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The ".game" directory GtkRadiant 1.5 will look for files in a directory with the same name as your .game file. In this case it will be looking in GtkRadiant-1.5/trem.game/. Create this directory. The files that GtkRadiant looks for in this directory can be downloaded in a zip file here. This zip file contains: * game.xlink: Links to mapping related documentation. * default_build_menu.xml: Default compile strings for GtkRadiant's Build menu. * entities.def: Entity definition file with all the tremulous specific entities. * default_shaderlist.txt: Lists all the shaders to be loaded by the editor and q3map2. Extract this archive to GtkRadiant-1.5/. If everything is in the right place you should find game.xlink and default_build_menu.xml in GtkRadiant-1.5/trem.game/ while entities.def' and default_shaderlist.txt should be in GtkRadiant-1.5/trem.game/base/.
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