First you need a decent model. Get the model import it to blender, export it in obj format, download UV Mapper Classic or Pro Demo, uv mapp it and texture it, Good luck :-).
To test your textures do the following.
Right click the object/mesh, click F5, then click F6. It should look like this:

Then click load

Load your image, move the camera

to the position, add lights (select a light

and click SHIFT+D then position it
near to the model it should end up like this

)
Click Numpad 0 to preview the camera position, then when the camera and lights in place click F12. Wait for it to load, and you will see your model with the selected textures. Example [img]http://zhaiduo.googlepages.com/MWSnap281.jpg[img]