Author Topic: Trembot Paths Version 1.0  (Read 10786 times)

Jack Bauer

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Trembot Paths Version 1.0
« on: September 03, 2009, 05:00:28 pm »
Ok, here are some path data files that my nephew and I made. The included paths are are:
A.T.C.S, Arachnid2, Karith, Transit, Tremor, Nexus6, Niveus, Uncreation, gloom2beta2, utcsb2, station15-beta2, derelictb-beta04.

They are all functional, and of course bots will probably get stuck in certain places but they are not perfect. I will probably add more maps eventually but this is it for now.

http://www.mediafire.com/download.php?yjo3tmkma3m

Obviously put the paths in /base/paths
Anyway..let me know if there are any problems

(wasn't sure where I should put this...)
« Last Edit: September 03, 2009, 08:12:40 pm by Jack Bauer »
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Ytram

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Re: Trembot Paths Version 1.0
« Reply #1 on: September 04, 2009, 08:43:54 am »
Sweet! Thankyou, I just played one (I can't remember it's name) and it was heaps good. I was thinking of making some if I had some spare time but I don't. I suggest anyone who needs trembot paths to get them.
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Draconic

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Re: Trembot Paths Version 1.0
« Reply #2 on: September 05, 2009, 09:33:50 am »
Tried some of the waypoints, still stuck alot at some locations but overall still better than mine. Nice job
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joekirk

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Re: Trembot Paths Version 1.0
« Reply #3 on: September 22, 2009, 06:36:24 pm »
i can't see paths
if up is down we all will fall
into the sky

DraZiLoX

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Re: Trembot Paths Version 1.0
« Reply #4 on: September 25, 2009, 08:08:18 pm »
=)

Snake

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Re: Trembot Paths Version 1.0
« Reply #5 on: November 12, 2009, 11:25:46 pm »
I would like to see someone doing a path for mission_one :p
.

DraZiLoX

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Re: Trembot Paths Version 1.0
« Reply #6 on: November 13, 2009, 02:33:24 pm »
Yeah xD

Jack Bauer

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Re: Trembot Paths Version 1.0
« Reply #7 on: November 27, 2009, 01:27:06 am »
pfft. I hate mission 1, and would never make a path for it.  ;D
Although. I have added paths for a few more maps...umm medusa something, citadel, and, the two towers.. I think there were a few more...
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ULTRA Random ViruS

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Re: Trembot Paths Version 1.0
« Reply #8 on: March 18, 2011, 01:53:57 pm »
i can't see paths
duh, your not supposed to SEE them.
Do !setlevel [yourself] 5 in the server console and type !drawnodes. You'll see pulse rifle bullets to show the nodes, but there won't be and linking graphics (according to mine)

DraZiLoX

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Re: Trembot Paths Version 1.0
« Reply #9 on: March 18, 2011, 08:34:17 pm »
i can't see paths
duh, your not supposed to SEE them.
Do !setlevel [yourself] 5 in the server console and type !drawnodes. You'll see pulse rifle bullets to show the nodes, but there won't be and linking graphics (according to mine)
Did you notice, that this theard was 1 year old?