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How to load my map_name.bsp

Started by Kiwi, September 08, 2009, 01:47:02 AM

Kiwi

I think I have compiled a map, in a map_name.bsp format.  I tryed to test it, but I'm not sure where to put this.  Do I need to make a .pk3 for a /map or /devmap?
Thanks,
Kiwi

Demolution

You need the map file in a pk3 along with all of your textures, shaders, etc. I don't think Trem can open only the .bsp file. Only radiant can. (Right?)

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 09:04:04 PM
my brain > your brain.
and i am VERY stupid.

Archangel

radiant can't open bsps, and trem can if it's in the maps/ folder and sv_pure is set to 0

mooseberry

What he said. Once it is compiled (with light is usually preferable) than if the .bsp is in base/maps (if you set up radiant normal it should generate to there automaticlly) open trem, /sv_pure 0, /devmap mapname.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Demolution


Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 09:04:04 PM
my brain > your brain.
and i am VERY stupid.