some ideas(need balance)
HUMANS
Weapons
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s2
Super shotgun:
Damage:good at close range
fire rate:slow
cost:270
clip size:4
extra clip: 3
Effective Range: very low
grenade launcher:
Damage:50 for direct impact,1-49 for splash damage.
fire rate:slow
cost:370
Clip size:5
extra Clip: 3
Effective Range: low
Information:grenades explode on contact with an enemy or after 3 seconds.
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s3
The Lightning Gun:
Damage:Continuous beam,8 per bolt
fire rate:very fast
cost:500
battery: 300(400 with a Battery Pack)
Effective Range:low
Railgun:
Damage: high
fire rate:very slow
cost:650
Clip size:4 (6 with a Battery Pack)
extra clip:3
Range: high
Information: The Railgun fires a light-speed spiraling plasma beam that rips through enemies before hitting a wall.
Defensive armor:
similar a Battlesuit, Raises the heath a human to 200,The armor's extra bulk slows the marine slightly,ausing him to move at 90% of normal speed.
and akimbo style It's double the rate of fire, double the deadliness and umpteen times the fun.(2x minigun,2x prifle,2x shotgun....,and more slow reload time in akimbo)
Cost:450
DEFENSIVE STRUCTURES:
ICE TURRET:slow enemies, not much damage.
cost 5 bp
Alien classes
s1
Advanced Dretch:
In addition to the Dretch’s abilities,the Advanced Dretch can CLOAKING(partial invisibility to humans eyes,not for radars),
cost: 1
hp:30
s2
flying alien:
Special Ability: Flight: Tap your jump key to fly. Hold down to glide(similar a jetpack)
Primary Attack: Bite
Secundary attack: Spit, Wads of corrosive, pulpy matter hucked impressive distances by the Flyng alien's stomach muscles, low damange, good in long range and to kill flyng humans,rsrs.
cost: 2
advanced flying alien:
In addition to the flying alien's abilities.
Activate Upgrade: UMBRA> A cloud of particles that deflects bullets. Ineffective against energy weapons. Lasts 3 seconds
cost: 3
s3
Hellknight:less health and moviment compared to Tyrant.
Primary attach: Slash
Secundary attach: plasma balls(great damage, slow moving projectile,Up to 2 of these balls may be held in reserve and they regenerate automatically over time.)
Activate Upgrade:homing missiles > a smaller homing plasma projectile, good to kill nearby enemies without any armor.
Cost:5
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good ideas?