Author Topic: New weapons and aliens ideas  (Read 49837 times)

Hydra

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New weapons and aliens ideas
« on: July 08, 2006, 11:13:22 am »
Let me know wat u think. some help with aliens would be nice as im not too gd with making them look real like. i also havnt skined any of the rilfes yet aswell.

Humans
Rifle mk2:
Cost: 50cr
this rilfe is simlar to the normal rilfe apart for shape etc, it doesnt do as much damage as the normal one but makes up by having a faster RoF and a flash light to see in the dark corners.
Pics:
http://img132.imageshack.us/img132/1994/mp5a1iu.jpg
http://img301.imageshack.us/img301/8439/mp5b9yu.jpg
ps. its mp5 based ^^


Tac-Rifle
Cost: 450cr
this rilfe is sniper based but can still be used as a normal one, has a larger light to light up larger areas, has a mag count of 20 and RoF simlar to the las gun. eash round does simlar damage to the pulserilfe but projectiles move much faster. the eye candy for this gun is the motion tracker in scope mode.
pics:
http://img88.imageshack.us/img88/4233/fn45a5lx.jpg
http://img132.imageshack.us/img132/4121/fn45b4ny.jpg


Assult Rilfe
Cost: 800
This rilfe has 2 firing modes, standed rilfe mode which has a mag count of 30 and RoF same as the las gun aswell as the damges each round does. the second mode is the slug rifle, like the shotgun but fires a chunk of metal rather then small balls, each mag can hold 4 rounds. this is leathal in close rage but useless any more then 20ft. the downside to this rilfe is that because of the weight of the rifle + ammo, you will be limited for reload ammo.
pics:
http://img226.imageshack.us/img226/6735/assultriflea1tm.jpg
http://img226.imageshack.us/img226/1891/assultrifleb4bj.jpg


Aliens
Spider
Cost: 1evo
This alien is smilar to the drench in size and damage, but this one u much click to bite. but wat makes it different by the name 'spider' it has the abilty to shot sticky webs which when they hit the floor trap humans for a short time, bs have shorter time. if a haman is hit in the face ( no bs ) then they are blinded for a short time.

Armordilo
Cost: 3evo
this alien isnt very stronge in the hp deparment, but its strengths are that it cant be hurt from the front and when it crouches it can not be shot, but cant with stands blasts but only miner damage. its down side it that it is very slow and can easily be killed for behind when not crouching. its primary attack its very powerfull tho.

Firefly
Cost: 4evo
unlike the name it can not fly but can jump like the maravader, it is very simlar to the maravader but the difference is that as well as the standed bite it can breath fire same as the flame thrower. it can also shot fireballs out smilar to the avd dragoons barbs, but when the hit something they keep damaging it for a short time. the other advantage is that this alien can not be hurt with fire, so the flame thrower is useless agest them.
img]http://img386.imageshack.us/img386/735/mdcuserbartemplatecylh3.jpg[/img]

Vector_Matt

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New weapons and aliens ideas
« Reply #1 on: July 08, 2006, 01:22:14 pm »
The gun models are nice, a bit too high on the polys I think, but they look great.

Flashlights have been vetoed because the opensource nature of tremulous would make light hacking too easy, and besides, you could just increase your gamma to make the game brighter so flashlight is not needed.

Henners

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New weapons and aliens ideas
« Reply #2 on: July 08, 2006, 02:18:40 pm »
I dont like the idea of the tac rifle, the pulse rifle is dangerous enough.

The rifle mk2 seems a little pointless, I cant see that it would get much use

The Assault rifle seems interesting - kind of a hybrid shotgun and lasgun, but not as good as either of them in their own field. 800 creds is a bit silly though (come on lucy only costs 600!)

Spider sounds interesting, though would need some sort of restriction on how often they could spit

Armordilo (armadillo) I dont think would work because the fast paced nature of the game. Slow moving aliens wouldnt cut it.

Firefly is interesting - again it would need serious restriction on its projectile attacks, and would need to have a large hitbox for balance purposes (otherwise it would rip bases apart far too easily - be like an adv marauder with a way of targetting which buildings your are knackering as you bounce around)
Official Ace Forum Attorney. If your post is stupid I will object...

vcxzet

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New weapons and aliens ideas
« Reply #3 on: July 08, 2006, 02:25:31 pm »
I was thinking of advanced dretch. When its victim is about to die it gains control of him :P. it cant con or decon anything but go through teslas and turrets w/o a problem. and able attack other humans  :D

Vector_Matt

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New weapons and aliens ideas
« Reply #4 on: July 08, 2006, 03:18:44 pm »
Quote from: "vcxzet"
I was thinking of advanced dretch. When its victim is about to die it gains control of him :P. it cant con or decon anything but go through teslas and turrets w/o a problem. and able attack other humans  :D
That would be WAY too powerful, just decon the reactor and bam, aliens win, it would also cause many false griefer alerts. Or was that suggestion a joke?

vcxzet

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New weapons and aliens ideas
« Reply #5 on: July 08, 2006, 03:59:34 pm »
Quote from: "Vector_Matt"
Quote from: "vcxzet"
I was thinking of advanced dretch. When its victim is about to die it gains control of him :P. it cant con or decon anything but go through teslas and turrets w/o a problem. and able attack other humans  :D
That would be WAY too powerful, just decon the reactor and bam, aliens win, it would also cause many false griefer alerts. Or was that suggestion a joke?

it cant con or decon anything but go through teslas and turrets w/o a problem. and able attack other humans

Karvinen[FIN]

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Re: New weapons and aliens ideas
« Reply #6 on: July 08, 2006, 04:26:35 pm »
Man,i just thinked about some door blocker alien building what may take 8 building points and humans can build security cameras in the wall wich costs 8 too,but that firefly was perfect alien -.- :evil:




anyway,i got some ideas,like i can post in this(some screenshots)


stalker(from gloom) : 9evos
can shoot 20 spikes(2 in 1 shot),hit BS man 80hp,100hp in head,then,it cant be hitted by using normal weapons(machine gun,painsaw...),it takes minor dmg of normal weapons,but it takes 2x dmg from laser weapons(pulse rifle,luci,lasgun,mass driver),it is immune to fire.(800 hp)
http://www.planetgloom.com/community/screenshots/skins/hiresstalker.jpg

mech(from gloom) : 2000money
it has 2 rocket launchers(dmg : 400 to all,only 4 rockets,then reload from armory)(it has long reload time) and 2 pulse rifles,it is weak to big aliens(tyrant,stalker),it weak spot is the control area (head),but it takes 2x dmg from shoot attacks,it cant be hitted by normal dretch,granger or adv granger,it has 75% armor (BS : 50%,helmet and light armor : 35,light armor : 10),that means,if this is alien,this have 800 hp. http://www.planetgloom.com/community/screenshots/models/satannumsmech.jpg
i,ive just comed out from underworld and it still pissing me off,i had no legs and i was just swimming on the blood (yuk)

Karvinen[FIN]

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New weapons and aliens ideas
« Reply #7 on: July 08, 2006, 08:39:20 pm »
...but anyway,Hydra,how u make a mod?
i,ive just comed out from underworld and it still pissing me off,i had no legs and i was just swimming on the blood (yuk)

Karvinen[FIN]

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New weapons and aliens ideas
« Reply #8 on: July 08, 2006, 08:46:35 pm »
...and heres a prototype alien so called "spider" http://pingus.seul.org/~grumbel/tmp/spider.png
i,ive just comed out from underworld and it still pissing me off,i had no legs and i was just swimming on the blood (yuk)

vcxzet

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New weapons and aliens ideas
« Reply #9 on: July 08, 2006, 08:50:27 pm »
Quote from: "Karvinen[FIN
"]...and heres a prototype alien so called "spider" http://pingus.seul.org/~grumbel/tmp/spider.png

quite highpoly and looks like a dretch :P

SLAVE|Mietz

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New weapons and aliens ideas
« Reply #10 on: July 08, 2006, 08:53:10 pm »
Quote from: "vcxzet"
Quote from: "Karvinen[FIN
"]...and heres a prototype alien so called "spider" http://pingus.seul.org/~grumbel/tmp/spider.png

quite highpoly and looks like a dretch :P


 :-?  :-?  :(  :(  :x  D:  :roll:  :wink:  :O  :cry:  8)  :(  :D  :)  :D  :eek:  :eek:  :oops:  :P  :P  :roll:  :wink:  :O  :O  D:  :evil:  :oops:  :cry:  8)  :x  :o  :(  :-?  :)  :-?  :-?  :oops:  :oops:  :oops:  D:  D:  :wink:  8)  D:  :x  :evil:  :x  :(  :)  :)  :D  :D  :D  :(  :-?  :x  8)  8)

Basilisco

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New weapons and aliens ideas
« Reply #11 on: July 08, 2006, 10:07:32 pm »
The weapons look kind of too-normal for me. Remember (i not sure but it seems) tremulous is located in the not so near future, when (again, i supposed) the technology is pretty advanced and (makes sense that) weapons don't like xx-xxi century enymore.

The firefly alien sounds really cool though  8). But i'd that fireball throwing attack the primary and only attack. A bit more powerful of course/

Thorn

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New weapons and aliens ideas
« Reply #12 on: July 08, 2006, 10:52:05 pm »
Quote from: "Karvinen[FIN
"]...but anyway,Hydra,how u make a mod?


install C# and get working lol , that reminds of to make a request from the devs lol since i cant be arsed and my copy of c# no longer works

vcxzet

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New weapons and aliens ideas
« Reply #13 on: July 08, 2006, 11:39:56 pm »
System Shock :: mother of all sci-fi alien vs human games so...
psi amp! heh kidding but here is the weapon names from ss2
Assault Rifle //exists
Crystal Shard //silicone-carbon melee  weapon heh?
Electro Shock (actually the laser rapier)//exists
EMP Rifle// yay emp!
Fusion Cannon//what was that :P
Gren Launcher//gren are too expensive :(
Laser Pistol//exists
Pistol//exists
Psi Amp//wth :P
Shotgun//exists
Stasis Field Generator//stop where you are!
Viral Prolif//wth :P
Worm Launcher//dretch launcher :P
Wrench// a must have
-------------------------------------------------------
"We are many, and you are only one!" lol

trigger happy

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    • http://antidrm.org
New weapons and aliens ideas
« Reply #14 on: July 09, 2006, 02:54:19 am »
The guns are too high poly.
ttp://www.antidrm.org
Never get between a goon and my chaingun.
Danger! Do not feed the dretches.

Dustin

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New weapons and aliens ideas
« Reply #15 on: July 09, 2006, 03:06:57 am »
Er.. C#, Thorn? It's actually just plain C.. since I'd be lost making the mod I did if it were C#. Bah on .NET ;)

PIE

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New weapons and aliens ideas
« Reply #16 on: July 09, 2006, 03:57:34 am »
Got my hopes up.. it looks like the source files are .c and not .cpp, or .cs.... crap.. my C is so rusty :/.. love C# though.. but i don't think C# would work as well as C or C++ for a game...

kozak6

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New weapons and aliens ideas
« Reply #17 on: July 09, 2006, 04:09:07 am »
Those models don't really look like they fit with the current set.

The submachine gun looks way too much like an MP5.

Dutchman@SRM

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New weapons and aliens ideas
« Reply #18 on: July 09, 2006, 07:15:06 am »
I think the human needs a rubber suit...

one reason is to make sure no one can smell u after u see a tyrant charging u, and the other reason is that if ur in early game a adv murader can zap u dead in one shot...

i had this occur much too often...  :-?

 :D

kozak6

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New weapons and aliens ideas
« Reply #19 on: July 09, 2006, 08:38:34 am »
Well, you should enjoy the next version a little bit more, then.

The Marauder zap is only supposed to do 80 damage.  Due to a bug, it sometimes does 100.  This is probably going to be fixed for the next version.

Karvinen[FIN]

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New weapons and aliens ideas
« Reply #20 on: July 09, 2006, 04:54:48 pm »
hmm...when comes the BETA ver.?i want to test it when it comes,and i want that at my mans comes too and some darker to see...need flashlights and flares...aliens may see in dark... :roll:  :roll:  :roll:  :roll:  :roll:  :roll:  :roll:  :roll:  :roll:  :roll:  :roll:  :roll:  :roll:  :roll:  :roll:  :roll:  :roll:  :roll:  :roll:  :roll:
i,ive just comed out from underworld and it still pissing me off,i had no legs and i was just swimming on the blood (yuk)

Karvinen[FIN]

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New weapons and aliens ideas
« Reply #21 on: July 09, 2006, 05:24:08 pm »
lol xD
i,ive just comed out from underworld and it still pissing me off,i had no legs and i was just swimming on the blood (yuk)

Karvinen[FIN]

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New weapons and aliens ideas
« Reply #22 on: July 09, 2006, 05:25:43 pm »
hmm...
i,ive just comed out from underworld and it still pissing me off,i had no legs and i was just swimming on the blood (yuk)

Karvinen[FIN]

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New weapons and aliens ideas
« Reply #23 on: July 09, 2006, 05:36:18 pm »
i got another ideas :

Stinger(from gloom...) :
can shoot flames(same as flamethover),loses minor dmg from laser weapons,it is good to kill Mech(if its coming even)and BS mans,it is weak to explosion (rockets,grenade),it has 300 hp,it takes 5 evos,it bite makes 100 dmg to light armor man and man without armor,flame makes 20 dmg to man with light armor and 40 dmg to man without armor,it cant be hitted by flame thower,it hits BS man 10 dmg and flames it with 1 dmg,mech is easy to kill,it loses 5 hp hit,but it has only rocket launcher to kill it.

rocket launcher :
it hits 400 dmg and have long reload time,u must have BS or crounch to shoot it as well or it will shoot it where it wants(random),it has 2 rockets per 1 reload,it is like pulse,but it must be reloaded fully to shoot it,it kills stingers,tyrants and stalkers by supreme fast,when u are shooting,u cant move,it rocket reload takes 5 secs,it takes 750 money,it has flash light and it is good gun if u ask me!
i,ive just comed out from underworld and it still pissing me off,i had no legs and i was just swimming on the blood (yuk)

Taiyo.uk

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New weapons and aliens ideas
« Reply #24 on: July 09, 2006, 05:43:40 pm »
Quote from: "vcxzet"
I was thinking of advanced dretch. When its victim is about to die it gains control of him :P. it cant con or decon anything but go through teslas and turrets w/o a problem. and able attack other humans  :D


Nice idea, but there would need to be some restraints else this would be too powerful. First, the human must look different to avoid false griefer panics. The easy way is to have the dretch stuck to the humans head (think aliens facehuggers or half-life headcrabs), perhaps the human walks like a zombie too. The dretch/human HP needs to be low, 50 or something. Being allowed to use the higher power weapons at full fire rate will also make this too powerful, so cut fire rate to a half. Finally there needs to be a timelimit of 30 seconds or similar until the human body dies and the dretch can no longer control it. Also make it so that the dretch needs to do a headbite to take control. The human will not be able to respawn until the timelimit is up or the dretch is killed. Dretches can only control humans without helmets or battlesuits. I think this feature would be an improvment. This for the aliens, and some of the new weapon ideas in this thread for the humans.

"Tremulous II: Now with alien controlled zombies and bigger guns!"

Karvinen[FIN]

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New weapons and aliens ideas
« Reply #25 on: July 09, 2006, 06:26:18 pm »
i try to find/make some photos to my ideas

heres stinger what i finded :
http://teamreaction.planetquake.gamespy.com/gloom/images/stinger.jpg
and heres that same again(no colors)
http://teamreaction.planetquake.gamespy.com//gloom/images/Stingersketch.jpg
heres rocket launcher :
http://www.3dactionplanet.com/redfaction/dp/images/art/rf/weapons/rocket_launcher.jpg

anyway,i got another idea,wich makes that at aliens wont get HP auto maticly(fair play,humans cant get)

Healer : 8 buildpoints
it gives 20 HP in 1 second(game second),it gives POISON attack ability,it can give ammo faster (1 ammo 2 seconds),it is easy to kill,it has VERY low health,it has regeneration,stalkers(if it is even coming) will get ammo too,they wont come back without healer(this too,if this is coming...),it has killing ability,it can do suicide to poison enemy what has comed and destroyed all,it gives buildings faster regeneration,it wont hurt mech or BS mans,they cant be poisoned. http://www.planetgloom.com/community/screenshots/models/healerwitheyestockandfailingtenticals.jpg
i,ive just comed out from underworld and it still pissing me off,i had no legs and i was just swimming on the blood (yuk)

Karvinen[FIN]

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New weapons and aliens ideas
« Reply #26 on: July 09, 2006, 07:47:03 pm »
so,i listed them alot...
i,ive just comed out from underworld and it still pissing me off,i had no legs and i was just swimming on the blood (yuk)

Karvinen[FIN]

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New weapons and aliens ideas
« Reply #27 on: July 09, 2006, 07:53:17 pm »
-.- too much listing -.-
i,ive just comed out from underworld and it still pissing me off,i had no legs and i was just swimming on the blood (yuk)

jhaa

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New weapons and aliens ideas
« Reply #28 on: July 09, 2006, 08:22:27 pm »
I think your idea sucks.

Karvinen[FIN]

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New weapons and aliens ideas
« Reply #29 on: July 09, 2006, 09:25:35 pm »
Quote from: "jhaa"
I think your idea sucks.
-.- why it sucks then???
i,ive just comed out from underworld and it still pissing me off,i had no legs and i was just swimming on the blood (yuk)