> Enable the advanced basilisk to fly for a limited time.
Banned by design.
>Allow large aliens to walk over dretches, provided there's enough room. >They are the size of a guinea pig. Why can a tyrant not step over them >easily? Or even a dragoon?
I agree, but maybe is hard (?).
>Increase the HP of the barricade to absorb several lucifer cannon shots at >least. Right now it seems like the hovel has more HP than the barricade >does and I see it used more often, any way.
Imho the barricade is nerfed.
> Allow humans with a construction kit to heal humans wearing battlesuits.
sound Ok to me, other than... often builders are already bussy, and the medistation is there.
>Give human buildings (not the reactor) more HP. Since they don't >regenerate as alien buildings do, and they are made of (presumably) high >quality metal alloys, they should have a higher resistance to damage and >impact.
I disagree. Already hard to kill turrets for dretch and everyone else.
>Allow humans to build turrets on flat walls within a close vicinity to the >floor. I have seen too many bases crowded just because of turrets thrown >everywhere on the floor. Some angles can be built on but it would be nice >to build turrets on walls. This provides no real advantage (other than >turrets being out of the walk-ways) and they are still within reach of aliens.
maybe Ok, with the fun factor.
>Currently the interfaces for building, upgrading, and the like are very >clunky and obscure the view a great deal. Making the dialogue boxes >semi-transparent might fix this, so that players can still see the box and >the action around them. Also, sorting the armory menu for the humans, >like the alien evolve menu, would be a vast improvement as well.
yea, semi trans may help, and maybe a icon
>Reflective building damage (as a server option). Too many humans shoot their own turrets, reactor, etc. This would prevent them from destroying their own structures, and it would prevent teamkillers from eradicating 4-5 good structures before being booted.
And maybe better sound feedbacks about that.
>In natural selection (yes I know these are two seperate games) there is a commander's chair which controls building and removal. Perhaps there could be a server option to enable such a feature, so that the commander must authorize the removal of structures before they can be deconstructed. A human with a construction kit could "enter" the reactor, and marking a building as needing to be deconstructed would be similar to cutting off the power to it. A similar solution for the aliens would be to allow a granger to "control" the overmind by entering it.
This is not a solution to deconer, and will help griefers or noobs, that will use the commander to anoy. Anyway If you give the overmind some powers, can be use a a "turret" to shot something to humans. That can have fun factor.
Conclusion:
Mostly disagree with your ideas, except the menu enhancements. And yea, the barricade is nerfed.