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Hollowed polygons wall visibility problem O.o(Solved)
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Topic: Hollowed polygons wall visibility problem O.o(Solved) (Read 2534 times)
Ajw1
Posts: 7
Turrets: +0/-1
Hollowed polygons wall visibility problem O.o(Solved)
«
on:
August 18, 2009, 08:29:38 am »
Tried to make a pit in game, so made pretty big polygon, with 20 sides, and it looks allright in radiant..but when i made it bsp via q3map2 build in game it just dont show part of walls...you can see whole map from the underground :/ how can i make every wall visible? at least from the inside...help please
«
Last Edit: August 20, 2009, 08:31:17 pm by Ajw1
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Re: Hollowed polygons wall visibility problem O.o
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Reply #1 on:
August 18, 2009, 10:29:09 pm »
the brushes are conflicting (touching inside of each other). try moving them around so they're at seams with each other, not touching.
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A Spork
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Posts: 1010
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Re: Hollowed polygons wall visibility problem O.o
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Reply #2 on:
August 19, 2009, 11:46:56 pm »
are the walls textured? or just caulked?
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Ajw1
Posts: 7
Turrets: +0/-1
Re: Hollowed polygons wall visibility problem O.o
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Reply #3 on:
August 20, 2009, 08:30:54 pm »
uh they were textured but nvm, ghost helped me. they were jsut too thick after hollowing, i made it manualy and now everything works fine
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Hollowed polygons wall visibility problem O.o(Solved)