Author Topic: Creating a Server Help.  (Read 3031 times)

Alanmp08

  • Posts: 6
  • Turrets: +0/-0
Creating a Server Help.
« on: July 06, 2009, 10:43:11 pm »
I keep getting configstrings is greater than max config strings or something like that when I try to join a server, and when I want to make one, it says VM on game failed or something like that.

I get this on my console: (By the way I removed parts that had my ip, etc. and put bolding on important things.)

Code: [Select]
tremulous 1.1.0_SVN1048M win_mingw-x86 Dec 31 2007
----- FS_Startup -----
Current search path:
C:\Documents and Settings\\Desktop\TremulousTest\base\vms-1.1.1.pk3 (3 files)
C:\Documents and Settings\\Desktop\TremulousTest\base\map-uncreation-1.1.0.pk3 (110 files)
C:\Documents and Settings\\Desktop\TremulousTest\base\map-tremor-1.1.0.pk3 (45 files)
C:\Documents and Settings\\Desktop\TremulousTest\base\map-transit-1.1.0.pk3 (135 files)
C:\Documents and Settings\\Desktop\TremulousTest\base\map-niveus-1.1.0.pk3 (134 files)
C:\Documents and Settings\\Desktop\TremulousTest\base\map-nexus6-1.1.0.pk3 (151 files)
C:\Documents and Settings\\Desktop\TremulousTest\base\map-karith-1.1.0.pk3 (118 files)
C:\Documents and Settings\\Desktop\TremulousTest\base\map-atcs-1.1.0.pk3 (87 files)
C:\Documents and Settings\\Desktop\TremulousTest\base\map-arachnid2-1.1.0.pk3 (67 files)
C:\Documents and Settings\\Desktop\TremulousTest\base\data-1.1.1.pk3 (90 files)
C:\Documents and Settings\\Desktop\TremulousTest\base\data-1.1.0.pk3 (1229 files)
C:\Documents and Settings\\Desktop\TremulousTest/base

----------------------
2169 files in pk3 files
execing default.cfg
execing autogen.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
Couldn't read q3history.
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
SDL_Init( SDL_INIT_VIDEO )... OK
Initializing OpenGL display
Estimated display aspect: 1.250
...setting mode 8: 1280 1024
Using 4/4/4 Color bits, 24 depth, 8 stencil display.
Available modes: '720x576 1280x1024 320x240 400x300 480x360 512x384 640x480 800x600 1024x768 1152x864 1280x960 1600x1200 720x480 1600x1024 320x200 640x400 960x600 1280x800 1280x768 848x480 1360x768 1280x720 1600x900'
GL_RENDERER: GeForce2 MX/AGP/SSE2
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce2 MX/AGP/SSE2
GL_VERSION: 1.5.7
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_UNITS_ARB: 2

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 8, 1280 x 1024 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "dsound".
SDL_AudioSpec:
  Format:   AUDIO_S16LSB
  Freq:     22050
  Samples:  512
  Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
    1 stereo
16384 samples
   16 samplebits
    1 submission_chunk
22050 speed
0B292808 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 812 jump table targets
VM file ui compiled to 672129 bytes of code
ui loaded in 4536128 bytes on the hunk
UI menu load time = 1086 milli seconds
UI menu load time = 88 milli seconds
UI menu load time = 62 milli seconds
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:30720
Hostname:
IP:
RE_Shutdown( 1 )
Hunk_Clear: reset the hunk ok
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
SDL_Init( SDL_INIT_VIDEO )... OK
Initializing OpenGL display
...setting mode 8: 1280 1024
Using 4/4/4 Color bits, 24 depth, 8 stencil display.
Available modes: '720x576 1280x1024 320x240 400x300 480x360 512x384 640x480 800x600 1024x768 1152x864 1280x960 1600x1200 720x480 1600x1024 320x200 640x400 960x600 1280x800 1280x768 848x480 1360x768 1280x720 1600x900'
GL_RENDERER: GeForce2 MX/AGP/SSE2
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce2 MX/AGP/SSE2
GL_VERSION: 1.5.7
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_UNITS_ARB: 2

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 8, 1280 x 1024 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 812 jump table targets
VM file ui compiled to 672129 bytes of code
ui loaded in 4536128 bytes on the hunk
UI menu load time = 1027 milli seconds
UI menu load time = 83 milli seconds
UI menu load time = 63 milli seconds
Resolving master.tremulous.net
master.tremulous.net resolved to
 resolved to
********************
ERROR: [b]configstring > MAX_CONFIGSTRINGS[/b]
********************
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce2 MX/AGP/SSE2
GL_VERSION: 1.5.7
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_UNITS_ARB: 2

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 8, 1280 x 1024 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 812 jump table targets
VM file ui compiled to 672129 bytes of code
ui loaded in 4536128 bytes on the hunk
UI menu load time = 1176 milli seconds
UI menu load time = 90 milli seconds
UI menu load time = 64 milli seconds
2 servers listed in browser with 1 players.
2 servers listed in browser with 1 players.
1 servers listed in browser with 1 players.
1 servers not listed due to packet loss or pings higher than 800
2 servers listed in browser with 1 players.
2 servers listed in browser with 1 players.
Requesting servers from the master...
CL_ServersResponsePacket
2 servers parsed (total 2)
2 servers listed in browser with 1 players.
Scanning for servers on the local network...
0 servers listed in browser with 0 players.
Requesting servers from the master...
CL_ServersResponsePacket
2 servers parsed (total 2)
2 servers listed in browser with 1 players.
[skipnotify]8 arenas parsed
------ Server Initialization ------
Server: atcs
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce2 MX/AGP/SSE2
GL_VERSION: 1.5.7
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_UNITS_ARB: 2

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 8, 1280 x 1024 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
----- FS_Startup -----
Current search path:
C:\Documents and Settings\\Desktop\TremulousTest\base\vms-1.1.1.pk3 (3 files)
C:\Documents and Settings\\Desktop\TremulousTest\base\map-uncreation-1.1.0.pk3 (110 files)
C:\Documents and Settings\\Desktop\TremulousTest\base\map-tremor-1.1.0.pk3 (45 files)
C:\Documents and Settings\\Desktop\TremulousTest\base\map-transit-1.1.0.pk3 (135 files)
C:\Documents and Settings\\Desktop\TremulousTest\base\map-niveus-1.1.0.pk3 (134 files)
C:\Documents and Settings\\Desktop\TremulousTest\base\map-nexus6-1.1.0.pk3 (151 files)
C:\Documents and Settings\\Desktop\TremulousTest\base\map-karith-1.1.0.pk3 (118 files)
C:\Documents and Settings\\Desktop\TremulousTest\base\map-atcs-1.1.0.pk3 (87 files)
C:\Documents and Settings\\Desktop\TremulousTest\base\map-arachnid2-1.1.0.pk3 (67 files)
C:\Documents and Settings\\Desktop\TremulousTest\base\data-1.1.1.pk3 (90 files)
C:\Documents and Settings\\Desktop\TremulousTest\base\data-1.1.0.pk3 (1229 files)
C:\Documents and Settings\\Desktop\TremulousTest/base

----------------------
4338 files in pk3 files
Loading vm file vm/game.qvm...
Failed.
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
-----------------------
----- Server Shutdown (Server fatal crashed: [b]VM_Create on game failed[/b]) -----
Resolving master.tremulous.net
master.tremulous.net resolved to
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
---------------------------

Now this I need help with too: VM_Create on UI failed

Sorry and this? How do I... /rcon YOUR_RCON_PASS !setlevel YOUR_NAME 5


Anyone please help. Thanks in advance.
« Last Edit: July 06, 2009, 11:13:34 pm by Alanmp08 »

Archangel

  • Guest
Re: Creating a Server Help.
« Reply #1 on: July 07, 2009, 11:17:27 am »
[snip]
C:\Documents and Settings\\Desktop\TremulousTest\base\map-transit-1.1.0.pk3 (135 files)
[snip]

it appears you are attempting to run the TJW mod, which is outdated and old and lots of other stuff. i recommend you read the threads in this forum on how to setup a sane server that won't get you flamed.

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: Creating a Server Help.
« Reply #2 on: July 07, 2009, 07:35:16 pm »
That + you want to host a server but you want to hide your IP?  ::) ???
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Alanmp08

  • Posts: 6
  • Turrets: +0/-0
Re: Creating a Server Help.
« Reply #3 on: July 07, 2009, 08:33:53 pm »
No I just left my ip out when I posted the message.

Alanmp08

  • Posts: 6
  • Turrets: +0/-0
Re: Creating a Server Help.
« Reply #4 on: July 10, 2009, 12:05:05 am »
BUMP

I got it! I just need to know what rcon is and how to make the password so I can be admin of my server.