Author Topic: ideas for,new tremulous?  (Read 3221 times)

Karvinen[FIN]

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ideas for,new tremulous?
« on: July 08, 2006, 06:26:05 pm »
hi,im here for asking some new ideas for new tremulous (i dont make),if there IS coming new tremulous...
i,ive just comed out from underworld and it still pissing me off,i had no legs and i was just swimming on the blood (yuk)

Karvinen[FIN]

  • Posts: 25
  • Turrets: +0/-0
ideas for,new tremulous?
« Reply #1 on: July 08, 2006, 06:29:33 pm »
these ideas i have copied from others(cmon,let me copy!)/doned my self...

Humans
Rifle mk2:
Cost: 50cr
this rilfe is simlar to the normal rilfe apart for shape etc, it doesnt do as much damage as the normal one but makes up by having a faster RoF and a flash light to see in the dark corners.
Pics:
http://img132.imageshack.us/img132/1994/mp5a1iu.jpg
http://img301.imageshack.us/img301/8439/mp5b9yu.jpg
ps. its mp5 based ^^


Tac-Rifle
Cost: 450cr
this rilfe is sniper based but can still be used as a normal one, has a larger light to light up larger areas, has a mag count of 20 and RoF simlar to the las gun. eash round does simlar damage to the pulserilfe but projectiles move much faster. the eye candy for this gun is the motion tracker in scope mode.
pics:
http://img88.imageshack.us/img88/4233/fn45a5lx.jpg
http://img132.imageshack.us/img132/4121/fn45b4ny.jpg


Assult Rilfe
Cost: 800
This rilfe has 2 firing modes, standed rilfe mode which has a mag count of 30 and RoF same as the las gun aswell as the damges each round does. the second mode is the slug rifle, like the shotgun but fires a chunk of metal rather then small balls, each mag can hold 4 rounds. this is leathal in close rage but useless any more then 20ft. the downside to this rilfe is that because of the weight of the rifle + ammo, you will be limited for reload ammo.
pics:
http://img226.imageshack.us/img226/6735/assultriflea1tm.jpg
http://img226.imageshack.us/img226/1891/assultrifleb4bj.jpg


Aliens
Spider
Cost: 1evo
This alien is smilar to the drench in size and damage, but this one u much click to bite. but wat makes it different by the name 'spider' it has the abilty to shot sticky webs which when they hit the floor trap humans for a short time, bs have shorter time. if a haman is hit in the face ( no bs ) then they are blinded for a short time.

Armordilo
Cost: 3evo
this alien isnt very stronge in the hp deparment, but its strengths are that it cant be hurt from the front and when it crouches it can not be shot, but cant with stands blasts but only miner damage. its down side it that it is very slow and can easily be killed for behind when not crouching. its primary attack its very powerfull tho.

Firefly
Cost: 4evo
unlike the name it can not fly but can jump like the maravader, it is very simlar to the maravader but the difference is that as well as the standed bite it can breath fire same as the flame thrower. it can also shot fireballs out smilar to the avd dragoons barbs, but when the hit something they keep damaging it for a short time. the other advantage is that this alien can not be hurt with fire, so the flame thrower is useless agest them.

stalker(from gloom) : 9evos
can shoot 20 spikes(2 in 1 shot),hit BS man 80hp,100hp in head,then,it cant be hitted by using normal weapons(machine gun,painsaw...),it takes minor dmg of normal weapons,but it takes 2x dmg from laser weapons(pulse rifle,luci,lasgun,mass driver),it is immune to fire.(800 hp)
http://www.planetgloom.com/community/screenshots/skins/hiresstalker.jpg

mech(from gloom) : 2000money
it has 2 rocket launchers(dmg : 400 to all,only 4 rockets,then reload from armory)(it has long reload time) and 2 pulse rifles,it is weak to big aliens(tyrant,stalker),it weak spot is the control area (head),but it takes 2x dmg from shoot attacks,it cant be hitted by normal dretch,granger or adv granger,it has 75% armor (BS : 50%,helmet and light armor : 35,light armor : 10),that means,if this is alien,this have 800 hp. http://www.planetgloom.com/community/screenshots/models/satannumsmech.jpg
i,ive just comed out from underworld and it still pissing me off,i had no legs and i was just swimming on the blood (yuk)

Thorn

  • Guest
ideas for,new tremulous?
« Reply #2 on: July 08, 2006, 06:29:41 pm »
meh someone should just fix the current cheats and quickly release a point release or something.

Karvinen[FIN]

  • Posts: 25
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ideas for,new tremulous?
« Reply #3 on: July 08, 2006, 06:32:54 pm »
yes,you are talking now,but,why cheats must put off,they just be in servers what others have done,if you ask me,bugs should be go off fully! :roll:  :roll:  :roll:  :roll:
i,ive just comed out from underworld and it still pissing me off,i had no legs and i was just swimming on the blood (yuk)

dafunk

  • Posts: 46
  • Turrets: +0/-0
not bad
« Reply #4 on: July 08, 2006, 07:41:04 pm »
best "I WISH" presentation yet had pictures to look at other than Crazy ideas

best idea i seen in there was a 2000$/9 evo point class a big hallway blockin wall of a mech and i dunno .. hows bout a bio disolved human/alien hibrid
carrys 5 reloadable goon sniper shots but moves and attacks much like a human - the gun and the looking human part. thats some crazy ideas there

rasz_pl

  • Guest
ideas for,new tremulous?
« Reply #5 on: July 09, 2006, 04:47:51 am »
yuo mean an alien with human model ? that would be AVESOMO, humans could recognize it only by looking at it hace-to-face and realizing that there is no name displayed + radar dot.

PIE

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    • http://www.mercenariesguild.net
ideas for,new tremulous?
« Reply #6 on: July 09, 2006, 06:45:49 am »
humanoid alien that turrets recognize but human players might have to look at.. and as an added bonus.. if they can make it to the armory they can buy human weapons for free :)
Or maybe some kind of cloaking that only lasts for a limited ammount of time and doesn't work on turrets... maybe humans could see the alien humanoids or cloaked aliens with the helmet...
Imagine running into your base and buying a helmet and seeing that 80% of your teammates are aliens (0o)...