Author Topic: non-internet servers  (Read 5520 times)

commander scrooge

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non-internet servers
« on: September 06, 2009, 03:21:40 am »
me and eleazar have been working on Pbot and allot of the users are wanting to have Pbot on their laptops so they can play on the road with out internet connection i was wondering if you guys knew of a way to use qvms with out hosting a dedicated server? and or how to host a dedicated server AND connect to it with out internet connection?

thanks

CS
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Baconizer

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Re: non-internet servers
« Reply #1 on: September 06, 2009, 04:20:46 am »
tremulous-server +set dedicated 1
tremulous
/connect 127.0.0.1
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commander scrooge

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Re: non-internet servers
« Reply #2 on: September 06, 2009, 04:38:43 am »
ok so when i enter in the code line to start tremulous server instead of dedicated 2 i say dedicated 1 and then say in tremulous /connect 127.0.0.1 ? and is 127.0.0.1 represent ip?
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commander scrooge

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Re: non-internet servers
« Reply #3 on: September 06, 2009, 04:51:32 am »
OH sorry i tried it, and it worked thanks!


CS
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Ytram

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Re: non-internet servers
« Reply #4 on: September 06, 2009, 11:02:51 am »
What's wrong with the create server button? Doesn't it work as well or something or do you actually need a seperate server?
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commander scrooge

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Re: non-internet servers
« Reply #5 on: September 06, 2009, 12:46:11 pm »
you have to host a dedicated server to load game.qvms which you have to do to use bots the host server button in-game dosnt have a qvm its just default play.
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Ytram

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Re: non-internet servers
« Reply #6 on: September 06, 2009, 12:55:11 pm »
Fair enough, I didn't realize that because I use a tremfusion client that I modified with the bot game.qvm so every time I use the create server button I can add bots in game.
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David

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Re: non-internet servers
« Reply #7 on: September 06, 2009, 01:40:06 pm »
The create server button can be made to load other qvm's, just the server built into the client is old and doesn't work with new qvm's.

And 127.0.0.1 is your IP.
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commander scrooge

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Re: non-internet servers
« Reply #8 on: September 08, 2009, 05:49:30 pm »
ok so....does every one enter in their in-game console 127.0.0.1 to join the server they are hosting or just me?  if its a different IP whats the easyest way to figure out what it is?
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David

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Re: non-internet servers
« Reply #9 on: September 08, 2009, 08:20:32 pm »
127.0.0.1 always refers to the current computer.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

gimhael

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Re: non-internet servers
« Reply #10 on: September 08, 2009, 09:26:57 pm »
To find out your IP address(es) in Windows type ipconfig into a console, in linux type ifconfig.

commander scrooge

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Re: non-internet servers
« Reply #11 on: September 08, 2009, 10:39:48 pm »
ahhh ok cause i added a section in my Pbot guide at xserverx forums i would be a little scared if you could figure out what my ip was that easily, i have widget that tells me my ip and what ever i want to know about it, it can even tell me the temprature of certain computer parts (well my computer cant but my brothers can on my comp where the temp should be it says n/a getting off-topic though sorry)
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