Author Topic: Commander ideas  (Read 2566 times)

Teiman

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Commander ideas
« on: July 13, 2006, 12:17:59 pm »
This thread is to freely share ideas about how to implement a Commander with a mod for Tremulous.

Heres my own about the subject:

1, definition:  The commander enhance the S part of RTS on this genre RTSFPS.  The commander give advices, orders and help to his cowrades, so the game is more teamwork oriented and less senseless arcade.


2, election: This point can be solved with votations, has is a system already integrated in the Tremulous gameplay, and seems easy to use for that purpose

2.1:  People can self tag "elegible" on/off to opt-out opt-in has commander. This is to avoid people that dont want to command beind labeles as that. You vote for people with the flag "elegible" to on.

3: advices.  The commander can spec all teammates, so can fastswitch from one teammate to another. Players can place cameras that the commander can use. I hope this will push teamwork for good players.

3.1: advices: Commander can give medals and update rank (sarge, soldier, etc.)

4: command: The commander can able/disable deconing with commander confirmation. So the commander will control decon griefers.

5: help:  battlesuits will include a hidden gun that the commander can use. So the commander can not only spec a battlesuit, but help then kill dretch with this aux weapon. If is dificult to implement that, will be like the tesla attack.. omnidirectional damage with lighting fx.
5.1: help: the commander can launch a gass cloud from dretchs.

5: stage powers:
 Alien Commander power stage1: give a free evo  to some guy. (1 min reload)
 Alien Commander power stage2: +give booster to some guy. (1 min reload)
 Alien Commander power stage3: ??

 Human Commander power stage1: give armor to some guy (1 min reload)
 Human Commander power stage2: +reload guy ammo (1 min reload)
 Human Commander power stage3: ??

6:view: The latest commander chat stay on screen forever, and show in other color/location.

6.1:view  The players on the commander view will show with numberid and name.  This numid can be bindable, so the commander can fastswitch to players that know the num ( 1,2,3,4,5,6,7,8,9,a,b,c,d,e,f... ). If theres 2 players on screen will be id1 and id2.

Neo

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Commander ideas
« Reply #1 on: July 13, 2006, 01:24:59 pm »
imho commanders should have a strategy view but then only to coordinate their team.

The only real problem with your idea are the parts which directly affect ingame elements. Main parts here are the bsuit gun and the free upgrades. The reasons for this are that firstly bsuits become even more difficult to kill and secondly free upgrades aren't balanced.

ie.
1 evo point is less effective overall than a free suit of armour
for S2, a bosster won't counter a free pulse rifle/chaingun reload.

vcxzet

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Commander ideas
« Reply #2 on: July 13, 2006, 02:47:08 pm »
so alien commender would be Overmind
and human commander would be erm... reactor?

zeta

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Commander ideas
« Reply #3 on: July 13, 2006, 04:35:08 pm »
well maybe u could add a new building for humans called the "command station"

and have it so thats the commander


and for aleins it would be the overmind
img]http://img50.imageshack.us/img50/6568/mysig0va.jpg[/img]

IIthaI

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Commander ideas
« Reply #4 on: July 13, 2006, 06:01:48 pm »
This post has NS stamped all over it.
No commander, no problem.
img]http://juha.puusilma.net/finnish_air_force.png[/img]
Heil the blue swastika of FAF