Author Topic: How to make/test textures  (Read 3244 times)

Lonly

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How to make/test textures
« on: July 27, 2009, 01:55:17 pm »
First you need a decent model. Get the model import it to blender, export it in obj format, download UV Mapper Classic or Pro Demo, uv mapp it and texture it, Good luck :-).
To test your textures do the following.
Right click the object/mesh, click F5, then click F6. It should look like this:

Then click load

Load your image, move the camera to the position, add lights (select a light and click SHIFT+D then position it near to the model it should end up like this )
Click Numpad 0 to preview the camera position, then when the camera and lights in place click F12. Wait for it to load, and you will see your model with the selected textures. Example [img]http://zhaiduo.googlepages.com/MWSnap281.jpg[img]

MitSugna

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Re: How to make/test textures
« Reply #1 on: July 27, 2009, 02:39:47 pm »
Thanks.

In case you haven't noticed, Blender has all the tools you need for unwrapping.
You can even paint the texture in blender and add details in GIMP.


Lonly

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    • Host-Man
Re: How to make/test textures
« Reply #2 on: July 27, 2009, 03:24:53 pm »
blender's unwrappings are wrong. If you uvmap the rifle and compair it to blender's unwrapping, unwrapping is diffrent. If you use blender's unwrapping it doesn't work in tremulous, unmapping actually works for tremulous.