(I just want to make it clear that I have no idea how any of this could be written into the game, the technical limitations of trem's engine, how practical any of this is, etc. so just tell me if something isn't possible or isn't easy. Constructive criticism is welcome.)
The problemLighting in trem presents a problem. Dark areas are a
very nice thing to have in a map as they really help the atmosphere. Unfortunately, the only way to see in these areas is to crank up the brightness, which does solve the visibility problem somewhat, but doesn't compensate for the loss of color in these dark areas - the walls will be badly desaturated. To see what I mean, just crank up the brightness and head in a really dark area in any map - the colors will be all wrong and the textures will often be unrecognizable. To add to the problem, lighter areas will appear bleached and less colorful as well. Aliens DO need to be able to see too, humans aren't the only ones that are going to be cranking up their brightness. If you're playing a dretch and you want to hide in some dark cranny way up in the ceiling of a room you'll probably have to do some wallwalking, and these areas tend to have a lot of pipes and little details that can make navigating in the dark difficult. Since I imagine just about everyone plays with their brightness cranked up using dark corners to become less visible is pretty much useless - as far as gameplay goes dark areas are irrelevant.
Possible solutionsa) Give the humans some kind of light source/nightvision for free, and the aliens some sort of adaptive nightvision as well, so both teams can see well in the dark while preserving the map's textures and/or color and atmosphere. Shadows remain irrelevant to gameplay.
b) Turn dark areas into a game mechanic by:
a) Limiting the maximum gamma allowed by the client (Might not work, there are other ways to change brightness and
some people might complain about the limit)
b) Have aliens hiding shadows turn partially
translucent to blend in better, but turn more opaque as more light is
shined on them or as they're viewed with night vision and have nightvision/light sources cost the humans credits,
while the aliens have it naturally, thus making light sources or nightvision equipment important for the humans to
have, and making shadows good to hide in for aliens (probably a sounder way to do it).
Implementing in humansPossible solutions for S1:
Honestly, I think it would be best to make light sources an S2 thing, but if it were included in S1 I think some kind of flashlight attachment for the weapons would be a good way to accomplish it since all the weapons are two-handed. The attachment would be a standalone upgrade and wouldn't technically be attached to any weapon, but would rather appear on whatever weapon you happen to have out, whether it's a blaster, a rifle, or a luci. The flashlight would be toggleable.
Possible solutions for S2:
Supposing light sources weren't available until S2, I think including a head mounted flashlight on the helmet would be an elegant way to do this. The attachment could be included with the helmet for no extra cost, or be optionally attached for a few extra credits. It would be toggleable as well.
Possible solutions for S3:
I think the battlesuit would be an excellent thing to include nightvision with. The nightvision could be in monochrome green like real life nightvision goggles, or something else entirely. Alternatively, some kind of wide range area lamp or mounted spotlight would be suitable (no pun intended). Like the S2 idea, these could either come with the suit for free or come separately at an additional cost, and would be fully toggleable.
Implementing in aliensI think some kind of adaptive nightvision would be the best option for aliens. The brightness would increase or decrease depending on how bright the area the alien is in - if the alien went into a dark area, the surrounding lighter area would appear bright and bleached while the dark area would be well lit with the colors preserved, much as if it wasn't dark at all. Think of it as something similar to when you're outside in the sun for a while and your eyes have to adjust when you go inside, but when you go back outside it seems too bright, except the alien's eyes will adjust much faster.
Teh end...Aaaand that's all I have
