Author Topic: CL_parseSnapshot Invalid size 68 for areamask[Solved, but caused new problem]  (Read 4227 times)

Ajw1

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Well i couldnt find even what cause this problem on google or here, so maybe anyone could tellm e what happened? it started to appear when i tried to compile my map after adding something like non-mobile turret with 2 gatling guns or however else to call that...made a lot of polygons with 30 sides in there, so i guess thats the problem, but if possible i wish to solve this problem without removing this thing, it aint too pretty but i spent 45 mins on it and it fits in my map ;/ any ideas? oh, also compiling started to take really long to finish, and it says something like over 90 percent structural detected or something like that and than keeps spaming with node without a volume. I dont care about compiling speed but i want this to work :S help please :(
« Last Edit: July 26, 2009, 01:17:57 pm by Ajw1 »

A Spork

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Are all your brushes structural?
Only the main brushes(Wall, ceilings, floors) should be structural, all the detail stuff should be a detail brush.
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Bissig

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Wasn't there a problem with polygons with too many sides?

Ajw1

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well i think thats the point with those structural, cuz i didnt even know there is something like detail brushes. Well so how do i make detail brushes, and can i get them in same shapes that the structural ones?

CreatureofHell

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Detail brushes are easy you just select the brushes you want to be detail and go to Brush -> Make Detail
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Ajw1

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allright ill give it a try than, thanks for help guys. Any way to add you karma or something?

It works now, thanks guys. I was thinkin about trashing this project and you saved it ^^

that aint important but.. when i watch those polygons taht are ment to be cylinders, from inside i see it okay, but when i watch it from outside in game, i dont see the part im watching at, just the part thats behind it, inside. top becomes invisible. any way to fix this? aint important but would look better
« Last Edit: July 21, 2009, 12:14:36 pm by Ajw1 »

gimhael

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Check the shader, if it has a "cull back" or "cull front" instruction change it to "cull none".

Ajw1

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and how do i check that lol
and now after one compilation map became extremely bright :S any ideas how to fix this too? got totaly no idea how to fix it, most of light i got there is from skybox