Author Topic: [Map] Ambush Multi Player Alpha 1  (Read 4736 times)

Rhez

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[Map] Ambush Multi Player Alpha 1
« on: September 29, 2009, 03:52:09 pm »
A little minigame entertainment map:


PK3: http://www.speedyshare.com/171988329.html

Note:Aliens start at the top and humans start at the bottom; humans have no way of going up until they reach stage 2, lessening the bias of the map for humans. It is recommended that the structures that are set up at the start for both of the teams should not be deconstructed, as some of them are unbuildable at stage 1.

Enjoy ._.

commander scrooge

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Re: [Map] Ambush Multi Player Alpha 1
« Reply #1 on: September 29, 2009, 04:27:49 pm »
I love the simplicity of your maps rhez  ;D complex maps like arachnid 2 drive me crazy, again good job.
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commander scrooge

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Re: [Map] Ambush Multi Player Alpha 1
« Reply #2 on: September 30, 2009, 01:51:52 am »
rhez i played the map for 2hrs to day and noticed that bigger aliens have a hard time getting through the small crack, could you make it bigger?

I made a path for it and over all a nice map, i love the short roof prevents jetpackers from beating up on bots, the close quarters is excellent for training
Pathbot every thing you need here

mooseberry

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Re: [Map] Ambush Multi Player Alpha 1
« Reply #3 on: September 30, 2009, 02:28:12 am »
Scrooge: First of all, there is an edit button for a reason. Secondly, woohoo simplicity!!! Yea I hate Arachnid 2 also, I hate not being able to shoot the aliens base from inside mine!!!  >:(
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

commander scrooge

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Re: [Map] Ambush Multi Player Alpha 1
« Reply #4 on: September 30, 2009, 04:37:46 am »
well if rhez has email alert he may not check this again if i edit since it dosnt show unread when editing

im almost done with the path, i spent little time on the path when i played im going to fix it up so the paths aliens take are enough to keep humans guessing where they are coming from next
Pathbot every thing you need here