News:

Come Chat with us live! Learn how HERE!

Main Menu

wireframes of buildables don't show up

Started by N.U.K.E., September 25, 2009, 05:07:34 PM

N.U.K.E.

I just isntalled gtkradiant 1.5.0, and according to all manuals out there I started ny putting in a reactor. Nice and all, if only I could see the wire frame in the grid! All I see is the grid of course, and a little axis symbol. I can see the reactor in 3d view though. Can anyone help, this is really confusing! D:

edit: screenie

fleash eater

view--->show/hide----show models(or something along those lines
for Chaos info, contributing, and Community events go to chaos.Nomnomclan.org

N.U.K.E.

#2
Thanks! I'll try that as soon as I get on my pc :D

edit: It didn't work, hide/show only offered to hide selected, or to show hidden
Show didn't contain a models option.
In the filter category there was a models option, but that didn't work.

UniqPhoeniX

I don't have the wireframes/bboxes/whatever either (Net Radiant) :( Tho it is not necessary, it would help.
The screenies in Starting Tremulous Mapping are of older version of radiant, 1.4 I'd guess, and the bboxes don't seem to be accurate...

N.U.K.E.

They are there in youtube tuts though, and I believe he uses 1.5

fleash eater

Quote from: N.U.K.E. on September 26, 2009, 12:11:46 PM
They are there in youtube tuts though, and I believe he uses 1.5


well if your using netradiant then they wont show up, only in GTK 1.4 1.5 they do thats your problem
for Chaos info, contributing, and Community events go to chaos.Nomnomclan.org

N.U.K.E.

Why do you think I'm using netradiant? I'm using gtkradiant 1.5 so wha-?
I guess you ment to quote uniq there. :3
Does anyone have a link to 1.4 so I can try if that works? And is that version ready for trem or do I have to make a .game file and all that stuff =/

A Spork

Weird, I'm running 1.5, and its fine for me...
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

mooseberry

Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

fleash eater

for Chaos info, contributing, and Community events go to chaos.Nomnomclan.org

CreatureofHell

Quote from: fleash eater on September 29, 2009, 01:43:24 AM
Quote from: N.U.K.E. on September 26, 2009, 12:11:46 PM
They are there in youtube tuts though, and I believe he uses 1.5


well if your using netradiant then they wont show up, only in GTK 1.4 1.5 they do thats your problem

Well I use netradiant and they show up fine
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

your face

Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

CreatureofHell

{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

N.U.K.E.

So nobody knows of a way to fix this? Damn, then I can't work it out. I need something to compare with to make it on a proper scale. :(

UniqPhoeniX

32 game units = 1 meter, 1 unit = 3.125 cm, corridors in Nexus6 are up to 8m (256 gu) wide (you can use /viewpos in-game to measure). Player sizes are at end of this guide.
You can get buildable sizes from entities.def file (open with text editor, team_human_mgturret (0 .2 1) (-25 -25 -20) (25 25 20) -> 50x50x40 gu).
Also players need a 1-2 gu extra to fit thru places.