Author Topic: Crappy FPS...  (Read 19248 times)

Odin

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Crappy FPS...
« on: July 12, 2006, 08:30:53 pm »
I have a Geforce 7800GT, PCI Express. I get FPS of about 60 and drops are common. I have Tremulous running at 640x480, and all other settings at high. I have the AA and AF settings off, and I only get 30-60 FPS, while I used to get 90 FPS all the time. Is my video card shot?

Howitzer

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« Reply #1 on: July 12, 2006, 08:45:03 pm »
Wtf, not possible.
I have a 6600GT, everything max and i have +- 70fps stable.

Neo

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« Reply #2 on: July 12, 2006, 08:48:28 pm »
i'd recommend verifying what it says in your graphics control panel bit, as windows has a rare occasion where it likes to switch graphics cards to run as PCI graphics cards which hamper any kind of performance.

My rig has a 2400+(OC from 2200+) with a 6600GT, which had a stable 99/100 fps on max before my HDD died.

Another thought might be to check screen syncing is set to either 'app only' or 'off' in options and then use /com_maxfps 100 in the console on Trem.

As I believe the common screen synch for OpenGL is 60fps.

Yawn

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« Reply #3 on: July 12, 2006, 11:19:57 pm »
Check for settings like Vsync, and forced AA/AF.
Also check to make sure you are running a proper driver, and the latest one at that.
On that card, you should have NO trouble running trem.
Also keep in mind however, that trem is based on the q3 engine, which doesn't work solely off of your GPU. It is actually more CPU dependant.
So, if you have a crappy CPU but a blazing video card, you might still have some issues.

-Y
url=http://neo-kobe.atachi.ath.cx/devlog/][/url]

Phenax

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« Reply #4 on: July 13, 2006, 12:26:49 am »
Leave VSync on, there's no point on taking it off.

Anyways, are you on a win32 platform using the binaries off of the website?

Thorn

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« Reply #5 on: July 13, 2006, 01:03:02 am »
ur all pretty crap , my old comp a
sempron 3000
nvidia 5200

THAT GETS 90 FPS CONSTANT!!!

my new comp gets about 400fps constant , but thats fucking unplayable

PIE

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Crappy FPS...
« Reply #6 on: July 13, 2006, 06:12:20 am »
You know.. graphics cards aren't the only hardware that can screw your FPS up.. if you don't have enough memory, or if you have a sucky proccessor you can be equally screwed... Throwing a good graphics card in a POS computer will not make it a gaming machine..

Odin

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« Reply #7 on: July 13, 2006, 08:24:49 am »
Ok, I'll post my entire system specs then.

AMD Athlon 64 3200+
1GB Kingston RAM
NVIDIA Geforce 7800GT
Samsung SyncMaster 19" LCD
120Gb Maxtor
40GB Maxtor

On Ubuntu Linux 6.06.

While on WIndows(Dual Boot), I run Oblivion just fine(just tested today), so it seems it's something wrong with Trem, or the way it's configured. To be more specific, Trem seems to slow down whenever particles are used(Lucy, MEEP portal).

stahlsau

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« Reply #8 on: July 13, 2006, 01:18:28 pm »
have you tried to max everything out? I mean, set it to 1280x1024 with every setting to max, and see what happens. I've got a low-budget 6200 and i get more fps when i max all ingame-settings out. About 100~ at 1280x1024 on most maps (not uncreation though).

rasz_pl

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« Reply #9 on: July 13, 2006, 04:00:10 pm »
its CPU meets Q3 + particles combo
the worst slowdowns are in human base on uncreation when something BLOWS UP, BELOW 1 fps.

gareth

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« Reply #10 on: July 13, 2006, 05:09:48 pm »
If it used to work then perhaps you broke something? Try changing your drivers.

PIE

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« Reply #11 on: July 13, 2006, 05:47:05 pm »
..wow... well its not a hardware problem.... this is strange... i'd suggest making sure you have the most current drivers.. once again it could just be the way tremulous does something your card might not be good at and might need the most updated drivers for.... but the 7800 is a pretty solid card anyway IMHO...
Does this happen with particles in any other game?

It looks like your running it in ubuntu... so i'd also try running it in windows.. maybe it is just the linux version.. i know sometimes linux drivers can be shady...

Odin

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« Reply #12 on: July 14, 2006, 04:22:17 am »
It's the same thing in Windows. I believe this is a problem with the particle system. Anyone else running an Athlon 64 with Trem?

Yawn

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« Reply #13 on: July 14, 2006, 05:18:42 am »
Quote from: "Odin"
It's the same thing in Windows. I believe this is a problem with the particle system. Anyone else running an Athlon 64 with Trem?


Yes, and I'm sure there are actually quite alot of people that run on 64bit chips.

Mine's a 64bit chip, tho it's a dual-core chip.

-Y
url=http://neo-kobe.atachi.ath.cx/devlog/][/url]

Stasis

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« Reply #14 on: July 14, 2006, 09:06:22 pm »
i google'd a few manuals on how to maximize Frames Per Second for quake 3, as well as increase my network performance.

I highly suggest those with problems do the same.
top -


Odin

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« Reply #15 on: July 15, 2006, 04:33:40 am »
You wanna like, link them instead of telling me to go refind what you found?

stahlsau

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« Reply #16 on: July 15, 2006, 09:41:40 am »
hi,
here's something you could append to your config for max fps:
Code: [Select]
seta cg_forceModel "0"

seta cg_teamChatTime "3600"

seta cg_railTrailTime "100"

seta cg_lagometer "0"

seta cg_simpleItems "1"

seta cg_drawRewards "0"

seta cg_drawAttacker "0"

seta cg_drawAmmoWarning "1"

seta cg_drawIcons "0"

seta cg_draw3dIcons "0"

seta cg_drawSnapshot "0"

seta cg_drawTimer "0"

seta cg_drawStatus "1"

seta cg_draw2D "1"

seta cg_gibs "0"

seta cg_drawGun "0"

seta cg_marks "0"

seta cg_drawCrosshairNames "0"

seta cg_brassTime "0"

seta s_khz "11"

seta s_musicvolume "0"

seta s_loadas8bit "1"

seta cg_shadows "0"

seta r_swapInterval "0"

seta r_textureMode "GL_NEAREST_MIPMAP_NEAREST"

seta r_finish "0"

seta r_dynamiclight "0"

seta r_drawSun "0"

seta r_fastsky "1"

seta r_flares "0"

seta r_lodbias "2"

seta r_lodCurveError "200"

seta r_ignoreFastPath "1"

seta r_subdivisions "130"

seta r_vertexLight "1"

seta r_fullscreen "1"

seta r_ignorehwgamma "0"

seta r_overBrightBits "1"

seta r_mapOverBrightBits "3"

seta r_colorbits "32"

seta r_texturebits "16"

seta r_detailtextures "0"

seta r_roundImagesDown "2"

seta r_ext_texture_env_add "1"

seta r_ext_compiled_vertex_array "1"

seta r_ext_multitexture "1"

seta r_ext_gamma_control "1"

seta r_ext_compress_textures "1"

seta r_allowExtensions "1"

seta r_glDriver "opengl32"

seta r_picmip "1"

seta cg_viewsize "100"

seta cg_predictItems "0"

seta cl_freelook "1"

seta cl_mouseAccel "0"

seta com_blood "0"

seta com_maxfps "0"

seta bot_nochat "1"


Did a good job for me, at least. Anyways, i re-enabled antialiasing and stuff afterwards...this looked too crappy ffs.

rasz_pl

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Crappy FPS...
« Reply #17 on: July 15, 2006, 10:12:09 am »
ok, for the THIRD TIME
Q3 is NOT graphics bound, its CPU(+memory bandwidth) bound

http://tremulous.net/phpBB2/viewtopic.php?p=9826#9826



like you can see POO graphics and still poor fps

stahlsau

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« Reply #18 on: July 15, 2006, 10:27:38 am »
well, and for the fourth time, graphics are of course playing a role in this game. It's simply not true that the fps don't depend on the graphics card. With the appropriate adjustments i can get every fps between 30 and 150 - without over- or underclocking the cpu. Sure the q3 engine is dependant of the cpu, maybe more than other engines, but of course not entirely...not even close to that.

gareth

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Crappy FPS...
« Reply #19 on: July 15, 2006, 11:41:20 am »
It isnt clear if you tried trem on windows...?

Odin

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Crappy FPS...
« Reply #20 on: July 15, 2006, 03:34:54 pm »
Quote from: "Odin"
It's the same thing in Windows. I believe this is a problem with the particle system. Anyone else running an Athlon 64 with Trem?

gareth

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« Reply #21 on: July 15, 2006, 05:23:29 pm »
Quote from: "Odin"
Quote from: "Odin"
It's the same thing in Windows. I believe this is a problem with the particle system. Anyone else running an Athlon 64 with Trem?


Ok, sorry. How about trying older drivers? sometimes works.

Odin

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« Reply #22 on: July 16, 2006, 03:40:19 am »
Is anyone else here using nvidia drivers version 8762 on Linux?

stahlsau

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« Reply #23 on: July 16, 2006, 09:13:31 am »
I'm using 8762-r1, but the -r1 is probably a gento-specific patch. Btw, i've noticed about 50% more fps when running under windows with the same config. I wonder why...

next_ghost

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« Reply #24 on: July 16, 2006, 09:49:59 am »
send here benchmark results from `glxgears` and your /etc/X11/xorg.conf
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
1.2.0 release's been delayed for 5:48:00 already because of stupid questions.

rasz_pl

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« Reply #25 on: July 16, 2006, 12:12:50 pm »
>send here benchmark results from `glxgears`

http://wiki.cchtml.com/index.php/Glxgears_is_not_a_Benchmark

vcxzet

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Crappy FPS...
« Reply #26 on: July 16, 2006, 12:17:04 pm »
gf4 mx440 800x600 noAA and all ingame effects on/max I get 80-90FPS
So i believe if you are using a better vid card and getting something below 50 fps(without AA) you have real problems :D

Mikiupdown2

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Crappy FPS...
« Reply #27 on: July 16, 2006, 01:33:59 pm »
Quote from: "vcxzet"
gf4 mx440 800x600 noAA and all ingame effects on/max I get 80-90FPS


Practically the same here.

GeForce 4 MX 440
No AA
All settings on max
1024 x 768 screen res
ADSL connection, 512kb down, 256kb up, (pings between 80ms - 230ms on average)
Pentium4 1.7ghz
256mb RAM

90 FPS constant. Rarely drops below 80.

Gameplay is smooth & lag-free about 98% of the time.

Odin

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Crappy FPS...
« Reply #28 on: July 16, 2006, 03:32:44 pm »
glxgears test:
Code: [Select]
60289 frames in 5.0 seconds = 12057.646 FPS(I was moving the terminal window)
71813 frames in 5.0 seconds = 14362.414 FPS
70814 frames in 5.0 seconds = 14162.697 FPS


Though glxgears is not a legitimate benchmark.

Is there any kind of benchmarking software for Linux, kind of like 3DMark for Windows?

rasz_pl

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Crappy FPS...
« Reply #29 on: July 16, 2006, 04:39:52 pm »
Quote from: "Mikiupdown2"


Pentium4 1.7ghz
256mb RAM

90 FPS constant. Rarely drops below 80.


Rambus? yep :)