Author Topic: So I'm working on this mod...  (Read 10215 times)

bean9045

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So I'm working on this mod...
« on: June 24, 2009, 01:09:30 am »
I wanted to make a mod that didn't change gameplay drastically but added some new features. This is an incomplete list and I'm looking for feed back from the community so as to make it better.

Tremulous mod


I. General changes
   A. Vote menu asks for reason/text when starting a kick vote or creating a poll
   B. More options in vote menu (denybuild, allowbuild, slap, poll, mute, unmute, kick, friendly fire on/off and changemap)
   C. Customizable anti-camp/team work systems
      1. The anti camp system decreases the amount of credits/evos that one earns when in  the perimeter of friendly buildings
      2. The teamwork system would award players with more credits/evos when they are in the same area as a friendly team member (this bonus does not apply when one is in base)
   D. Easier building
      1. Shows the area/s that the building effects before it's built. So if I were to open a build menu and select an acid tube it would have a translucent but visible dome around it showing the area it effects before it is built
      2. When placing a building one can use the scroll to move the pre-building closer or farther away
   E. Easier customization in the menu
      1. Binds can be set in the options tab; some choices are: Useitem, donate, buy/evolve, say and teamsay
      2. Crosshair color and size can be changed in the options tab
      3. Above the change name option in the menu there will be small different colored boxes, clicking one of these boxes would change the color of the text that is about to be typed
      4. The options menu would also be on the main page for easier access
   F. New HUD
      1. Humans
         a. Stamina bar is more "fluid"
         b. Health bars explain more: Light blue cross for normal health +, green cross for being poisoned +, orange cross for being on fire +, red cross for low health (below 25%) +, blue circle for no modifiers O, white circle for active med kit O and a yellow circle for active pain-killers O
         c. Things flash when running out; if my 15 seconds of pain-killers are running low (five seconds or less) the yellow circle would start to flash. If I'm low on ammo the weapon's icons would flash red etc.
         d. Unusable items would be grayed out and un-selectable
         e. A "charge bar" is in place and located at center bottom
      2. Aliens
         a. Health bars explain more: Light red cross for normal health +, orange cross for being on fire +, solid brown cross for low health (below 25%) +, red circle for no modifiers O, white circle for being near a booster O, black circle for being near a tyrant O, and a gray circle for being near a booster and a tyrant O (the colors on this website do not correctly show what the actual colors in-game will be)
         b. The class icon changes when abilities are used; if I start using "ravage" as a dretch then the dretch icon would turn yellow.
         c. Things flash when running out; if my "stealth" as a basilisk is running low my class icon would begin flashing
         d. A "charge bar" would be in place and located at center bottom
         e. Ammunition counters would be more noticeable
   G. New default binds (give me some good ones people)
   H. Corpses "rot" instead of sinking into the ground
II. Humans
   A. General changes
      1. Humans will receive 150% damage from headshots (if they received 50 damage from a body hit then the y would receive 75 damage from a head bite)
      2. Stamina does not deplete as quickly
      3. Advanced construction kit finishes healing buildings automatically; all one would have to do is go up to a building and tap "heal structure" and it would finish by itself
      4. Med kits "accelerate" healing at a faster rate
      5. When using a construction kit sparks appear on the building interacted with;
with advanced construction kits buildings have sparks until finished repairing
   B. Weapons
      1. Blaster: Slightly faster ROF  
      2. Pain saw: A new alternate fire in which the pain saw is held out by the user for one second and then brought back, with a cool down of one second
      3. Flamethrower: The splash would be lessened and the velocity of the flames would be increased, also it would set things on fire causing them to continue taking damage even when they are not being fired upon; this would last for 15 seconds (this effects buildings as well)
   C. Items
      1. Target acquisition goggles: These would allow the user to see red dots (representing enemies) through certain walls with a refresh rate of 0.75th of a second and can be used with a battle-suit; they have a 30 second use with a 15 second cool down (with battery pack a 45 second use)
      2. Pain-killers: An item available at stage 2 that can replace the med kit and increases your health by 50 when activated for 15 seconds. If your health drops below 100 you have to get to a med station before the pain-killers run out or you will die
      3. Advanced medical kit: An item available at stage 3 and is the same as a normal med kit but you get two and they can be used on others as well as yourself (not sure)
      4. The helmet would block the advanced basilisk's gas (instead of the light armor)
   D. Buildings
      1. Medical station restores stamina as well as health
      2. Tesla generators,reactor and power nodes don't receive damage from advanced marauders zaps
      3. At stage 2 an upgraded medical station would become available that can heal multiple targets in a radius (not sure)
      4. Tesla generators can zap over turrets and have slightly more knock-back
        
  
III. Aliens
   A. General changes
      1. Aliens healing rate slows when the Overmind is down
      2. Hives can still attack humans when they are crouched
   B. Classes
      1. Dretch: New alternate ability called "ravage" in which the dretch consumes a corpse and gains a temporary health boost, also the hit box for the dretch is decreased slightly
      2. Basilisk: Has a new alternate ability in which the basilisk disappears from enemy radar for 15 seconds with a cool down of 15 seconds, also the basilisk is re-skinned for better camouflage
      3. Advanced basilisk: As well as the two upgrades above the advanced basilisk's gas attack has more a disorienting effect
      4. Marauder: There is a cool down on the wall-jump ability of 2.5 seconds but the marauder can "hold" onto a wall and wait for it to recharge
      5. Advanced marauder: Same as above as well as the zap having shorter range, not needing to be aimed, disabling buildings it hits for two seconds and instead of chaining through a few humans/structures it will attack multiple targets but weakening for every new target it attacks
      6. Advanced dragoon: The barbs would bounce three times after hitting the ground but would lose 50% of their damage with each bounce
      7. Tyrant: The tyrant now has separate two hit box's (head and body) with the head receiving 125% damage; turrets and tesla generators don't hit the head unless it's the only available target, also the tyrants charge is longer and can hit multiple humans
   C. Buildings
      1. Barricades are wider, cost less build points and shrink when an alien touches them
      2. Boosters get rid of being on fire

If you have any questions/suggestions please ask legibly and please no goofy posts! Please let me know what you think.
« Last Edit: June 27, 2009, 10:39:45 pm by bean9045 »

SlackerLinux

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Re: So I'm working on this mod...
« Reply #1 on: June 24, 2009, 02:40:11 am »
I wanted to make a mod that didn't change gameplay drastically but added some new features. This is an incomplete list and I'm looking for feed back from the community so as to make it better.

Tremulous mod


I. General changes
   A. Vote menu asks for reason/text when starting a kick vote or creating a poll
          Done with most qvms its normally callvote kick player -r deconning
   B. More options in vote menu (denybuild, allowbuild, slap, poll, mute, unmute, kick, friendly fire on/off and changemap)
          Done with most qvms
   C. Customizable anti-camp/team work systems
          Done with SlackersQVM implementation of radioactive rets - changed to do old behavior of damage. stopped players being killed also made credit loss possible
      1. The anti camp system decreases the amount of credits/evos that one earns when in  the perimeter of friendly buildings
      2. The teamwork system would award players with more credits/evos when they are in the same area as a friendly team member (this bonus does not apply when one is in base)
   D. Easier building
          Good idea
      1. Shows the area/s that the building effects before it's built. So if I were to open a build menu and select an acid tube it would have a translucent but visible dome around it showing the area it effects before it is built
      2. When placing a building one can use the scroll to move the pre-building closer or farther away
   E. Easier customization in the menu
          Again Good idea
      1. Binds can be set in the options tab; some choices are: Useitem, donate, buy/evolve, say and teamsay
      2. Crosshair color and size can be changed in the options tab
      3. Above the change name option in the menu there will be small different colored boxes, clicking one of these boxes would change the color of the text that is about to be typed
      4. The options menu would also be on the main page for easier access

my answers in bold

the balance changes sound good but are more for a mod.

id say give dretches more hp too. a team of skilled players a pack of riflers have an easy time killing dretches on those unbalanced mirror maps like atcs. to balance it out possibly lower dretch damage so head shots doesn't = 2 hit kills. also somethng id love in a mod is get rid of stage advances instead have a system like this:
Quote
  < Basilisk 15 EVOS> ----------------------------------------------<Marauder 20 evos>
                        |                                                    |                           |
                        |----<Adv Basilisk 25 evos>          |                <adv Marauder 30 evos>
                                                         \        <dragoon 40 evos>           
<speed pasive50 evos>    <trappers 60 evos>-------|-------------------<Boosters 60 evos>-------------<regeneration passive 50 evos>
                            \---------------/                                    |
                       <advanced dretch Free>--------------------------- <advanced goon 80evos>
                                                                                                                         |
                                                                                                               <tyrant 150 evos>
sure diagrams crude but instead you pay to "research" an alien/item and once you get it you can buy/use it as you wish. sure amounts can be adjusted this is only an example of how it could be but instead of keeping your evos and using it for a goon you might decide to stay a dretch and rush getting a dragoon. you could have a nice menu to spend your evos in the area you want that also shows your teams other contributions. cause of this being a lil more expensive id increase the awards for killing bigger aliens also for killig people that have killed alot. and lower rewards for people that die alot.
Slackware64 13.1
SlackersQVM/

bean9045

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Re: So I'm working on this mod...
« Reply #2 on: June 24, 2009, 07:19:36 pm »
Very interesting. I do see what you're saying with the dretch but that's why I added the "ravage" ability. I like your evolving idea though.

RipeFlesh

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Re: So I'm working on this mod...
« Reply #3 on: June 24, 2009, 08:18:11 pm »
A thing that might be nice for basi gas is to make it so that it's the helmet that cancels it out, and not the larmor.

Helix.

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Re: So I'm working on this mod...
« Reply #4 on: June 24, 2009, 08:27:19 pm »
A thing that might be nice for basi gas is to make it so that it's the helmet that cancels it out, and not the larmor.

Isn't it already like that?


Quote from: Whales.
I personally recommend placing your computer in a pentagram drawn in fetus blood, then perform ritual goat sacrifice

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i am seriously like an octopus at a boner buffet.

CreatureofHell

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Re: So I'm working on this mod...
« Reply #5 on: June 24, 2009, 09:14:04 pm »
Since when does light armour cancel out Basilisk gas?!? Do you mean the Battlesuit or are you an idiot?
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

Helix.

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Re: So I'm working on this mod...
« Reply #6 on: June 24, 2009, 11:11:35 pm »
Don't hate on Ripe faggot, ok. He's lonely while cody sexually abuses him all day. it's not fair ;_;


Quote from: Whales.
I personally recommend placing your computer in a pentagram drawn in fetus blood, then perform ritual goat sacrifice

Quote from: solar`
i am seriously like an octopus at a boner buffet.

Bissig

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Re: So I'm working on this mod...
« Reply #7 on: June 25, 2009, 04:53:26 am »
Since when does light armour cancel out Basilisk gas?!? Do you mean the Battlesuit or are you an idiot?

That's just the way it works right now, and thus SIR: YOU are the idiot.

CreatureofHell

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Re: So I'm working on this mod...
« Reply #8 on: June 25, 2009, 10:55:19 am »
Don't hate on Ripe faggot, ok. He's lonely while cody sexually abuses him all day. it's not fair ;_;

1. You can't hate on people
2. I was just asking a question

Since when does light armour cancel out Basilisk gas?!? Do you mean the Battlesuit or are you an idiot?

That's just the way it works right now, and thus SIR: YOU are the idiot.

How does that make me an idiot?
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

mooseberry

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Re: So I'm working on this mod...
« Reply #9 on: June 25, 2009, 04:51:17 pm »
Since when does light armour cancel out Basilisk gas?!? Do you mean the Battlesuit or are you an idiot?

That's just the way it works right now, and thus SIR: YOU are the idiot.

How does that make me an idiot?

If you can't figure it out than you are an idiot.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

CreatureofHell

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Re: So I'm working on this mod...
« Reply #10 on: June 25, 2009, 05:36:24 pm »
Since when does light armour cancel out Basilisk gas?!? Do you mean the Battlesuit or are you an idiot?

That's just the way it works right now, and thus SIR: YOU are the idiot.

How does that make me an idiot?

If you can't figure it out than you are an idiot.

I asked a simple question and am being called an idiot for asking it. Why?
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

PureNoob

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Re: So I'm working on this mod...
« Reply #11 on: June 25, 2009, 08:02:39 pm »
Since when does light armour cancel out Basilisk gas?!? Do you mean the Battlesuit or are you an idiot?

That's just the way it works right now, and thus SIR: YOU are the idiot.

How does that make me an idiot?

If you can't figure it out than you are an idiot.

I asked a simple question and am being called an idiot for asking it. Why?
You sounded like "Don't you know that light armour doesn't cancel out the gas, idiot?" when the armour actually does remove the effect. Quote pyramid ftw.

On topic: That's a long list of things. If you can code all of it then I will definitely try it.
« Last Edit: June 25, 2009, 08:06:13 pm by PureNoob »

Asvarox

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Re: So I'm working on this mod...
« Reply #12 on: June 25, 2009, 08:06:11 pm »
Some of balance changes are in Trem 1.2 already. Also, some changes sounds like fitting in TremFusion philosophy.

I like SlackerLinux' idea about "technology tree", but I don't know how players could donate to research. I'd require great teamwork, which is quite rare.

btw.
If you can't figure it out than you are an idiot.
I know I am not the one who should correct others in grameaer, but using than as then just drives me nuts.

I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(

CreatureofHell

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Re: So I'm working on this mod...
« Reply #13 on: June 25, 2009, 09:33:41 pm »
Since when does light armour cancel out Basilisk gas?!? Do you mean the Battlesuit or are you an idiot?

That's just the way it works right now, and thus SIR: YOU are the idiot.

How does that make me an idiot?

If you can't figure it out than you are an idiot.

I asked a simple question and am being called an idiot for asking it. Why?
You sounded like "Don't you know that light armour doesn't cancel out the gas, idiot?" when the armour actually does remove the effect. Quote pyramid ftw.

On topic: That's a long list of things. If you can code all of it then I will definitely try it.

Well then I'm sorry for any problems I may have caused or will cause in the future.
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

Bissig

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Re: So I'm working on this mod...
« Reply #14 on: June 26, 2009, 01:51:59 am »
Since when does light armour cancel out Basilisk gas?!? Do you mean the Battlesuit or are you an idiot?

Didn't you write this in response to either Helix or RipeFlesh?

I pointed out who the idiot actually is.

Oh, and on a side note: I don't always mark my sarcasm voice. Sometimes you gotta figure it out on your own. That's why I overdramatized with: "... thus SIR: YOU are the idiot."
« Last Edit: June 26, 2009, 01:54:46 am by Bissig »

CreatureofHell

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Re: So I'm working on this mod...
« Reply #15 on: June 26, 2009, 01:40:20 pm »
Based on the definition of idiot I am not one.
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

Bissig

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Re: So I'm working on this mod...
« Reply #16 on: June 26, 2009, 08:52:52 pm »
Quote
Synonyms:
1. fool, half-wit; imbecile; dolt, dunce, numskull.

Well, to me calling someone else an idiot without getting ones own facts straight first, qualifies as a fool. And since fool is a synonym for idiot...

@Bean

I wish you luck to find someone to implement those ideas!

CreatureofHell

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Re: So I'm working on this mod...
« Reply #17 on: June 26, 2009, 09:16:28 pm »
The only definition of fool that might fit me is
Quote
a dish made of fruit, scalded or stewed, crushed and mixed with cream or the like
but I don't think it does.
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good