens to me too...far too often. But when you have the possibility, i suggest you to spec some skilled players gooning, it's fucking impressive. I mean, like 5 humans getting killed by one goon in 5 seconds or so. So you can see, it works, and therefore the problem must be between keyboard and monitor. It's just like another one in this thread sayd: play more, train classes and weapons you're bad with, and at some time it will work out. I mean, the pros of today started as noobs too, some time ago.

Malicious Goo

  • Posts: 25
  • Turrets: +0/-0
Human armor too strong
« Reply #9 on: July 10, 2006, 08:02:50 pm »
Quote from: "stahlsau"

Quote
This is really frustrating when you are say a dragoon that can't manuever so well, any noob can kill you just by holding the fire button and panicking around in a circle.


Sadly this happens to me too...far too often. But when you have the possibility, i suggest you to spec some skilled players gooning, it's fucking impressive. I mean, like 5 humans getting killed by one goon in 5 seconds or so. So you can see, it works, and therefore the problem must be between keyboard and monitor. It's just like another one in this thread sayd: play more, train classes and weapons you're bad with, and at some time it will work out. I mean, the pros of today started as noobs too, some time ago.


I have no problem with goon in S1.  In fact I often lead the server (even rather large ones) during stage 1 with dragoon.  And I chomp the humans like crazy.  Thanks everyone for your noob comments.  My problem, is when it gets to S2 and S3 (hereafter I usually get very few kills) You cant just pounce and chomp a human.  The humans starts strafing around and you can't even tell if you are hitting them or not.  So I find my self biting at them 3-4 times and then getting low on health; not knowing whether to turn cause I'm nearing death and unable to tell if the human is low and I should just bite him another time to keep him from chasing.  Heck, I could really use a crossair, they should incorporate that, then I can at least complain when I'm on the guy and I chomp him 4 times.
ummy Humans