Author Topic: Üp Däte 12/27/01  (Read 3407 times)

Veda

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Üp Däte 12/27/01
« on: December 28, 2001, 12:48:00 am »
Thought I would give another update on the board again.

Not sure where to start..

*New build interface - looks cool now, will look even better after some new graphics get in. With each structure you'll get a little info card with description, cost and probably picture. This extends to buying/selling weapons. You get a little listing on the left with a description on your right.

*Loads more structures in the game. 7 for the aliens, 10 for the humans all skinned/animated. 2 more coming plus a bunch of tweaks in various areas.

*Extended building code. The same StarCraft/translucent build code has been extended to ceiling items. Originally these items were launched into the air, sometimes with funny results. Now they can be placed by just crawling to the area and invoking the build menu.

Bunch of other stuff I can't remember right now. Just wanted to let everyone know we are still chugging away.

Here is the latest structure in the game, the hovel. It can be built anywhere and only used by the builder. When danger approaches the builder can run into the hovel which will protect him from danger, to a limited extent. Once the hovel takes all the damage it can, it will leave the builder exposed to fend for himself.


*Note the black strands use an alpha map in game, this is a LW render.

M123

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Üp Däte 12/27/01
« Reply #1 on: December 28, 2001, 01:20:00 am »
Looks good.

Chris

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    • http://exile-script.clanhappy.com
Üp Däte 12/27/01
« Reply #2 on: December 28, 2001, 04:38:00 am »
Wow damn nice... just release it already!!!!! :razz:

hehe gj guys keep up the work..  question.. what pr is it currently compatible with and has there been any update on a release time ur aiming for?..
mmmmm.... hi =D

Veda

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Üp Däte 12/27/01
« Reply #3 on: December 28, 2001, 05:06:00 am »
Still a lot to do but we are getting there. The buildables probably represent 40 percent of model/skin work and they are about 90 percent done I would say. Weapons are going to be worked on next, Timbo has done code already to make weapons easy to add. I have a few finished with a bunch to skin. I need to finish skinmapping the human player so HB can start animating it. I also modeled one of the first aliens last week.

Timbo has a pretty heavy class load until Spring break so we are trying to get some things in order quickly now, so the next few months will be content heavy. I doubt we will run out of things to do before Timbo can start heavy coding again though.

I'm hoping the weapons go fast though.

Stannum

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Üp Däte 12/27/01
« Reply #4 on: December 30, 2001, 05:35:00 pm »
:] Nice.

If you need any help with weapons (model, animating) just give me a call. I love doing weapons :]
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