Author Topic: Hard Landing - Second Release  (Read 136864 times)

Knowitall66

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Hard Landing - Second Release
« on: July 16, 2009, 11:27:22 am »
(Click for full size)
-   //General Info//
Hard Landing plays like a singleplayer map AND DOES NOT REQUIRE ANY MOD :D
Human objective is survival their telenodes get destroyed shortly after the match starts and they must find their way to the escape craft. (There are two oppertunities to build telenodes so players can continue on)
Aliens simply have to stop them escaping. Their spawn room has various teleporters that will take them to where the humans are.

Code: (Readme) [Select]
- //General//
Title: Hard Landing
Version: Alpha 1
Filename: rush_human_a1
Release Date: 16 July, 2009
Creator: Knowitall66

- //Gameplay//
Game Mode: Human Survival (Special - DOES NOT REQUIRE MOD)
Notes: Humans will have to traverse through the facility in search of a means of escape. There will be a few oppertunities to construct a Telenode so dead humans can continue.
Players: 4 Humans, Any number of Aliens

- //Story//
The 'Arcane Runner' was sent on a highly classified mission to deliver its cargo to Cabeça, Tiede. However halfway through the journey they encountered another ship which without warning fired upon them. Caught off guard and were unable to charge up their sheilds in time. They lost both their main and auxillary thrusters and were sent in a collision course with a nearby planet. On the Captains orders a distress call was relayed and the important crew members were to take the escape pod. 90% of the remaining crew died on impact. This map tells the story of four of those survivors and the trials they endured. They were lucky enough to end up outside the entrance a facility, or were they so lucky?

- //Notes//
In future versions;
* Most onscreen text will be replaced by audio files
* More achievments will be added
* Various other routes will be added + some optional objectives
* Overall more details
* Walkthrough text
* .map file (If I feel like it)

-   //Download//
> Alpha 2 [19.1Mb]

> Alpha 1 [13.5Mb]

---
[The Story]
---

Note:
  • To leave spectator spawn room go down.
  • If you wish to run the map in 'Developers Mode' it type '/devmap RUSH_HUMAN_A2'.
  • Purple/pink glow hints to what humans have to do.
  • Aliens have to wait 30s to leave spawn room.
  • Aliens who spawn in the labs area can climb up into the broken vent to return to alien vent base.
  • Unlocked Acheivements are visible at spectator spawn.

Credit to 'your_face' for the fog shader (It's just so epic i had to use it).


-    //Want to spread the word?//
Signitures;

Code: [Select]
[url=http://tremulous.net/forum/index.php?topic=11402.0][img width=240 height=60]http://i124.photobucket.com/albums/p32/knowitall66/Sigs%20n%20Avs/Sigv1.png[/img][/url]
Code: [Select]
[url=http://tremulous.net/forum/index.php?topic=11402.0][img width=240 height=60]http://i124.photobucket.com/albums/p32/knowitall66/Sig_altV1.png[/img][/url]
« Last Edit: March 04, 2018, 08:06:44 am by Knowitall66 »

your face

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Re: Hard Landing - First Release
« Reply #1 on: July 16, 2009, 04:53:02 pm »
Nice, looks very pretty in the screenshots.  Will test later. ;)
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UniqPhoeniX

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Re: Hard Landing - First Release
« Reply #2 on: July 16, 2009, 05:07:07 pm »
Awesome map! :o Very well made.

Chomps123

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Re: Hard Landing - First Release
« Reply #3 on: July 16, 2009, 06:11:29 pm »
Ya relly good map.

i like big maps like this one.
Don't just live life with work.
Find some time every day to have some fun. ;)

Duane

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Re: Hard Landing - First Release
« Reply #4 on: July 17, 2009, 04:06:33 am »
I would pay someone CASH to get this hosted.
I really would.

mooseberry

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Re: Hard Landing - First Release
« Reply #5 on: July 17, 2009, 05:40:25 am »
I would pay someone CASH to get this hosted.
I really would.

Sure pay me 50 dollars and I'll host in on a website.

Sound good?
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your face

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Re: Hard Landing - First Release
« Reply #6 on: July 17, 2009, 04:01:08 pm »
Hah, I'll do it for 45 dollars.
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|MoT|Erfe555

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Re: Hard Landing - First Release
« Reply #7 on: July 18, 2009, 06:01:37 pm »
Awesome map! :o
I can pay for this!  ;D

Knowitall66

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Re: Hard Landing - First Release
« Reply #8 on: July 20, 2009, 02:52:55 am »
Couple more download mirrors avaliable (see first post).
Baconizer is hosting on his server Barking Frogs. :D

Also, it's nice to know everyone likes it but would really appreaciate some comments and suggestions. (I want to add a lot more to this map but need some ideas :P)

FreaK

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Re: Hard Landing - First Release
« Reply #9 on: July 22, 2009, 03:22:02 pm »
I've played this map a lot over the last few days. Sometimes the humans can totally lock the aliens out of the future rooms until they get to a certain point. That's boring from the alien point of view because all  you do is sit there and wait for the humans to open the next door. Also, If you're on aliens and you go to " A Ledge to far " you can lock the humans out of the room forever by pressing the button that makes the blue force field come. Overall it was a pretty fun map, but the elevator for humans gets annoying, Its hard to navigate in it and fight dretches but I guess it's supposed to be a challenge :P

Knowitall66

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Re: Hard Landing - First Release
« Reply #10 on: July 22, 2009, 11:57:48 pm »
Thanks for the feedback, I will be adding more routes for aliens to get to the humans (Some larger ones too) and I'll make the force feild human only activation :P. Any problems with the ammunition box/armoury positions? Did you find yourself running out of ammo or health at all?

Bissig

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Re: Hard Landing - First Release
« Reply #11 on: July 23, 2009, 01:33:56 am »
The ship needs to lift off.

Oh, and what are those non-working ammo boxes on the floor? Why are the audio logs not working etc...

Else: great map!

FreaK

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Re: Hard Landing - First Release
« Reply #12 on: July 23, 2009, 02:32:25 am »
Thanks for the feedback, I will be adding more routes for aliens to get to the humans (Some larger ones too) and I'll make the force feild human only activation :P. Any problems with the ammunition box/armoury positions? Did you find yourself running out of ammo or health at all?

Oh, I forgot to post this earlier. One game I played an alien went to the last room and pressed the button for the space ship were still in the beg. of the level and glitched the game. The space ship never took off and when the humans tried to press the button later it didn't work. It was wierd.. and for the positions, I think there fine.

Knowitall66

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Re: Hard Landing - First Release
« Reply #13 on: July 23, 2009, 08:47:07 am »
The ship needs to lift off.

Oh, and what are those non-working ammo boxes on the floor? Why are the audio logs not working etc...

Else: great map!
Firstly the ship is already made of various entities can't actually make it take off. However for spec cam after humans win I do intend to have replica hanger showing replica ship levaing it.

Ammo boxes work fine...However they only give you ammo when you stand near them and when you have less then full ammo. (Also note you cannot get ammo while firing). (If you sure it aint working then what qvm are you using, (Tested and works on TJWs + Rezyn's QVM 1.1 + Whatever House of Nuts uses))

Audio logs, As i mentions (In readme) i haven't got any voice actors as of yet. Expect audio logs in future versions. :D

Freak: yeah, oops I'll fix that too.

Rezyn

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Re: Hard Landing - First Release
« Reply #14 on: July 26, 2009, 04:54:35 pm »
First of all, this is a very well done map. I like the unique gameplay.

... (Tested and works on TJWs + Rezyn's QVM 1.1 + Whatever House of Nuts uses))

I did not try TJWs, however I can not get the ship to work after fueling on my own QVM, nor Lakitu7's QVM svn176. All the players freeze and the ship doors do not open.

Perhaps it is a specific server setting I use, but have no idea which one it could be.

EDIT: if you are alone when testing the map, it works because there is no alien player. However with two players (1 human, 1 alien) the map gets 'stuck'.


EDIT2: I was using the tremded built from Lakitu7's QVM svn, the map gets stuck as explained above, with the TJW tremded it works fine. It was a tremded issue and not QVM issue  :-\
« Last Edit: July 26, 2009, 07:58:33 pm by Rezyn »

Archangel

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Re: Hard Landing - First Release
« Reply #15 on: July 26, 2009, 09:52:26 pm »
but TJW is so old..

Knowitall66

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Re: Hard Landing - First Release
« Reply #16 on: July 27, 2009, 10:03:38 am »
Well it's very unfortunate that it is not running the way it should under some circumstances. Not sure what I can do about it, I have a feeling it may have something to do with the 'target_human_win' entity.
Perhaps a version without the entity (This will mean humans will just sit in ship, But you could just have players vote next map or admin use command to make humans win)? I'm all ears to any ideas.
Crushing alien spawns and killing everything around ship is not the best idea but if your interested I could make a alt version that does that.


Oh, and expect next version release soon (Within a week hopefully, no guarantee of audio though sorry).

Come on people, C&C please :)

but TJW is so old..
But apparently less buggy :P
« Last Edit: July 27, 2009, 10:24:48 am by Knowitall66 »

Archangel

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Re: Hard Landing - First Release
« Reply #17 on: July 27, 2009, 10:38:57 am »
BRB q3unban

Repatition

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Re: Hard Landing - First Release
« Reply #18 on: July 27, 2009, 06:04:57 pm »
nice put a little more detail in some areas like hall way this map is confusing but fun i would like to see it on some more servers their all low ping!

xDragant

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Re: Hard Landing - First Release
« Reply #19 on: August 10, 2009, 05:48:49 pm »
Haha I was playing it on Admin Crazy Rioters and was the only player who knew how to get to the ship :>

Out of 7 players, I die and we all lose :<

Knowitall66

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Re: Hard Landing - First Release
« Reply #20 on: August 10, 2009, 11:33:31 pm »
Was there any specific part they had trouble with/finding?

Helix.

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Re: Hard Landing - First Release
« Reply #21 on: August 10, 2009, 11:37:23 pm »
I love this map.


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Colynn'

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Re: Hard Landing - First Release
« Reply #22 on: August 12, 2009, 12:01:12 am »
This makes me remember something.
Isn't there something similar in Half-Life 1, just after the apparition of aliens from Xen in Black Mesa? When you arrived, the brige is okay, but an alien got teleported, fall on the bridge, crush it and fall with it.

BTW, very nice map. :D

EDIT: Found it. It's 9:20-9:21 on this video.
« Last Edit: August 12, 2009, 12:31:49 am by Colynn' »
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Knowitall66

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Re: Hard Landing - First Release
« Reply #23 on: August 12, 2009, 08:40:14 am »
Indeed, actually you'll find many aspects were loosely based of stuff from other games (See if you can figure out what comes from which :P).

fleash eater

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Re: Hard Landing - First Release
« Reply #24 on: August 13, 2009, 07:26:20 am »
well the lava room reminds me of that area in HL2 where you have to jump on the boxes across the evil water. and i noticed another reference but i forgot what it was.... this should be on fun-zone Obj and ppl should play it : / i wanna see some serious gameplay on it( hint to Knowitall, go ask Faec and get a beta out!!!!)
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Knowitall66

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Re: Hard Landing - Second Release
« Reply #25 on: August 13, 2009, 09:38:27 am »
Ok, Extremely sorry for the delay but I'm proud to announce; Hard Landing Alpha 2!
Just that one link for the moment hopefully will get some mirrors.(Hint, Hint)
Also incase you haven't checked it out; Hard Landing (The Story)

note; Home Wrecker should be blue :P (I'll redo for next version)
« Last Edit: August 13, 2009, 11:17:37 pm by Knowitall66 »

Baconizer

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Re: Hard Landing - Second Release
« Reply #26 on: August 13, 2009, 10:32:42 am »
Yay!  :D Can't wait to try it out, hopefully it will be as good as the last one.

http://barkingfrogs.net/files/tremulous/hardlanding_a2/
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Chomps123

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Re: Hard Landing - Second Release
« Reply #27 on: August 13, 2009, 01:36:28 pm »
In the first one make the logs actually say something.
Don't just live life with work.
Find some time every day to have some fun. ;)

Demolution

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Re: Hard Landing - Second Release
« Reply #28 on: August 13, 2009, 08:28:25 pm »
Is it hosted anywhere in particular?

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Knowitall66

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Re: Hard Landing - Second Release
« Reply #29 on: August 13, 2009, 11:19:26 pm »