Author Topic: Gauss Streamer (WIP)  (Read 8110 times)

Minimum

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Gauss Streamer (WIP)
« on: September 09, 2009, 01:40:11 pm »
This is a model that will replace the Lasgun when its done. Speaking of done, I'm pretty much there. I just got to complete the particles and sounds, and work out wtfblender. About 300 polys, btw. Used a few bits from the shotgun model, namely the clip and the 'cover' bit.







You likey?

Yeah, I know it looks like a mass driver. Screw you.

frazzler

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Re: Gauss Streamer (WIP)
« Reply #1 on: September 09, 2009, 02:29:57 pm »
It's very MD like, but, I think the MD's getting changed too. It's abit basic and looks alot like all the other weapons, but for some reason I love it.

{7}wrath

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Re: Gauss Streamer (WIP)
« Reply #2 on: September 09, 2009, 03:37:45 pm »
Canhaz zoomed out view? It's a tad hard to tell the actual shape with thar extreme-perspective.

mooseberry

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Re: Gauss Streamer (WIP)
« Reply #3 on: September 09, 2009, 07:04:54 pm »
Rifle + md + las gun =  ??? Fires one rifle bullet that is the size of a grown man's fist. BOOM HEADHSHOT.  :granger: >:(
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player1

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Re: Gauss Streamer (WIP)
« Reply #4 on: September 09, 2009, 09:10:53 pm »
Actually, the Gauss Streamer calculates the probability that the target is overawed by its prosaic appearance, and derives the function for how long he'll stand there, based on previous motion-captured alien reactions during the beta-testing phase, which tended to cluster around the "zomg!" variable. Using the probability density function of "wtf" responses, when considered in light of an algorithm which follows the "typical strafing pattern" cumulative distribution function, most testers were zapped when the unit overloaded, as they couldn't take their eyes off of the giant, slow-moving projectile, zapping everything in its path with electric blue flames, and causing time dilation for nearby users.

mooseberry

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Re: Gauss Streamer (WIP)
« Reply #5 on: September 09, 2009, 09:13:41 pm »
that too
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

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Minimum

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Re: Gauss Streamer (WIP)
« Reply #6 on: September 09, 2009, 11:32:26 pm »
Actually, the Gauss Streamer calculates the probability that the target is overawed by its prosaic appearance, and derives the function for how long he'll stand there, based on previous motion-captured alien reactions during the beta-testing phase, which tended to cluster around the "zomg!" variable. Using the probability density function of "wtf" responses, when considered in light of an algorithm which follows the "typical strafing pattern" cumulative distribution function, most testers were zapped when the unit overloaded, as they couldn't take their eyes off of the giant, slow-moving projectile, zapping everything in its path with electric blue flames, and causing time dilation for nearby users.

It does? Okay. It can do that.

Kromeh

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Re: Gauss Streamer (WIP)
« Reply #7 on: September 10, 2009, 01:55:14 am »
Hmm... I need that translated into geek, it's too englishy.

Repatition

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Re: Gauss Streamer (WIP)
« Reply #8 on: September 10, 2009, 04:28:44 am »
looks like 1.1 rifle.......to much

Minimum

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Re: Gauss Streamer (WIP)
« Reply #9 on: September 10, 2009, 04:34:43 am »
Its meant to look like a rifle. I'm trying to make more weapons that fit in with the rifle and shotgun.

Repatition

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Re: Gauss Streamer (WIP)
« Reply #10 on: September 10, 2009, 05:10:49 am »
rifle shotgun? thats wat it is!

Avirex

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Re: Gauss Streamer (WIP)
« Reply #11 on: September 12, 2009, 01:39:18 am »
Keep up the good work bro  8) Keep us posted when this will be out,seems intresting  ;D
« Last Edit: September 12, 2009, 01:42:34 am by Avirex »