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Getting the character 'λ', into your name

Started by kill3r, August 17, 2009, 02:40:52 AM

kill3r

Hello,
Just recently, i was playing around with the cfg's, and tried to put a 'λ' into my name (with notepad++ with autogen.cfg). When i started tremulous, i pulled down the console and typed 'name'. Where i put the 'λ', is now replaced with a '?'. How can i get it to work?
BTW, that character is Lambda

Archangel

you don't because the trem character set only supports the base ASCII set iirc

Volt

Quote from: kill3r on August 17, 2009, 02:40:52 AM
Hello,
Just recently, i was playing around with the cfg's, and tried to put a 'λ' into my name (with notepad++ with autogen.cfg). When i started tremulous, i pulled down the console and typed 'name'. Where i put the 'λ', is now replaced with a '?'. How can i get it to work?
BTW, that character is Lambda

Well officially we're suppose to tell you, that you cant.
But I'm going to let you in on a little secret, there is this guy named Amanieu
and he's known for Making people Tremulous clients that do unorthodox things ya see :P something cool.
You can find him on irc, under the server freenode and the channel #tremfusion. on any store corner adjacent to a mini-mart that distributes 2600. When you find him give him The code phrase "Tremfusion Isn't working for me" and then get down to business a huge emotion-icon he likes that.

Archangel


Baconizer

#4
http://user.cs.tu-berlin.de/~magr/gallery/lambda-man.jpg

On a serious note, would non-TremFusion clients see the Lambda, or just whatever ASCII character code represents the Lambda?

EDIT: I am an idiot. That question was worded badly, sorry. I was trying to ask if it would be compatible with 1.1, which kevlarman just answered.
Why will you folk not ban me? :'(

kevlarman

there is no ascii for lambda, supporting utf-8 would require such a large rewrite that 1.1 compatibility would be just about impossible.
Quote from: Asvarox link=topic=8622.msg169333#msg169333Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

MitSugna

Quote from: kevlarman on August 17, 2009, 06:28:12 AM
there is no ascii for lambda, supporting utf-8 would require such a large rewrite that 1.1 compatibility would be just about impossible.
Not really. It wouldn't be a large rewrite. But IMO unicode support is not necessary. I don't want to see unreadable garbage on the top of my screen.

Ellohir

Quote from: MitSugna on August 22, 2009, 06:04:01 PM
Not really. It wouldn't be a large rewrite. But IMO unicode support is not necessary. I don't want to see unreadable garbage on the top of my screen.

Like, spanish players able to write well? ¬¬

gimhael

Quote from: MitSugna on August 22, 2009, 06:04:01 PM
Quote from: kevlarman on August 17, 2009, 06:28:12 AM
there is no ascii for lambda, supporting utf-8 would require such a large rewrite that 1.1 compatibility would be just about impossible.
Not really. It wouldn't be a large rewrite. But IMO unicode support is not necessary. I don't want to see unreadable garbage on the top of my screen.
Yes it would be a large rewrite. While you could easily work with UTF-8 strings internally, the way the renderer draws characters (keeping them all in a big texture and rendering a part out if this texture for each letter) doesn't work very well with the 10000s of characters that you need for a Unicode font.

What you could easily do is replace one of the unused characters with ascii codes below 32 with a few printable characters.....