Author Topic: Minor update  (Read 4332 times)

Veda

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Minor update
« on: November 26, 2001, 06:22:00 am »
Just to let everyone know whats up since I haven't been posting shots every weekend :razz: Timbo has been working on some builder code and I believe some top secret turret code at the moment. Hellbringer finished his player model and I'm shoring up the UV's inbetween some other work so he can get animating it. The other work I'm doing is finishing the medistation skin and animating the booster. Also did a shitload of concept work while my system was getting a new cpu(there we go, I officially used the the oldest excuse in the book.)

If anyone has some serious map/setting ideas feel free to brainstorm here.

I had an idea the other day while thinking about the foggy underground levels of Magic Carpet 2. A gigantic underground cave system with small springs running out of the walls, alien fauna sprouting up around the edges of the water. Twisted stalagmites and tites dotting the landscape. Would be a great map for wall climbing aliens. I'm sure it would surpass my 5 time played and from what i'm told, incredibly banal Mines Gloom map ;P

M123

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Minor update
« Reply #1 on: November 26, 2001, 12:05:00 pm »

I was thinking about an alien planet, with alien plantlife. Multiple mushrooms on another as trees, etc.
Which some human ship came to explore and there was this mountain filled with caves filled with aliens. The aliens could take a high route on the back side of their base through the snow covered mountains over a glacier(smal one) to the human base. But on the high route, you could fall through the ice and land in a underground freezing river which transported you to a hole in the cliff, where the waterfall would dump you down into the more fertile valley into a river that flowed to a lake.
The humans are can go trought the lower valley and canyons,  they can take a ledge up the clif to the glacial trail near the alien mountain.

I also had this idea about a normal every day town/small city with houses and shops you could enter, sun shining, where everyone had been murdered and the aliens were in the sewer. And some human soldiers were going on pestcontrol.

Or a human cruiseship that had gone lost  and a human militaryship docked with it and surprisingly the blacked out cruiseship was carrying aliens. The humans would be unattackable( forcefields, autoturrets) until the aliens managed to infiltrate the military ship and destroy some vital pice of equipment, main power reactor or something. After which the fight would become more even.

Or a refueling station on a dark, cold planet with bad red lighning and lava fissures, that had been wiped out by aliens and an human ship passing by expecting/needing refuelment. Send out a refuelment ship down filled with soldiers to infiltrate the dark looming facility and reactivate the refuelment apparatus. The humans had 30 minutes to do so or the mothership would run out of power and they'd be stranded anyway. The alien's base would be pretty unattackable. I also saw some action on large twisting fuelpipes above a giant pit.

That's some of my ideas, hope something usefull is in them.

[ This Message was edited by: M123 on 2001-11-26 04:05 ]

Veda

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Minor update
« Reply #2 on: November 26, 2001, 06:03:00 pm »
I like all of those ideas M123. The top one is a must, my plan for a while has been to do an alien planet that is lush with creature life and plants. We can do almost anything with animated mapobjects, have interactive creatures, cool traps, etc.




The one on the left is a giant alien plant. The right one would be a defensive plant that would spray poisonous gas at anyone that got too close. The cool thing is, we don't have to bother Timbo to get these things coded - it can be done right in the map editor. Other ideas we've discussed are weird flying insects, water life such as creatures drinking at a pool, quicksand, maybe even giant caveworms that pop out of tunnel holes.

I do like the idea about lava too. I forgot about that. Maybe some volcanic research lab that gets attacked. It would be cool to have black rock with fissures that need to be avoided.

Chris

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Minor update
« Reply #3 on: December 01, 2001, 05:54:00 am »
i like the ideas except for the giant worms... don't fit in but other then that nice.
mmmmm.... hi =D

Sandy

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Minor update
« Reply #4 on: December 21, 2001, 04:19:00 am »
MG OMG OMG

R1CH

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Minor update
« Reply #5 on: December 21, 2001, 05:43:00 pm »
Gloomy Mines != Mines Gloom.

Mines Gloom is the map Veda made for 1.2, 'gloom6.bsp' if i remember. It's rarely played :smile:

Sandy

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Minor update
« Reply #6 on: December 21, 2001, 06:40:00 pm »
DO'H
MG OMG OMG

Titan

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Minor update
« Reply #7 on: December 24, 2001, 06:01:00 pm »
Gloomy Mines still kicks ass.  A Q3 remake would be in good order, but with a larger map, better entities, traps, etc would be very nice.