Author Topic: weapons,classes,Buildables...  (Read 4116 times)

wolfbr

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weapons,classes,Buildables...
« on: June 18, 2009, 05:11:18 pm »
some ideas(need balance)


HUMANS


Weapons
---
s2

Super shotgun:
Damage:good at close range
fire rate:slow
cost:270
clip size:4
extra clip: 3
Effective Range: very low

grenade launcher:
Damage:50 for direct impact,1-49 for splash damage.
fire rate:slow
cost:370
Clip size:5
extra Clip: 3
Effective Range: low
Information:grenades explode on contact with an enemy or after 3 seconds.
---
s3
The Lightning Gun:
Damage:Continuous beam,8 per bolt
fire rate:very fast
cost:500
battery: 300(400 with a Battery Pack)
Effective Range:low

Railgun:
Damage: high
fire rate:very slow
cost:650
Clip size:4 (6 with a Battery Pack)
extra clip:3
Range: high
Information: The Railgun fires a light-speed spiraling plasma beam that rips through enemies before hitting a wall.

Defensive armor:
similar a Battlesuit, Raises the heath a human to 200,The armor's extra bulk slows the marine slightly,ausing him to move at 90% of normal speed.
and akimbo style It's double the rate of fire, double the deadliness and umpteen times the fun.(2x minigun,2x prifle,2x shotgun....,and more slow reload time in akimbo)
Cost:450

DEFENSIVE STRUCTURES:

ICE TURRET:slow enemies, not much damage.
cost 5 bp

Alien classes

s1
Advanced Dretch:
In addition to the Dretch’s abilities,the Advanced Dretch can CLOAKING(partial invisibility to humans eyes,not for radars),
cost: 1
hp:30

s2
flying alien:
Special Ability: Flight: Tap your jump key to fly. Hold down to glide(similar a jetpack)
Primary Attack: Bite
Secundary attack: Spit, Wads of corrosive, pulpy matter hucked impressive distances by the Flyng alien's stomach muscles, low damange, good in long range and to kill flyng humans,rsrs.
cost: 2

advanced flying alien:
In addition to the flying alien's abilities.
Activate Upgrade: UMBRA> A cloud of particles that deflects bullets. Ineffective against energy weapons. Lasts 3 seconds
cost: 3

s3

Hellknight:less health and moviment compared to Tyrant.
Primary attach: Slash
Secundary attach: plasma balls(great damage, slow moving projectile,Up to 2 of these balls may be held in reserve and they regenerate automatically over time.)
Activate Upgrade:homing missiles > a smaller homing plasma projectile, good to kill nearby enemies without any armor.

Cost:5
-----------
good ideas?
« Last Edit: June 18, 2009, 07:28:24 pm by wolfbr »

CreatureofHell

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Re: weapons,classes,Buildables...
« Reply #1 on: June 18, 2009, 05:13:23 pm »
* CreatureofHell doesn't want
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

Asvarox

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Re: weapons,classes,Buildables...
« Reply #2 on: June 18, 2009, 06:55:10 pm »
dretch costs eggs.
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(

CreatureofHell

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Re: weapons,classes,Buildables...
« Reply #3 on: June 18, 2009, 08:09:16 pm »
dretch costs eggs.

I was thinking of pointing that out  ;)
* CreatureofHell high fives Asavarox
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good