Author Topic: [Solved] Tremulous wont start  (Read 6367 times)

tdfs84

  • Posts: 5
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[Solved] Tremulous wont start
« on: June 23, 2009, 10:14:03 am »
Hi guys!

I've a little problem with Tremulous, it simply wont start (end never started even once).
The error message is the following:

Code: [Select]
Sys_Error: recursive error after: opStack corrupted in compiled code
and this is the full output:

Code: [Select]
[tdfs@Movy ~]$ tremulous
tremulous 1.1.0 linux-x86_64 Feb 25 2009
----- FS_Startup -----
Current search path:
/home/tdfs/.tremulous/base
/usr/share/tremulous/base/vms-1.1.0.pk3 (4 files)
/usr/share/tremulous/base/map-uncreation-1.1.0.pk3 (110 files)
/usr/share/tremulous/base/map-tremor-1.1.0.pk3 (45 files)
/usr/share/tremulous/base/map-transit-1.1.0.pk3 (135 files)
/usr/share/tremulous/base/map-niveus-1.1.0.pk3 (134 files)
/usr/share/tremulous/base/map-nexus6-1.1.0.pk3 (151 files)
/usr/share/tremulous/base/map-karith-1.1.0.pk3 (118 files)
/usr/share/tremulous/base/map-atcs-1.1.0.pk3 (87 files)
/usr/share/tremulous/base/map-arachnid2-1.1.0.pk3 (67 files)
/usr/share/tremulous/base/data-1.1.0.pk3 (1229 files)
/usr/share/tremulous/base
/usr/bin/base

----------------------
2080 files in pk3 files
execing default.cfg
couldn't exec autogen.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----

------- Input Initialization -------
Joystick is not active.
------------------------------------
...loading libGL.so.1:
Calling SDL_Init(SDL_INIT_VIDEO)...
SDL_Init(SDL_INIT_VIDEO) passed.
Initializing OpenGL display
...setting mode 3: 640 480
Using 8/8/8 Color bits, 24 depth, 8 stencil display.
GL_RENDERER: GeForce 9600M GT/PCI/SSE2
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 9600M GT/PCI/SSE2
GL_VERSION: 3.0.0 NVIDIA 185.18.14
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/uncreation.shader'
...loading 'scripts/q3map2_tremor.shader'
...loading 'scripts/tremor.shader'
...loading 'scripts/transit.shader'
...loading 'scripts/niveus.shader'
...loading 'scripts/nexus6.shader'
...loading 'scripts/karith.shader'
...loading 'scripts/atcs.shader'
...loading 'scripts/arachnid2.shader'
...loading 'scripts/jetpack.shader'
...loading 'scripts/core.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/misc.shader'
...loading 'scripts/common-trem.shader'
...loading 'scripts/titan.shader'
...loading 'scripts/water.shader'
...loading 'scripts/displays.shader'
...loading 'scripts/plant_life.shader'
...loading 'scripts/stasis.shader'
...loading 'scripts/booster.shader'
...loading 'scripts/eggpod.shader'
...loading 'scripts/medistat.shader'
...loading 'scripts/mgturret.shader'
...loading 'scripts/reactor.shader'
...loading 'scripts/telenode.shader'
...loading 'scripts/trapper.shader'
...loading 'scripts/overmind.shader'
...loading 'scripts/tesla.shader'
...loading 'scripts/dcc.shader'
...loading 'scripts/hive.shader'
...loading 'scripts/level2.shader'
...loading 'scripts/human.shader'
...loading 'scripts/null.shader'
...loading 'scripts/weapons.shader'
...loading 'scripts/conkit.shader'
...loading 'scripts/advckit.shader'
...loading 'scripts/psaw.shader'
...loading 'scripts/mdriver.shader'
...loading 'scripts/flamer.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/grenade.shader'
...loading 'scripts/splash.shader'
...loading 'scripts/marks.shader'
...loading 'scripts/sprites.shader'
...loading 'scripts/muzzleflashes.shader'
----- finished R_Init -----
------ Initializing Sound ------
Initializing SDL audio driver...
SDL audio driver is "pulse".
SDL_AudioSpec:
  Format:   AUDIO_S16LSB
  Freq:     22050
  Samples:  256
  Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
    1 stereo
 8192 samples
   16 samplebits
    1 submission_chunk
22050 speed
0x2f52200 dma buffer
No background file.
----------------------
Sound intialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
compiling ui
running assembler < /tmp/ui.s_Pk7FcQ > /tmp/ui.o_dD5Wyc
done
computing jump table
VM file ui compiled to 6261955 bytes of code (0x7f23c8d8e000 - 0x7f23c9386cc3)
ui loaded in 4596672 bytes on the hunk
UI menu load time = 170 milli seconds
UI menu load time = 16 milli seconds
UI menu load time = 12 milli seconds
********************
ERROR: opStack corrupted in compiled code (offset -1271340631)

********************
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
----- CL_Shutdown -----
recursive shutdown
Sys_Error: recursive error after: opStack corrupted in compiled code (offset -1271340631)

[tdfs@Movy ~]$

I hope you can help me :)
Thanks a lot!
« Last Edit: June 25, 2009, 10:24:21 pm by tdfs84 »

kevlarman

  • Posts: 2737
  • Turrets: +291/-295
Re: Tremulous wont start
« Reply #1 on: June 23, 2009, 04:41:42 pm »
which client are you using?
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

tdfs84

  • Posts: 5
  • Turrets: +0/-0
Re: Tremulous wont start
« Reply #2 on: June 23, 2009, 08:26:46 pm »
Hi :)

I'm using tremulous-1.1.0-8.fc11 on Fedora 11, and my system is 100% updated.
Linux Movy 2.6.29.4-167.fc11.x86_64 #1 SMP Wed May 27 17:27:08 EDT 2009 x86_64 x86_64 x86_64 GNU/Linux

Do you need any other info?

kevlarman

  • Posts: 2737
  • Turrets: +291/-295
Re: Tremulous wont start
« Reply #3 on: June 24, 2009, 12:52:30 am »
the packagers apparently screwed up royally, if you can dig up the actual tremulous binary (it's usually hidden behind a few layers of shell scripts in distro packages), and replace it with this then it should work.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Baconizer

  • Posts: 221
  • Turrets: +80/-52
    • Barking Frogs
Re: Tremulous wont start
« Reply #4 on: June 24, 2009, 02:23:21 am »
actual tremulous binary (it's usually hidden behind a few layers of shell scripts in distro packages)
/usr/lib/tremulous/, I believe.
Why will you folk not ban me? :'(

kevlarman

  • Posts: 2737
  • Turrets: +291/-295
Re: Tremulous wont start
« Reply #5 on: June 24, 2009, 06:39:29 am »
actual tremulous binary (it's usually hidden behind a few layers of shell scripts in distro packages)
/usr/lib/tremulous/, I believe.
that brain damage is specific to the debian package (which ubuntu uses unmodified)
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

tdfs84

  • Posts: 5
  • Turrets: +0/-0
Re: Tremulous wont start
« Reply #6 on: June 25, 2009, 06:48:46 pm »
the packagers apparently screwed up royally, if you can dig up the actual tremulous binary (it's usually hidden behind a few layers of shell scripts in distro packages), and replace it with this then it should work.

Hi :)
I've tryed and in Fedora 11 tremulous binary is in /usb/bin/ and pk3 files are in /usr/share/tremulous/base/
Now if I run your client I get this:

Code: [Select]
[tdfs@Movy ~]$ tremulous
tremulous 1.1.0_SVN1117M linux-x86_64 Dec 14 2008
----- FS_Startup -----
----------------------
0 files in pk3 files
Couldn't load default.cfg

Do you know how to solve it?
Thanks a lot for your help guys!

tdfs84

  • Posts: 5
  • Turrets: +0/-0
Re: Tremulous wont start
« Reply #7 on: June 25, 2009, 06:56:09 pm »
Ok just muved your binary to /usr/share/tremulous/ and starts but I've not tested yet because games seems to have problems when using 2 monitors in TwinView. Anyway, Let me try and I'll be back :)
Thanks :D

tdfs84

  • Posts: 5
  • Turrets: +0/-0
Re: Tremulous wont start
« Reply #8 on: June 25, 2009, 09:34:52 pm »
Yeah it works perfectly :D

kevlarman

  • Posts: 2737
  • Turrets: +291/-295
Re: Tremulous wont start
« Reply #9 on: June 26, 2009, 03:51:40 am »
Ok just muved your binary to /usr/share/tremulous/ and starts but I've not tested yet because games seems to have problems when using 2 monitors in TwinView. Anyway, Let me try and I'll be back :)
Thanks :D
you'll need to set up a metamode for that (or run it windowed without decoration)
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----