There is a saying "People talks a yard, thinks an inch, deserved to be kicked a foot". For me before I answer I am trying to think what he is trying to tell.
Hi to all,
I am new to this game. But not with the game play. I try to play both sides.
What?
This is very simple to understand. To rephrase it, I am new to Tremulous. But the gameplay is not because it is same with other fps like Alien vs Predator or Counterstrike.
As playing human, play on line with your remote buddy out there, I got hard time to identify which is which. You need to locate the person so that his name will appear.
You mean, something like the name that pops up when you get close to someone and you're looking at them?
P.S. You can use teamchat by hitting 'Y' and ask your friend where he is.
To give you more detail, I play together with my friend(newbie too). But before playing online tremulous, we have opened a skype call. Instead of typing asking where is his location, I just ask where he is. This way is faster than typing like the way you suggest
Is there a way that we could easily identify our buddies or out team mate? We could assign people for specific position doing the tactics, like doing tournament match.
Why can't you do that now? Of course, people are total idiots, but you can't fix that. Sorry.
Easy for you to say this maybe because your good enough, unlike us.
I know that human character is just a clone. Not like with quake or counterstrike, before you jump into the situation you choose your character's appearance.
Really? I hadn't noticed, actually. Are the aliens all the same, too?
Humans are always the same character unless he have battlesuite. Aliens have many stage of evolution, unless you stay and you dont want to evolve. Maybe you have no friends so identify the position of your team mates is meaningless to you.
And from other forum, it says that you need to...in order to have that. And that is the coding. Well, what if, there is a small username, enough we could read at some distant, on the humans head. This way we could identify our buddies even not pointing with your crosshair.
Unless you have the hand-eye coordination of a chimp, it doesn't take a lot to flick your crosshair over to people and identify them. (The first bit of this I'm going to ignore, because it really doesn't make sense.)
The point here is that, it is easier to have it see rather than you point your cursor just to identify
To the developers, putting the ID on top of the player is easier than to create a model of characters. But of course, only friends can see it. Like humans can see the ID of humans as well as aliens can only see the ID of aliens.
Why is that better than what is currently implemented?
Basicallyl this is just a suggestion. Is there a problem giving a suggestion? Thank you if you consider my suggestion.
@Baconizer
Maybe you are a Developer or a Speaker for the developer to have this answered. But anyway I respect your opinion.
In the map there are a lot of people playing. Some you know, some you dont. Most likely you will stick close to your "known" friends. Or if you are a teamleader in a guild, you could check your team mates position, crucial for your tactical assault.
Have you seen organize group squad doing assault. Each have designated position and task to accomplish the goal, destroying your enemy's base. Tremulous is a tactical game in order to win. Not just rush! You need to be organized, and have communication to beat the enemy.
So having this feature is easy to identify your team mate.