Author Topic: [SOLVED] Testing map  (Read 4971 times)

Kiwi

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[SOLVED] Testing map
« on: September 10, 2009, 02:19:22 am »
I have created my .bsp and put it in the .pk3, correctly, with the maps and textures folders and all.  But I can't see it in the !listmaps once I've started a map, and /map nameofmap just comes up with maps/nameofmap.bsp wasn't found...  I also have sv_pure 0.  Any Ideas why I can't see my .pk3 or .bsp?
Thanks,
Kiwi
« Last Edit: September 12, 2009, 02:29:19 am by Kiwi »

Winnie the Pooh

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Re: Testing map
« Reply #1 on: September 10, 2009, 10:32:07 pm »
Make sure you have a .Arena file.

(Somebody please post some linkage; I r 2 lay-Z)
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I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

Knowitall66

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Re: Testing map
« Reply #2 on: September 11, 2009, 12:13:20 am »
Winnie, .arena files only make it show up in the create server map list.
Kiwi, there are no spaces in the file name?
Also so this is how it is (just to confirm); base>nameofmap.pk3 -> [maps>nameofmap.bsp  textures>nameofmap>textures(.jpg/.tga)]
btw if it's in a pk3 you don't need 'sv_pure' set to 0

Winnie the Pooh

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Re: Testing map
« Reply #3 on: September 11, 2009, 12:19:57 am »
@Know: Afaik, you will bork quite a few things by not including an arena file.
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I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

mooseberry

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Re: Testing map
« Reply #4 on: September 11, 2009, 02:32:59 am »
@Know: Afaik, you will bork quite a few things by not including an arena file.

No, theres nothing wrong with that, there will just be no loading info.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Winnie the Pooh

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Re: Testing map
« Reply #5 on: September 11, 2009, 08:21:01 pm »
Oh, okay.

Kiwi.. you kind of abandoned your own topic, man.
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I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

Kiwi

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Re: Testing map
« Reply #6 on: September 11, 2009, 10:33:23 pm »
No, I've been wrapped up in school.  Perhaps 1 too many Honors classes :D

But I've tested it with or without the .pk3 and sv_pure is 0 for both tests.  I have placed everything in the .pk3 right.  As for the .arena file, I'm not slightly worried about getting anything but my little box to load as of now.  I have some problems with textures in netradient though, so do I need to include egg and spawn textures as well?

Edit: Ok, I hosted my .pk3 here.  If you see anything wrong, please tell me.  Also, if you have time.  Could you test it out to see if you can get it to work to determine if its a ".pk3" problem or a "where I put the .pk3" problem.

Thanks,
Kiwi
« Last Edit: September 11, 2009, 10:37:32 pm by Kiwi »

Knowitall66

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Re: Testing map
« Reply #7 on: September 12, 2009, 02:07:05 am »
Problem is simple you've dont the pk3 wrong, you must have misunderstood what I said. Take the maps, textures, scripts out of the test folder (They go straight in pk3, look at other pk3s and you'll see).


Oh and you need a 'info_player_intermission' in the map (Otherwise you get error).
« Last Edit: September 12, 2009, 02:12:27 am by Knowitall66 »

Kiwi

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Re: Testing map
« Reply #8 on: September 12, 2009, 02:24:02 am »
Problem is simple you've dont the pk3 wrong, you must have misunderstood what I said. Take the maps, textures, scripts out of the test folder (They go straight in pk3, look at other pk3s and you'll see).
I still don't understand what you mean.  Shouldn't my folder look like:
Code: [Select]
test.pk3
--->maps
--->--->test.bsp
--->textures
--->--->test
--->--->--->texture1
--->--->--->texture2
--->--->--->texture3
--->--->--->texture4
--->--->--->texture5
--->scrips
--->--->test.arena
--->--->test.shader
I think this is what I have, correct me if I'm wrong.  Could you also change these folders the way you were talking about them sent/host them for me?  That would greatly help.

Also, I matched the layout of my .pk3 with the tremor layout I believe.

Thanks,
Kiwi


===edit===
Nevermind, I figured out what I did wrong:
I didn't have what I thought my layout was, instead I had:
Code: [Select]
test.pk3
--->test
--->--->maps
--->--->--->test.bsp
--->--->textures
--->--->--->test
--->--->--->--->texture1
--->--->--->--->texture2
--->--->--->--->texture3
--->--->--->--->texture4
--->--->--->--->texture5
--->--->scrips
--->--->--->test.arena
--->--->--->test.shader
I just had to take out the "--->test" folder on the 2nd line.

Thank you very much! ;D
« Last Edit: September 12, 2009, 02:28:59 am by Kiwi »

Knowitall66

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Re: [SOLVED] Testing map
« Reply #9 on: September 12, 2009, 02:44:03 am »