Author Topic: The Devivificator + Ablator  (Read 36508 times)

Nux

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The Devivificator + Ablator
« on: August 10, 2009, 06:56:41 am »
I am embarking on my first blender expedition and I'm calling it 'The Devivificator' (working title). The mission is to have a 'The Devivificator' model built and displayed in-game ASAP. If I can do that then I can make it look more flash at my leisure. I'll be updating this post as the project progresses.

Here are the preliminimerz.




First Build (symmetrical)




Second Build (asymmetry + chain rounds)




Third Build (revised shape)




Fourth Build (Streeetched)



Work is ongoing.
« Last Edit: September 12, 2009, 02:49:44 pm by Nux »

DraZiLoX

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Re: The Devivificator
« Reply #1 on: August 10, 2009, 06:59:05 am »
I...it....its....best...

Ytram

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Re: The Devivificator
« Reply #2 on: August 10, 2009, 12:34:24 pm »
Here are the preliminimerz.

http://img508.imageshack.us/img508/4711/devivificator.png
Dead link already? I kinda wanted to see what it was.
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Nux

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Re: The Devivificator
« Reply #3 on: August 10, 2009, 05:40:39 pm »
Ok I've done the basic shape.



Next step is to add the asymmetry.

Demolution

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Re: The Devivificator
« Reply #4 on: August 10, 2009, 08:35:03 pm »
I keep seeing it as a plastic bottle with some sort of encasing. :P Nice work though.

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Nux

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Re: The Devivificator
« Reply #5 on: August 10, 2009, 09:08:13 pm »
Yeah me too. :P

It won't look so plastic after it's textured though. Although it could be fun to make an alternative texture...

EDIT:

More progress has been made. I've given the model asymmetry and chain rounds.



Next step is a little more iffy. I'm going to test-build some textures and also learn what I can do to get it in-game.

Animation is clearly going to be a huge task when I come to it.
« Last Edit: August 11, 2009, 06:23:28 am by Nux »

+ OPTIMUS +

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Re: The Devivificator
« Reply #6 on: August 11, 2009, 08:22:50 am »
good job, and nice to see the effort that you are learning modeling!

you might want to leave the handle/trigger open to add some more shape to the weapon so it will not look like a bottle so much.
also, maybe its just me, but if the bullet chain is at the front of the gun, probably with the shooting mechanics, i don't know why it has a so big body at the back. if there is something interesting happening there ( spooky liquid? :-) ), you might want to show it at least with the texture.

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Ytram

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Re: The Devivificator
« Reply #7 on: August 11, 2009, 11:23:01 am »
Interesting  :)
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Nux

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Re: The Devivificator
« Reply #8 on: August 11, 2009, 05:12:52 pm »
good job, and nice to see the effort that you are learning modeling!

you might want to leave the handle/trigger open to add some more shape to the weapon so it will not look like a bottle so much.
also, maybe its just me, but if the bullet chain is at the front of the gun, probably with the shooting mechanics, i don't know why it has a so big body at the back. if there is something interesting happening there ( spooky liquid? :-) ), you might want to show it at least with the texture.

All very good points and I will add interesting things to the model at later points if all goes well.

For now though I'm focused on my mission which isn't about making a perfect game gun but simply to design and implement it. I am nearing the limits of the explicit original design now and so that mission is in fact nearly complete. The only part left that I actually planned for was positioning it on the human's hand so I'm going to do that.

I deliberately made the gun simple this time because I usually aim too high (no pun intended) with these projects and give up half way through. So I'm not just learning how to use blender as I do this. I'm learning how to make good plans and stick to them.

Still, I appreciate feedback on the gun as a weapon as I'm aware that this very-quickly-thought-out design has technical issues. Why exactly have a chain that feeds from the gun back into the gun? :P I've tried to think of some reasons behind it other than 'because it looks cool', but I've not had much luck.

The best reason I can think of is that the chain is clipped on like a cartridge with the advantage of variable size and that spent rounds are tidily kept on the chain. The disadvantage being it's slightly more cumbersome and fiddly than a cartridge.

The grip and trigger have purposely been left out so far. For now the human's hand will just disappear inside the gun while I work out how best to position it.
« Last Edit: August 11, 2009, 05:18:58 pm by Nux »

~gear

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Re: The Devivificator
« Reply #9 on: August 11, 2009, 05:20:58 pm »
Nux drugs are bad ok?! ;D

Nux

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Re: The Devivificator
« Reply #10 on: August 12, 2009, 12:54:08 am »
Well technically I've done what I set out to do (ignoring the evident lack of chain).



It's by no means perfect.. or finished. One of the many things I need help with is the creation and using of shaders and textures. I'd also like to know how to use 'tags'.

Yes I know it's too big :P It's not difficult to change the size but it failed to work originally and I'm afraid to touch it now.

Demolution

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Re: The Devivificator
« Reply #11 on: August 12, 2009, 01:25:25 am »
A chain-fed BFG. :D

Don't be afraid to change the size. Blender is more afraid of you, then you are of it.

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Nux

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Re: The Devivificator
« Reply #12 on: August 12, 2009, 04:25:13 am »
Of course I was going to change it :P Blender shalt not defeat me.

Here's a test texture on it.



Could someone help me out in getting textures to appear in game? I don't know how to reference the images with md3s. I've tried just placing the images in with the file I exported but I'm not sure if the md3 script is accounting for it because it doesn't seem to work.

EDIT: Click here for in-game footage!
« Last Edit: August 12, 2009, 11:04:12 pm by Nux »

HamStar

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Re: The Devivificator
« Reply #13 on: August 12, 2009, 02:09:47 pm »
Did you just replace dretches with your gun?!

Nux

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Re: The Devivificator
« Reply #14 on: August 12, 2009, 02:38:56 pm »
More like the entire alien team :P I have a dream. All things big or small are in the shape of my gun. <3

EDIT: Revised the shape of the ol' DevGun and now it looks less like a bottle! Turns out that stupid little barrel end that needed removing.



RE-EDIT: Re-Revised. T'is now longerer and also smallerer.

« Last Edit: August 12, 2009, 11:05:07 pm by Nux »

~gear

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Re: The Devivificator
« Reply #15 on: August 12, 2009, 04:29:49 pm »
What is it supposed to do? lol

Chomps123

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Re: The Devivificator
« Reply #16 on: August 12, 2009, 06:46:32 pm »
Is it supposed to replace the chaingun?
« Last Edit: August 12, 2009, 06:52:16 pm by Chomps123 »
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Find some time every day to have some fun. ;)

Nux

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Re: The Devivificator
« Reply #17 on: August 12, 2009, 07:48:41 pm »
No. It isn't specifically designed to replace any weapon although it's funny you should mention chaingun because this is in fact much more of a chaingun than the chaingun is.

Can someone who has experience with modelling explain to me how to get my damn textures connected to this damn .md3?

Repatition

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Re: The Devivificator
« Reply #18 on: August 12, 2009, 09:34:59 pm »
name the same name as model

Demolution

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Re: The Devivificator
« Reply #19 on: August 12, 2009, 09:37:58 pm »
You could also get help quicker by getting on IRC.

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iLoveMe

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Re: The Devivificator
« Reply #20 on: August 14, 2009, 11:03:57 pm »
Hmm make sure your weapon won't be too high poly. Tremulous is a LPL game. Maybe you should change the shape where the weapon will be held, to make it more realistic. I also noticed on your youtube short video that the normals are strange. Is it just me that looks bad or is it a real problem? Good luck.

Chomps123

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Re: The Devivificator
« Reply #21 on: September 08, 2009, 12:16:25 am »
Are you almost done with it? >:(

Can't wait to try it out. ;D
Don't just live life with work.
Find some time every day to have some fun. ;)

Nux

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Re: The Devivificator
« Reply #22 on: September 08, 2009, 12:30:50 pm »
I will admit, my attentions have recently been elsewhere and I've not worked on this model for quite some time. The main thing that interrupted the process was having trouble getting textures to appear on the model in-game.

For the most part, I'm happy with what I already managed to do with this project (getting it to appear in game) and I think if I were to do any more modelling, it may mean starting afresh, perhaps with a modelling program better suited to making md3s. I'll still use blender as I'm more familiar with it now, but I'll have to learn more about UV mapping and exporting file-types before any real progress can be made.

However, you've shown interest and for that I will toy with this model a little bit today and see if I can't bring the project to a proper conclusion. :]

MitSugna

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Re: The Devivificator
« Reply #23 on: September 10, 2009, 12:19:49 am »
does it cover all of the screen in FP view? :x

Repatition

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Re: The Devivificator
« Reply #24 on: September 10, 2009, 05:12:27 am »
does it cover all of the screen in FP view? :x
lol make it a tad smaller it looks great other wise

Minimum

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Re: The Devivificator
« Reply #25 on: September 10, 2009, 07:21:23 am »
Hahaha, the video is pretty funny.

Looks good. How long till?

frazzler

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Re: The Devivificator
« Reply #26 on: September 10, 2009, 10:21:08 am »
Lol, it's fat.

Nux

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Re: The Devivificator
« Reply #27 on: September 11, 2009, 12:21:49 am »
I won't be adding anything to the 'devivificator' project till I'm able to get textures to appear in-game.

Right now I'm working on new stuff like this 'Ablator'.



« Last Edit: September 11, 2009, 12:46:26 am by Nux »

mooseberry

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Re: The Devivificator
« Reply #28 on: September 11, 2009, 02:36:27 am »
Nice but... humans have run out of credits and rifles, so they must downgrade to super-soakers? ???
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player1

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Re: The Ablator
« Reply #29 on: September 11, 2009, 05:47:00 am »
sounds like a pretty bad-ass super-soaker

ablate - wear away through erosion or vaporization

ablate - remove an organ or bodily structure

"to remove an organ or bodily structure through erosion or vaporization"?