Looks great for a first map.
I noticed that the crate edges have a fit crate texture on them, maybe texture them with a better trim/base. I'm not a big fan of the door textures, try messing with the textures on them more, maybe clip the edges and stuff. The hallways seem a bit bland, though I'm glad you have trims, but needs more floor and ceiling trim, also clipping the walls like / \ can look nice, and adds a great touch of sci-fi. Try cutting back on your use of cyb0rpipes; add more brush details on the ceiling to break it up. The floor also could use more details etc. Nice use of pipes, though you still need to curve them (never enuf pipespam <3taiyo), try taking a look at some
tutorials to understand how to use the vertex tool.
Anyways, good work, and look forward to the release.
