Author Topic: There's a leak in my map - except, there isn't  (Read 3955 times)

PROEM

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There's a leak in my map - except, there isn't
« on: August 23, 2009, 12:36:05 pm »
...Or at least I can't see it. I'm experimenting with GtkRadiant and I'm trying to create a map for trem, but when I try to compile it I get an error saying "MAP LEAKED." Unless I'm mistaken that's the message you get when the map is exposed to the void. Thing is, the entire map is basically just a big cube that I hollowed out with the "hollow" button, so I don't see how there could be any leaks.

I'm using GtkRadiant 1.5.0. Here's a link to the map:

http://www.2shared.com/file/7331417/17b1628c/map-box-alpha1-110.html

That's basically the entire pk3, but in zip form. The .map is in there but I thought it would be useful to include the stuff needed to compile it.

CreatureofHell

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Re: There's a leak in my map - except, there isn't
« Reply #1 on: August 23, 2009, 02:15:10 pm »
Because I couldn't be bothered to actually look at your map :P I just want to remind you to make sure that no entities are touching the void.
{NoS}StalKer
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Draeke

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Re: There's a leak in my map - except, there isn't
« Reply #2 on: August 23, 2009, 03:30:08 pm »
Your map needs an info_player_intermission entity (this serves as the intermission viewpoint) somewhere inside the brush hull.
Compilable copy of your .map: Here

Check out http://tremmapping.pbworks.com/ for getting started in mapping.

mooseberry

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Re: There's a leak in my map - except, there isn't
« Reply #3 on: August 23, 2009, 04:49:58 pm »
Don't use hollow anyways.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

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UniqPhoeniX

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Re: There's a leak in my map - except, there isn't
« Reply #4 on: August 23, 2009, 06:37:42 pm »
Make the map hull from brushes that don't overlap. Don't use hollow.

PROEM

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Re: There's a leak in my map - except, there isn't
« Reply #5 on: August 24, 2009, 01:34:46 am »
Your map needs an info_player_intermission entity (this serves as the intermission viewpoint) somewhere inside the brush hull.
Compilable copy of your .map: Here

Check out http://tremmapping.pbworks.com/ for getting started in mapping.
Ohh, I had a hunch it was because it was incomplete. Much thanks! :)