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Tremulous Tower Defence Wars

Started by Rhez, August 27, 2009, 02:14:49 PM

Rhez


Jedarus

Layout's not too shabby, from what your screenshot shows, but tower defense doesn't really work with Trem
Quote from: Creative1Go get some gasoline and light your fucking pubes on fire

Chomps123

You should of made both sides different so people can get lost in the maze. ;)
It would make things more interesting. ;D
Don't just live life with work.
Find some time every day to have some fun. ;)

Knowitall66

Quick test found;
- Dretches were ignored by turrets (As long as they go along floor and don't jump)
- "Glass" is not a shader (You haven't included it's shader file)

Some Suggestions;
- Make it look nice (Even if it's an experimental map you should still detail it and use nice looking textures EG Alien section could be trisouped cave)
- You can texture sides of a brush differently (To get rid of the 'seems' in the glass)
- Instead of opaque Blue/Red texture why not use clip, you can't shoot through it but at least players will know whats killing them
- Doesn't really seem to be any real point in having players go through the spiral bit (As you can't build there)
- Maybe a wider corridoor (Aliens wont appreciate blockages)
- Beta 1, I would suggest this is more like Alpha 1

Rhez

Quote from: Knowitall66 on August 28, 2009, 12:35:52 AM
Quick test found;
- Dretches were ignored by turrets (As long as they go along floor and don't jump)
- "Glass" is not a shader (You haven't included it's shader file)

Some Suggestions;
- Make it look nice (Even if it's an experimental map you should still detail it and use nice looking textures EG Alien section could be trisouped cave)
- You can texture sides of a brush differently (To get rid of the 'seems' in the glass)
- Instead of opaque Blue/Red texture why not use clip, you can't shoot through it but at least players will know whats killing them
- Doesn't really seem to be any real point in having players go through the spiral bit (As you can't build there)
- Maybe a wider corridoor (Aliens wont appreciate blockages)
- Beta 1, I would suggest this is more like Alpha 1

Knowitall66:
"- Doesn't really seem to be any real point in having players go through the spiral bit (As you can't build there)"
You're not supposed to build there, because that is the preparation hall (swastika hall), where you plan whether to rush yourself or rush as a group, etc
I will be concerned about the rest of your suggestions, thank you.

Saturn

Did you test this map on the ''Create server'' button,on a normal Tremulous 1.1.0?I tried that,and it says shader not found,thats because your really not in a real server.Anywho,back at the KoRx2,not a single team won,until aliens fed humans to s3.In other words,its a good map,as long as the map flows with the players  :-X

To contact me please ask me for my e-mail or PM me.
IGN - Saturn

Rhez

Hmm


PK3: http://rapidshare.com/files/273396533/map-ttdw_b2.pk3.html
   Changes:
   - Increased space for spec space (spectators area)
   - Retextured alien base to make it look more natural
   - Both prep halls (preparation halls) have a simple patch mesh (one way wall) at their start, which means you can't go back to your base once you start attacking the opposing base
   - All simple patch meshes are now textured as glass (qer_glass) so then you know what and when the next wave is from your base (upper level) and know what is killing you from the opposing maze (lower level)
   - You can now build OM/RC on the upper level of your base
     - Aliens could also place eggs anywhere in their base now
   - Enlarged the map length and width by 1.25 times (kept outter and center walls same thickness) so then goons/rants could fit through prep hall etc
More info could be found in the readme (ttdw_b2.txt)

Rhez

Double post for update:


PK3:
http://rapidshare.com/files/275781944/map-ttdw_b3.pk3.html

Changes:
- Tiny preparation halls; modifications...

Will it make things better?...

Saturn

Ouch! That map hurt my eyes for a bit  ;D

Love the map design Rhez,Keep it up!

To contact me please ask me for my e-mail or PM me.
IGN - Saturn

Rhez

Tiny update:

ttdw_b3a (same image used)
PK3: http://rapidshare.com/files/276290231/map-ttdw_b3a.pk3.html
Changes:
- spec space (spectators area) was weird, so I modified it a little
This won't affect any game play, therefore making it b3a ._.

Suggestions on futuristic ttdw so far:
- Make it look nice (details, structure)
- (Texture sides of a brush differently to) Get rid of the 'seems' in the glass
- Make both sides different (not like atcs)
- Different maze (might get lost)
- Easter eggs, trap doors
- Add in some towers for humans/aliens to stand in for defense
- Add in some buttons to push that have different effects (i.e. move in a block of water to slow down your attackers, or drop a floor panel, or just a kill switch)
- Build some defense tools into the map
- Make a larger central area that can be played in like normal
- Add doors at the start of the maze (instead of simple patch meshes)
- Add a skybox

Rhez

Updated version of ttdw:



PK3: http://www.speedyshare.com/155977315.html (less provocative!)

Changes:
- added skybox; thanks recorthe!
- deleted short prephalls and added in teleports; thanks recorthe!
- glass texture fixed - modified from the less common paint texture to the more common arachnid texture

commander scrooge

#11
Great map, simple box map with a twist! The way you can get in but not out of the trenches is cool.  This is a perfect map for Pbot (expect it in paths package v5) great work Rhez!
Pathbot every thing you need here


Rhez


Rhez

Beta 5 of ttdw:


PK3: http://www.speedyshare.com/545497619.html

Changes:
- moved floor lights a little higher
- moved front spawns (near xy origin) back
- added rails to prevent feasible falls
- added blocky words
- added another two teleports (teleports to arena)
- added an arena (dome (half sphere)) above bases to look at any action going on (glass texture)

Demolution


Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 09:04:04 PM
my brain > your brain.
and i am VERY stupid.

CreatureofHell

Quote from: Demolution on October 20, 2009, 03:49:19 PM
Uh, why a new topic for this?

true, spam your crap in the original topic please.
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

Rocinante

Yeah, there were three topics for this one map; instead of creating a new topic, edit your first post and change what you want to say (new levelshot, information, URL, whatever).. then post a new update to the thread with that information.  This way when you release a new version and edit the first post, the details of the previous version are still in the thread; plus, your thread gets the shiny "new" tag for those people who look for that, so they see that there's something new about your map/thread/etc.
}MG{Mercenaries Guild
"On my ship, the Rocinante, wheeling through the galaxies, headed for the heart of Cygnus, headlong into mystery." -- Rush, "Cygnus X-1"

bsel

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Eleazar

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