Author Topic: Mario 64: WIP  (Read 48096 times)

Volt

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Re: Mario 64: WIP
« Reply #30 on: August 19, 2009, 09:28:15 pm »
20bucks, for original zelda level from super smash bros, 10additional bucks for tornado hehe


Golly this map rocks!!

brain and face, you guys officially got some competition :D

Amanieu

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Re: Mario 64: WIP
« Reply #31 on: August 19, 2009, 09:33:54 pm »
You may have some trouble with the castle outside, since in the actual game, it's smaller than the inside. You won't be able to fit everything in it.
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Archangel

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Re: Mario 64: WIP
« Reply #32 on: August 19, 2009, 10:13:53 pm »
melee's version was better, imo

MrFish

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Re: Mario 64: WIP
« Reply #33 on: August 22, 2009, 05:00:55 pm »
Hey guys. I know some of you were excited about the mario64 map but I haven't been working on it for a week. I've got a good portion of the outside done, but I'm selfish and bored.

I'll try to pick it up again *sigh*



I have no idea where Evoc went with those trees and coins. Anyone know any shader programming tutorials? One for beginners :P

Jedarus

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Re: Mario 64: WIP
« Reply #34 on: August 22, 2009, 05:18:32 pm »
I like how you got the colours of the map close to that of the original game. Looks decent.
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Evoc

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Re: Mario 64: WIP
« Reply #35 on: August 22, 2009, 05:19:51 pm »
MrFish, I'm still here. :P I'll give you the trees and coins and Toad and such tomorrow. School has started and I'm really busy. :(
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Chomps123

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Re: Mario 64: WIP
« Reply #36 on: August 22, 2009, 08:18:00 pm »
MrFish, I'm still here. :P I'll give you the trees and coins and Toad and such tomorrow. School has started and I'm really busy. :(
lol I haven't yet! :laugh: :laugh: :laugh:

back on topic:
looking good! :o
Don't just live life with work.
Find some time every day to have some fun. ;)

MrFish

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Re: Mario 64: WIP
« Reply #37 on: August 22, 2009, 10:22:00 pm »
MrFish, I'm still here. :P I'll give you the trees and coins and Toad and such tomorrow. School has started and I'm really busy. :(

Hey it's Evoc!

Ok, I just started working a bit on it. Making the ship-painting room.
I just want to finish this ><

Repatition

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Re: Mario 64: WIP
« Reply #38 on: August 23, 2009, 01:02:46 am »
do you now were i can get a pc version of mario 64? goggle isnt helping?

Bissig

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Re: Mario 64: WIP
« Reply #39 on: August 23, 2009, 01:08:04 am »
do you now were i can get a pc version of mario 64? goggle isnt helping?

There is no legal version of mario64 for pc. It is a game written for the nintendo64 system. But you can of course try and find it in some not-so-legal-places. They have emulators and shit.

MrFish

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Re: Mario 64: WIP
« Reply #40 on: August 23, 2009, 01:39:39 am »
Well it's not illigal if you own the game for Nintendo 64. But no one will ask you if you do. But if anyone asks, I have it ;)

Repatition

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Re: Mario 64: WIP
« Reply #41 on: August 23, 2009, 04:21:05 am »
were can i get it?

MrFish

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Re: Mario 64: WIP
« Reply #42 on: August 23, 2009, 07:07:32 am »
Emulator: http://www.emuparadise.org/emulators/files/pj64_1_5_SP1.exe
Rom: link removed - kevlarman
(Download won't work with Google Chrome)

Remember I DO NOT support downloading illegal software. You MUST have mario 64 on Nintendo 64 before downloading this rom, if you don't it is illigal. As a side note, If you download it without the game you will not get caught but it will be on your conscience FOREVER!

CAPITALS ARE EXCITING!

Have fun :)
« Last Edit: August 24, 2009, 04:29:55 pm by kevlarman »

CreatureofHell

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Re: Mario 64: WIP
« Reply #43 on: August 23, 2009, 11:55:16 am »
amazing...
{NoS}StalKer
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MrFish

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Re: Mario 64: WIP
« Reply #44 on: August 23, 2009, 11:14:30 pm »
Aww man, there goes another hour of my life to debugging.


UniqPhoeniX

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Re: Mario 64: WIP
« Reply #45 on: August 24, 2009, 12:38:03 am »
Origin brush in worldspawn (not part of an entity)?

MrFish

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Re: Mario 64: WIP
« Reply #46 on: August 24, 2009, 02:15:24 am »
No, I've already checked.
I think I'm going to have to reset all my rotating doors.

Chomps123

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Re: Mario 64: WIP
« Reply #47 on: August 24, 2009, 05:21:53 am »
Aww man, there goes another hour of my life to debugging.



I had that error on my map too. :o
Just can't figure what cause it though. :-[
Don't just live life with work.
Find some time every day to have some fun. ;)

FisherP

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Re: Mario 64: WIP
« Reply #48 on: August 24, 2009, 08:24:15 pm »
I must say ... +1

I love the concept, I love the fun factor. I also understand the burden of development. There's no pressure, but I am also looking forward to playing this map

MrFish

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Re: Mario 64: WIP
« Reply #49 on: August 30, 2009, 07:58:36 pm »
I'm really close to putting out a first beta. I still can't figure out this bug, I might post the .map to see if anyone can figure it out.

your face

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Re: Mario 64: WIP
« Reply #50 on: August 30, 2009, 10:52:51 pm »
search sv_setbrushmodel: null using the search function, there are many results to be read. :)
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Saturn

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Re: Mario 64: WIP
« Reply #51 on: August 31, 2009, 12:38:17 am »
I'm excited for this map to come out!! And yes,this will be legendary,seeing all tremulous maps,never seen ANY thing like this before. ;D,I give you my trust,that this will be successful,and might win the Best Tremulous Map,(naw jk,I'm just acting xD)

To contact me please ask me for my e-mail or PM me.
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Ytram

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Re: Mario 64: WIP
« Reply #52 on: September 01, 2009, 09:39:19 am »
I'm really close to putting out a first beta. I still can't figure out this bug, I might post the .map to see if anyone can figure it out.
search sv_setbrushmodel: null using the search function, there are many results to be read. :)
Hey MrFish, if you havan't figured your problem out alrady I think searching would be a good idea. It helped me when i got the same error.
The problem I had is that somehow a door entity was created but without the actual door brush included in the entity. Here is an example.

What it shouldn't look like:
Code: [Select]
// entity 3
{
"classname" "func_door"
"angle" "-1"
"speed" "30"
"wait" "5"
}
What it should look like:
Code: [Select]
// entity 3
{
"classname" "func_door"
"angle" "-1"
"speed" "30"
"wait" "5"
// brush 0
{
( 96 320 160 ) ( 96 224 160 ) ( 0 320 160 ) atcs/eq2_bmtl_03_blue 0 85.3333740234 0 0.125 0.375 0 0 0
( 96 320 160 ) ( 0 320 160 ) ( 96 320 0 ) atcs/eq2_bmtl_03_blue 0 0 0 0.125 0.625 0 0 0
( 32 320 160 ) ( 32 320 0 ) ( 32 224 160 ) atcs/eq2_bmtl_03_blue 170.6666259766 0 0 0.375 0.625 0 0 0
( 0 224 0 ) ( 96 224 0 ) ( 0 320 0 ) atcs/eq2_bmtl_03_blue 0 85.3333740234 0 0.125 0.375 0 0 0
( 0 224 0 ) ( 0 224 160 ) ( 96 224 0 ) atcs/eq2_bmtl_03_blue 0 0 0 0.125 0.625 0 0 0
( 0 224 0 ) ( 0 320 0 ) ( 0 224 160 ) atcs/eq2_bmtl_03_blue 170.6666259766 0 0 0.375 0.625 0 0 0
}
}

It also made a func_door text appear in the dead centre of the grid because it had no origin. If you have it it would be a bit of a giveaway.
Hope this helps.
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Jack Bauer

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Re: Mario 64: WIP
« Reply #53 on: September 03, 2009, 05:17:09 pm »
XD this is awesome. You know you can use an N64 Emulator such as project64 or 1964 and have a video pluggin dump textures for you. I think that the video pluggin is rice's 6.1 or something like that. It is pretty nice, It just dumps the textures as they're loaded.
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Bissig

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Re: Mario 64: WIP
« Reply #54 on: September 03, 2009, 06:19:08 pm »
XD this is awesome. You know you can use an N64 Emulator such as project64 or 1964 and have a video pluggin dump textures for you. I think that the video pluggin is rice's 6.1 or something like that. It is pretty nice, It just dumps the textures as they're loaded.

Hello copyright infringement, good bye map, mapper and money.

Chomps123

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Re: Mario 64: WIP
« Reply #55 on: September 13, 2009, 01:32:12 am »
Are you still doing this map?
Don't just live life with work.
Find some time every day to have some fun. ;)

Saturn

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Re: Mario 64: WIP
« Reply #56 on: September 14, 2009, 01:14:03 am »
Nice bump  ;D

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Vags

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Re: Mario 64: WIP
« Reply #57 on: December 13, 2009, 03:39:16 pm »
Is this dead cause it would've been awesome!
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Lava_Croft

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Re: Mario 64: WIP
« Reply #58 on: January 17, 2010, 11:09:48 pm »
I reactivated my account just to let you know I fully approve of this endavour.
Nothing ever happens.

mooseberry

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Re: Mario 64: WIP
« Reply #59 on: January 17, 2010, 11:21:47 pm »
I seriously hope you keep working on this, and if you have stopped, to start again!  :)
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