Author Topic: qvm issue, crashes on server start.  (Read 3711 times)

[root@fedora]

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qvm issue, crashes on server start.
« on: August 24, 2009, 03:08:10 pm »
well, a while ago i decided to mess around with the qvm, so i edited a few lines in tremulous.h

all the compiling went fine, but when i placed my new vm pk3 in the base and tried to devmap, tremulous just crashed and exited. after recompiling a few times, i decided to run tremulous in console to see the error message. the message looks strange, and i thought somebody here could help me. this is the output of /devmap atcs.

Code: [Select]
------ Server Initialization ------
Server: atcs
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
/home/herbie/.tremulous/lolmod/zzzzzz-ubervm.pk3 (4 files)
/home/herbie/.tremulous/lolmod
/usr/local/games/tremulous/lolmod
/home/herbie/.tremulous/base/map-UTCSb2.pk3 (11 files)
/home/herbie/.tremulous/base/map-thanatos_b3.pk3 (84 files)
/home/herbie/.tremulous/base/map-mission_one_b7.pk3 (27 files)
/home/herbie/.tremulous/base/a2b1.pk3 (7 files)
/home/herbie/.tremulous/base
/usr/local/games/tremulous/base/zzz-trem.pk3 (1232 files)
/usr/local/games/tremulous/base/vms-1.1.0.pk3 (4 files)
/usr/local/games/tremulous/base/map-uncreation-1.1.0.pk3 (110 files)
/usr/local/games/tremulous/base/map-tremor-1.1.0.pk3 (45 files)
/usr/local/games/tremulous/base/map-treecannon_b4.pk3 (7 files)
/usr/local/games/tremulous/base/map-transit-1.1.0.pk3 (135 files)
/usr/local/games/tremulous/base/map-niveus-1.1.0.pk3 (134 files)
/usr/local/games/tremulous/base/map-nexus6-1.1.0.pk3 (151 files)
/usr/local/games/tremulous/base/map-karith-1.1.0.pk3 (118 files)
/usr/local/games/tremulous/base/map-atcs-1.1.0.pk3 (87 files)
/usr/local/games/tremulous/base/map-arachnid2-1.1.0.pk3 (67 files)
/usr/local/games/tremulous/base/data-1.1.0.pk3 (1229 files)
/usr/local/games/tremulous/base

handle 1: sound/ui/heartbeat.wav
handle 2: sound/ui/heartbeat.wav
----------------------
10352 files in pk3 files
Loading vm file vm/game.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1149 jump table targets
VM file game compiled to 1493474 bytes of code
game loaded in 34326464 bytes on the hunk
------- Game Initialization -------
gamename: base
gamedate: Aug 24 2009
Received signal 11, exiting...
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
Shutdown tty console

David

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Re: qvm issue, crashes on server start.
« Reply #1 on: August 24, 2009, 04:22:50 pm »
What did you change?
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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Archangel

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Re: qvm issue, crashes on server start.
« Reply #2 on: August 24, 2009, 06:53:07 pm »
it may have something to do with that zzz-trem.pk3, which appears to be the same as data-1.1.0

[root@fedora]

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Re: qvm issue, crashes on server start.
« Reply #3 on: August 24, 2009, 08:55:50 pm »
What did you change?

just tremulous.h, i changed the adv.granger to see if it would work.
Code: [Select]
#define ABUILDER_BUILD_REPEAT       500
#define ABUILDER_CLAW_DMG           ADM(20)
#define ABUILDER_CLAW_RANGE         64.0f
#define ABUILDER_CLAW_WIDTH         4.0f
#define ABUILDER_CLAW_REPEAT        1000
#define ABUILDER_CLAW_K_SCALE       1.0f
#define ABUILDER_BASE_DELAY         17000
#define ABUILDER_ADV_DELAY          12000
#define ABUILDER_BLOB_DMG           ADM(4)
#define ABUILDER_BLOB_REPEAT        50
#define ABUILDER_BLOB_SPEED         5000.0f
#define ABUILDER_BLOB_SPEED_MOD     0.5f
#define ABUILDER_BLOB_TIME          5000

it was the lakitu7 QVM, checked out today, by the way.

it may have something to do with that zzz-trem.pk3, which appears to be the same as data-1.1.0

tried removing it, but the exact same thing happened. it's just a model and some textures.