Author Topic: Tremulous 1.2, Will it Ruin Mods?  (Read 4068 times)

Lonly

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    • Host-Man
Tremulous 1.2, Will it Ruin Mods?
« on: June 20, 2009, 06:55:38 pm »
If a mod of 1.1 was released after the release of 1.2, will the mod of 1.1 not work?

Ellohir

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    • El balrog con alas
Re: Tremulous 1.2, Will it Ruin Mods?
« Reply #1 on: June 20, 2009, 07:59:35 pm »
It will work.


As long as you use 1.1.

wolfbr

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Re: Tremulous 1.2, Will it Ruin Mods?
« Reply #2 on: June 21, 2009, 02:30:26 am »
i belive not, simple, use 1.1 models/skins/textures e some scripts for mods, but I prefer the new weapons of the 1.2,e probably other things that are for coming in 1.2.

my simple mod: http://img5.imageshack.us/gal.php?g=40937018.jpg(simple re-skins and new sounds and some effects scripts(some is from superpie mod),rsrs.
i do not have authorization of superpie to post this mod =/
« Last Edit: June 21, 2009, 02:33:40 am by wolfbr »

amz181

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Re: Tremulous 1.2, Will it Ruin Mods?
« Reply #3 on: June 23, 2009, 03:02:20 am »
Our devs idiotically have lives.

Demolution

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Re: Tremulous 1.2, Will it Ruin Mods?
« Reply #4 on: June 23, 2009, 05:00:04 am »
Our devs idiotically have lives.

Sadly for us, this is true..

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
my brain > your brain.
and i am VERY stupid.

Baconizer

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    • Barking Frogs
Re: Tremulous 1.2, Will it Ruin Mods?
« Reply #5 on: June 24, 2009, 12:36:54 pm »
The mod will have to be recompiled, but shouldn't require massive updates.
Why will you folk not ban me? :'(