Author Topic: TREMULOUS FAQ: Check here before asking questions!  (Read 119843 times)

dolby

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TREMULOUS FAQ: Check here before asking questions!
« on: July 13, 2006, 06:10:10 pm »
Here is a FAQ detailing General,  Server, Technical and Gameplay related questions.  Please feel free to post additional content that I, or another dev, will include as needed.

LAST UPDATE:  7/21/06


Tremulous Resources & Links

Websites
Tremulous Infobase - Maps, links, downloads and everything else
Italian Tremulous Alliance - Fansite in Italian
Planet Tremulous - Coming Soon
Tremulous.de - Coming Soon
Soubok's Maps - A Tremulous map designer's website
Tremulous Masterserver List - Lists all servers running Tremulous
Blasted - Tremulous Webcomic

Guides
LavaCroft's Builder Binds
Orc's Guide to Kicking Other Players
Tremulous Manual
Norfenstein's Introductory Guide
Norfenstein's Common Base Locations & Names

Bug Reporting
https://bugzilla.icculus.org/enter_bug.cgi?product=Tremulous
Note:  Please LOGIN to Bugzilla before submitting a bug, and make sure it hasn't already been reported.

Mapping
Jex & Catalyc's Tremulous Mapping Guide
GTK Radiant Download
Setting up GTK Radiant for Tremulous



General Issues

Q: What is Tremulous?
A: Tremulous is a free open source, multiplayer only stand alone game based on the Quake 3 engine.  Quake 3 is not required to play.

In Tremulous two teams -- aliens and humans -- compete for victory by destroying each others bases.  Bases are built and maintained by each side.  Once a team's base is destroyed, the game ends.

Tremulous also features mutli-tiered advancements for each side referred to as 'stages'.  Once a new stage is reached, new weapons, abilities, and structures are available to each side.  Stages are reached by a defined number of kills the team must reach.  This number can vary server to server due to customizable server settings.

Tremulous is a deep game and may seem overwhelming to new players at first.  Give yourself a few games to get adjusted to the feel and gameplay elements, and try reading the manual.  If you have additional questions please feel free to ask them in the forum.  While asking while playing in the game may provide quick answers, if you are asking multiple questions the forum is the best place to ask.


Q: What operating systems is Tremulous available for?
A: Tremulous is available natively for Windows and Linux.  There is also an unofficial Mac version you may try.


Q: What does Open Source mean?
A: Tremulous is based upon the GPL source release of the Quake 3 game engine. As a result the Tremulous code is also licensed under the GPL. This means that not only is Tremulous free in terms of monetary value, it is also free in the sense that you are free to use and examine it.


Q: How do I color my name?
A: Colors in your name can be added by using the ^ symbol followed by a number and the letter you wish to color.  The color chart by number is:

0-Black
1-Red
2-Green
3-Yellow
4-Blue
5-Cyan
6-Pink
7-White
8-Black
9-Red

To change the color of the characters in your name:

    - Open up the Tremulous console by pressing the tilde (~) key
    - Now type your name in the according format:  ^(color number)(letter of name)

For example, if we wished our name to be in pure black, we would type:

/name ^0DOLBY

The name Dolby would then be colored in black.  Likewise, we could create a name with multiple colors using the following command:

/name ^1D^2O^3L^4B^5Y


Q: I still have questions not answered in this FAQ!
A: Please create a new thread in the appropriate forum with your question.  If you think your question should be included in this FAQ please reply to this thread and it will be considered for inclusion.



Server Issues

Q: How do I start a Tremulous Server?
A: You can begin a Tremulous server by doing one of the following steps:

For a dedicated server:
    - Go to Start -> Run -> type in 'cmd' (without quotes)
    - Change directory to the Tremulous installation folder (i.e. cd C:/Program Files/Tremulous)
    - Type trem.exe +set dedicated 2 +set fs_game base2 +exec server.cfg

For a non-dedicated server:
    - Once Tremulous has launched, pull down the console with the tilde (~)
    - Type '/map niveus' or whatever map you wish to play
    - Give your friends your ip so they can connect


Q: My server doesn't show up on the Tremulous Master Server List!
A: Quake 3 uses a function called the 'heartbeat' to broadcast the server as a public server.  Otherwise, if the heartbeat is not enabled, the server is up and functioning but is not listed in the Tremulous Master Server list.

To correct this:
When launching the server, ensure you are setting the +set dedicated variable to 2.  Setting your server to 1 will not send the heartbeat.


Q: People complain about lag on my server!
A: Most consumer broadband connections cannot handle bandwidth intensive applications such as game servers.  You can always rent a server from a shared or dedicated server provider as an alternative.  Two providers I've had first hand experience with are Gameservers.com and
Krypt.com.  Both come highly recommended.  It's important to note when choosing a shared or dedicated server provider to choose one that hosts servers in a geographical location that is near you.  For example, if you live in Germany try to find a server in that vicinity, as the geographical location can affect ping.


Q: What is TJW's mod?  Why is it useful?
A: TJW's mod is a version of Tremulous that is available as a server and (optional) client.  It's important to note that you can run the server without needing your clients to run the TJW client.  The standard 1.1 Tremulous client works just fine on servers running the TJW Server.  The TJW client simply provides additional capabilities when paired with the server.

The main benefit of TJW's mod is that it applies many fixes and additional server administration functionality over the 1.1 build of Tremulous.  While Tremulous releases can take months to prepare, TJW can update his mod as soon as new changes are ready.

Here's a few enhancements the TJW mod provides:

- Robust server side administration
- Mute capabilities for abusive players
- Vote based temporary ban system
- Permanent banning
- Unlimited banning (overcoming Quake 3's limited ban storage ability)
- user/Administrator rights (i.e. cannot be kicked, cancel vote, protected names)
- Administrator level based priveleges (i.e. Admin 1 can kick, Admin 2 can ban, etc.)
- Allows administrator access without need for the rcon password
- Varoius bug fixes to the 1.1 release of Tremulous

You can find TJW's Server mod here.  You can also find the TJW Client here.  It's important to note that while the TJW Client is not needed for the TJW Server enhancements to be available, they are both better used when paired together.

For a list of the TJW Server features click here.


Q: What is the admin.dat file in TJW's Server mod?
A: The admin.dat file holds all the player based configuration information for the server including:  Level registration, banned users, user/administrator rights and flags, etc.  This file can be directly edited by opening it up in Wordpad or a similar text editor.


Q: I'm using TJW's Server mod and need to make a change to the admin.dat file.  How do I load it?
A: Directly editing the admin.dat file does not cause an instant change to the server.  You need to use the command !readconfig which will load your new changes onto the server without restarting the server itself.
Note:  This only reads the admin.dat file, not the config.cfg.


Q: I'm using TJW's Server mod and my Administrators are getting kicked by player votes!
A: First, open the admin.dat file and make sure you have set the flag 1 for any Administrator levels you do not want to be able to be kicked (this is not enabled by default for any Administrator level except for 5).


Q: How do I ban users from my server?
A: To ban a player when running the standard Tremulous 1.1 server:
You will first need to find the client's ip that you wish to ban.  To do this, pull down the

Tremulous console with the tilde (~) then type the following:

/rcon (your password) serverstatus

This will provide a list of currently connected user names, their client number, and their ip.

Clients can be banned by using the standard Quake 3 console method of addIP.  For example:

/rcon (your password) addIP 23.455.42.22

Would add 23.455.42.22 to your banned IP list.  You can also do a subnet ban by just adding 23.455.42.  Please note this method has a few limitations:

    - It does not prevent a dynamic IP user from changing their IP then reconnecting (unless doing a subnet ban)
    - The addIP function only allows a certain number of IPs to be added, it then fails to accept new ones

To ban a player when running TJW's Server:
Type !listplayers either in the console or in the say prompt (t by default)
Type !ban (username) or !ban (client number) or !ban (ip address)
Note:  You can only ban ips based in the !namelog



Technical Issues

Q: Is there a Mac version of Tremulous?
A: There is an unofficial version of Mac Tremulous available here which is maintained by tjw.  Please note this is not officially supported, therefor you may run into issues while running this version.  However, early reports suggest it works fine.


Q: I can't see the servers!
A: If you are looking at the server browser and cannot find any servers, first make sure your 'Source' setting is set to Internet instead of Local.  Next, click 'Get New List'.  Servers should then populate.


Q: When I connect to a server it boots me with a message 'Couldn't load map X'.
A: Some servers run maps that are not included in the default build of Tremulous.  You can download most maps from http://tremulous.megavoid.de/index.php?module=download

Simply unzip them into your Tremulous base directory once they've finished downloading.  

If you installed via the default path the folder should be in C:\Program Files\Tremulous\base.  Make sure to restart Tremulous for the changes to take effect.


Q: I get the error 'GLW_StartOpenGL() - could not load OpenGL subsystem' when I try to run Tremulous!
A: This error is caused by the game not being able to detect your Open GL drivers for your graphics card.  There are two things you can try to resolve this issue:

    -If you are using your vendors graphic card drivers (i.e. Asus, Abit), try using your manufacturer's graphic card drivers (i.e. ATI, Nvidia)
    -If you are using the manufacturer's graphic card drivers, try using the vendors card drivers.
    -If the above steps fail, try uninstalling your graphic card drivers completely, rebooting, then reinstalling the latest set of drivers, rebooting a second time, and trying to run Tremulous again.

Note:  ATI's Windows Vista Beta 2 drivers DO NOT INCLUDE OPEN GL.  There is currently no known work around until ATI updates their drivers with open gl support.


Q: The game is very choppy.  What gives?
A: One of the most major causes of choppy gameplay is that the default network setting is 33.6 modem. Users can set the proper net setting at options -> system -> net & sound or by setting /rate 25000 (broadband setting).

If the above does not solve your issue, try these other options:

For video
Tremulous has many engine enhancements Quake 3 did not feature.  Maps in Tremulous are also of a more complex variety than original Quake 3 maps, and in addition most online games consist of many, many objects on screen at once.

Some optimization techniques to help performance include:

    -Close ALL programs and run Tremulous by itself (i.e. Photoshop, Outlook, etc.)
    -Close ALL taskbar programs (i.e. ICQ, Quicktime, etc.)
    -Set the graphical settings in Tremulous to a lower setting (i.e. resolution, texture bit depth, etc.)
    -Defragment the harddisk (start -> program -> accessories -> system tools -> disk defragmenter)
    -Update and run your antivirus program to ensure a virus is not hindering your peformance

And, if you still are suffering from poor performance...

Consider upgrading your 3d graphics card.  Tremulous doesn't require the latest whiz-bang graphics card, but if you have a sub-$1000 computer with a built in graphical card most likely it's not optimized for gaming.  Spend $50 and buy a Radeon 9600 or a Geforce 5600 or higher card.  You'll probably find the performance will improve drastically.

For internet
The main issue that will cause problems in Tremulous regarding your internet connection is a firewall.  Firewalls can either slow down internet traffic or block it altogether.  If you have a firewall, try disabling it temporarily to test and see if the game improves.  If you cannot disable the firewall, try plugging your internet connection directly into your computer to bypass the firewall altogether.


Q: I tried changing resolutions and the game crashed.  Now when I try to restart it won't run.
A: The only known solution at this time to work is to uninstall and reinstall Tremulous.



Gameplay Issues

Q: Is there a Tremulous manual?
A: The Tremulous manual is included with the installation in PDF format.  You can find it in C:\Program Files\Tremulous.  An online version is also available at http://www.tremulous.net/manual.  The manual is very comprehensive and should explain everything you need to know about the game.


Q: The game is too dark!
A: While in game you can change the brightness by clicking on options -> system -> gfx software and setting the brightness meter to a higher level.


Q: Why is there no Options button on the main menu?
A: There's one in the next version. To get around this limitation, though, you can (at the main console), bring down the console with ~ or ` and then use the following command:
\menu ingame_options
That is, of course, until the next version. That command will still work then, and it is arguably more useful than the new button, as the new "Options" button has a smaller list of changeable settings.


Q: I can't alt+tab out of the game!
A: To return to the Windows desktop while playing Tremulous, use alt+enter.


Q: What is the console?  How do I use it?
A: Tremulous features the Quake 3 console which allows you to input a number of text commands through a command line prompt to the game (ala DOS).  To use the console, hit the tilde key (~) then type in a command.  Note, all commands must be entered with a preceding forward slash (/).  

Some example commands:

/disconnect - Disconnects you from the current game
/reconnect - Reconnects you from the last game you played
/name Jerry - Sets your in-game name to Jerry
/quit - Quits to the Desktop
/callvote kick John - Call a game vote to kick a player named John
/kill - Kills your character
/status - Display information about the current server

There are many, many console commands for Quake 3 which can be useful.  You can find a comprehensive list here.


Q: What is a 'feeder?'
A: A feeder is a term for a player that constantly dies, giving the other team credits or alien points for little effort.


Q: Where can I meet other Tremulous players?
A: There are a few ways to find other Tremulous players to play with.  The first option is to login to our mIRC chat room.  You can download mIRC here.  After installing mIRC on your computer, follow these steps:

To configure mIRC to connect to our channel:

    - Launch mIRC (start -> programs -> mIRC)
    - Click continue
    - Click the 'servers' option on the far left of the settings box
    - Click 'add'
    - For description put 'Freenode' or a similar descriptive name
    - For IRC Server put irc.freenode.org
    - Leave the rest of the text boxes at their defaults
    - Click Add
    - Click 'Connect to Server'
    - After the connection process is finished you will be prompted to enter a channel, type #tremulous
    - Congratulations, you're ready to chat!

You can also find players by location using the Tremulous Frappr.


Q: Server administrators boot me all the time from games for no reason!
A: There are a few situations that cause this.  One common problem is having the name Unnamed Player.  If you have not changed your name in Tremulous you can do this by either pulling down the console by using the tilde (~) key by default and typing in /name <your name>, or by clicking Options and changing your name there.

You can also be team killing (aka Griefing/TK'ing) accidentally.  Some servers have friendly fired enabled which lets teammates kill each other.  Make sure not to shoot other players to avoid this.

You could also be accidentally destroying structures in your team's base by shooting them or using the construction kit to remove them from play.  This is known as 'deconning' (aka deconstructing) and annoys people greatly.  
Note:  You can always deconstruct whether friendly fire is on or off.


Q: When I try to buy a weapon other than the rifle at the Armoury none are listed.
A: First, you need to sell your rifle in order to buy a new weapon.  The same goes for armor -- if you have light armor equipped (and a helmet) you will not be able to buy a battlesuit until you've sold both the light armor and helmet.


When I try to use the Dragoon's secondary attack it doesn't jump.
In order to use the Dragoon's pounce ability, you must first hold down your secondary attack key for a few seconds then aim upwards.  Aiming horizontal does not deploy the attack -- only upward directions engage the ability.


Q: I killed someone as an alien but I didn't get any points!
A: Points are given to the person who did the most damage.  If you dealt a death blow to a marine but did not cause the most damage, no points are awarded.


Q: Why do I get points for just standing around?
A: Points are awarded to individuals who are not killed within a certain time period.  This is meant to encourage builders to maintain bases instead of having to rush out to kill people in order to earn points/credits.


Q: How do you earn credits for new weapons/equipment as a human?
A: By killing aliens you earn credits.  Credits can be spent at the Armory and are earned depend on the level of the alien that was killed.  Credits are also shared amongst the humans that did damage to the alien when it dies.
Note: more equipment/weapons become available for purchase the more reinforcement your teams receive.


Q: How do you become an alien other than the granger/dretch?
A: You have to kill a human in order to earn points that allow you to upgrade to another alien class.  Alien classes vary in their costs depending on their potency, but at least 1 kill is required to attain the first alien upgrade (Baslisk).
Note: more alien classes also become available for purchase the higher your hive has evolved.


Q: What causes evolution/reinforcements to trigger for the teams?
A: Upgrades (called stages) are triggered by the amount of kills each team has.  Once a certain amount is attained the next stage for that team is then activated.  There are 3 stages in total for each team detailed further below.


Q: How many stages do the teams have?  What does each stage do?
A: There are 3 total stages of enhancements for both teams.  Different classes, equipment, weapons and structures are available during these different stages.  The higher the stage the more potent these items become.

Aliens
Stage 1
Structures:  Overmind, Egg, Acid Tube, Barricade
Aliens:  Granger, Dretch, Basilisk, Marauder, Dragoon

Stage 2
Structures:  Trapper, Booster
Aliens:  Advanced Baslisk, Advanced Marauder, Advanced Granger

Stage 3
Structures:  Hovel, Hive
Aliens:  Advanced Dragoon, Tyrant

Humans
Stage 1
Weapons:  Construction Kit, Blaster, Rifle, Painsaw, Shotgun, Las Gun, Mass Driver, Chaingun
Upgrades:  Light Armor, Battery Pack
Structures:  Reactor, Telenode, Machine Gun Turret, Armoury, Medistation,

Stage 2
Weapons:  Advanced Construction Kit, Pulse Rifle, Grenade
Upgrades:  Helmet, Jet Pack
Structures:  Repeater, Defense Computer

Stage 3
Weapons:  Flamethrower, Lucifer Cannon
Upgrades:  Battlesuit
Structures:  Tesla Generator


Q: How do I recharge energy weapons?
A: You can recharge energy weapons either at the Reactor or Repeaters.


Q: Sometimes I can't place structures when I try to build them.
A: Areas you can build on are indicated by a green coloring of the structure before it is placed.  If the area is not one you can build upon, the structure will indicate this by turning red.  Structures can also only be placed when near a Reactor or Repeater.


Q: It's tedious to do buy/sell/select with the menus in the game.
A: There are many binds that are by default not set by Tremulous that are incredibly useful and circumvent repetitive menu interactions.  'Binds' are keyboard shortcuts that can issue commands through a single keystroke to the game.  To use these, bring up the Tremulous console by pressing the tilde (~) key, then type:

bind <key> <command>

Where <key> equals the key you would like to bind the action to, and <command> equals the command you would like to execute once the key is pressed.

For example:

bind a sell rifle

Would bind the a key to sell your rifle when pressed.

Some of the more useful include (from the Tremulous manual):

Bindings
destroy - As a builder class, destroy the structure in front of the player.
itemact<item> - If held, activate the specified item. For weapons this selects them.
itemdeact<item> - If held, deactivate the specificed item.
itemtoggle<item> - If held, toggle the state of the specified item
sell <item> - If held and within range of an Armoury, sell the specified item.
sell weapons - If within range of an armoury, sell all upgrades.
sell upgrades - If within range of an Armoury, sell all upgrades.
buy <item> - If within range of an Armoury and sufficiently wealthy, buy the specified item.
class <class> - Given sufficient kills, evolve to the specified class.
build <structure> - As a builder class, build the specified structure.

Item, class and structure names:
<item> – blaster, rifle, ckit, ackit, shotgun, lgun, prifle, mdriver, flamer, chaingun, lcannon, psaw, gren, medkit, jetpack
<class> – builder, builderupg, level0, level1, level1upg, level2, level2upg, level3, level3upg, level4
<structure> – eggpod, barricade, booster, acid_tube, hive, trapper, overmind, hovel, telenode, medistat, mgturret, tesla, dcc, arm, reactor, repeater
    olby
    Sound Engineer

    Vector_Matt

    • Posts: 732
    • Turrets: +2/-1
    Re: TREMULOUS FAQ: Check here before asking questions!
    « Reply #1 on: July 17, 2006, 01:54:47 pm »
    Quote from: "dolby"
    For example, if we wished our name to be in pure black, we would type:

    /name ^0D^0O^0L^0B^0Y

    The name Dolby would then be colored in black.
    That would work, but isn't it easier to type ^0DOLBY last I saw it would work this way also.

    mooseberry

    • Community Moderators
    • *
    • Posts: 4005
    • Turrets: +666/-325
    Re: TREMULOUS FAQ: Check here before asking questions!
    « Reply #2 on: April 29, 2007, 10:04:32 pm »
    Quote from: "Vector_Matt"
    Quote from: "dolby"
    For example, if we wished our name to be in pure black, we would type:

    /name ^0D^0O^0L^0B^0Y

    The name Dolby would then be colored in black.
    That would work, but isn't it easier to type ^0DOLBY last I saw it would work this way also.


    Yes, to do an all red Hello, all you need to do is: ^1Hello.
    Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

    मैं हिन्दी का समर्थन

    ~Mooseberry.

    tomek-k

    • Guest
    TREMULOUS FAQ: Check here before asking questions!
    « Reply #3 on: April 30, 2007, 12:48:28 pm »
    I think that for question
    Code: [Select]
    "Q: I get the error 'GLW_StartOpenGL() - could not load OpenGL subsystem' when I try to run Tremulous!"
    there should be an additional answer telling that Microsoft's graphics drivers (the ones that come with Windows) do not support OpenGL at all and one should install the drivers himself.
    This is not pointed out directly in the FAQ. There is only something about Vista, but this problem isn't specific just for Vista+ATI.

    benmachine

    • Posts: 915
    • Turrets: +99/-76
      • ben's machinery
    TREMULOUS FAQ: Check here before asking questions!
    « Reply #4 on: May 26, 2007, 09:08:52 pm »
    The IRC section should probably be updated to reflect the move to freenode.
    benmachine

    next_ghost

    • Posts: 892
    • Turrets: +3/-6
    TREMULOUS FAQ: Check here before asking questions!
    « Reply #5 on: September 01, 2007, 04:13:53 pm »
    Survivor's screenshot guide would be nice in here.
    If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
    1.2.0 release's been delayed for 5:48:00 already because of stupid questions.

    oLz.HisOwnMum

    • Posts: 22
    • Turrets: +0/-1
    TREMULOUS FAQ: Check here before asking questions!
    « Reply #6 on: September 06, 2007, 11:19:23 am »
    Thanks for the weapon bindings but what are the codes for armour bindings.

    If you could post them that would be greatly appreciated.

    Cheers.
    www, other people have got heaps cool pictures and weird counter thing's that tell you what games they've been playing.

    All I've got is this stupid signature with me complaining about this signature!

    oLz.HisOwnMum

    • Posts: 22
    • Turrets: +0/-1
    Re: TREMULOUS FAQ: Check here before asking questions!
    « Reply #7 on: September 06, 2007, 11:23:19 am »
    Quote from: "dolby"

    Stage 2
    Weapons:  Advanced Construction Kit, Pulse Rifle, Grenade
    Upgrades:  Helmet, Jet Pack
    Structures:  Repeater, Defense Computer

    Stage 3
    Weapons:  Flamethrower, Lucifer Cannon
    Upgrades:  Battlesuit
    Structures:  Tesla Generator


      Isn't the Flamethrower available in Stage 2??
      www, other people have got heaps cool pictures and weird counter thing's that tell you what games they've been playing.

      All I've got is this stupid signature with me complaining about this signature!

      Vector_Matt

      • Posts: 732
      • Turrets: +2/-1
      Re: TREMULOUS FAQ: Check here before asking questions!
      « Reply #8 on: September 07, 2007, 12:38:55 am »
      Quote from: "oLz.HisOwnMum"
      Quote from: "dolby"

      Stage 2
      Weapons:  Advanced Construction Kit, Pulse Rifle, Grenade
      Upgrades:  Helmet, Jet Pack
      Structures:  Repeater, Defense Computer

      Stage 3
      Weapons:  Flamethrower, Lucifer Cannon
      Upgrades:  Battlesuit
      Structures:  Tesla Generator


        Isn't the Flamethrower available in Stage 2??
        Yes it is. Nice catch.

        tehOen

        • Guest
        TREMULOUS FAQ: Check here before asking questions!
        « Reply #9 on: September 07, 2007, 01:09:45 am »
        look at the date NOOB!

        Kaleo

        • Posts: 2098
        • Turrets: +176/-220
          • KaleoDesign
        TREMULOUS FAQ: Check here before asking questions!
        « Reply #10 on: September 29, 2007, 04:58:17 am »
        Maybe he really is dead :eek:  :cry:
        Quote from: Stannum
        Thou canst not kill that which doth not live,
        but you can blow it into chunky kibbles!
        I has a cookie, and u can has a cookie, but i no givs u mai cookie...

        Lewi Rocks

        • Posts: 2
        • Turrets: +0/-0
        need help
        « Reply #11 on: September 30, 2007, 08:37:18 pm »
        i have got the tilde key (~) but im on a laptop so # is below it, and it won't open the console, can you help!!
        url=http://profile.xfire.com/snowydude][/url]

        UniqPhoeniX

        • Spam Killer
        • *
        • Posts: 1376
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        TREMULOUS FAQ: Check here before asking questions!
        « Reply #12 on: October 18, 2007, 10:27:17 am »
        Quote
        Tremulous is a deep game and may seem overwhelming to new players at first. Give yourself a few games to get adjusted to the feel and gameplay elements, and try reading the manual.


        What the hell can you find out about from the manual??? Go read it yourself and edit that post with a link to Tremwiki.

        jr2

        • Posts: 277
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          • Barely started
        Re: TREMULOUS FAQ: Check here before asking questions!
        « Reply #13 on: November 15, 2007, 02:39:58 pm »
        Survivor's screenshot guide would be nice in here.
        New forum system = it's url is now http://tremulous.net/forum/index.php?topic=802

        i have got the tilde key (~) but im on a laptop so # is below it, and it won't open the console, can you help!!

        Try holding the Fn key while pressing the ~  ... Fn = switch keys to alternate setting.
        « Last Edit: November 15, 2007, 02:41:49 pm by jr2 »
        Signature can be found here at Hard Light Productions

        DinocoX0401

        • Posts: 107
        • Turrets: +0/-0
        Re: TREMULOUS FAQ: Check here before asking questions!
        « Reply #14 on: December 09, 2007, 03:46:33 pm »
        oh yes,how do you get tesla generator? what code? :tesla: :tesla: :tesla:
        color=green]/"/""\"\
                           \"\""/"/
                           \\:.V.:// [/color]

        HawkUniversity

        jr2

        • Posts: 277
        • Turrets: +13/-74
          • Barely started
        Re: TREMULOUS FAQ: Check here before asking questions!
        « Reply #15 on: December 10, 2007, 07:28:19 pm »
        Huh???  You must have a Defense Computer, and Adv Cons Kit, and Level 3 (S3), then you can build them.  They cost 10 BP each.
        Signature can be found here at Hard Light Productions

        Chuy

        • Posts: 1
        • Turrets: +0/-0
        Re: TREMULOUS FAQ: Check here before asking questions!
        « Reply #16 on: January 07, 2008, 12:34:40 am »
        Hey, I have a question.

        I can run the game, but I can't see the servers list and I have the sourse in Internet, and I click a lot of times the New list button and the Refresh List button.

        What should I do to solve this problem???

        Please answer this!!

        David

        • Spam Killer
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        • Posts: 3543
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        Re: TREMULOUS FAQ: Check here before asking questions!
        « Reply #17 on: January 07, 2008, 04:57:05 am »
        Tell your firewall to let tremulous access the internet.
        Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
        --
        My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
        I'm disappointed that people's past actions have forced me to state what should be obvious.
        I am not a dev.  Nothing I say counts for anything.

        dachunkinator

        • Posts: 19
        • Turrets: +0/-0
        Re: TREMULOUS FAQ: Check here before asking questions!
        « Reply #18 on: January 27, 2008, 10:02:28 am »
        How do you set your stage level? Is it \n_stage (type the level 1-3)?

        And how do you lower your ping? I'm running on a 54mbps modem on windows xp and my ping is still too high for servers like tremx?

        kevlarman

        • Posts: 2737
        • Turrets: +291/-295
        Re: TREMULOUS FAQ: Check here before asking questions!
        « Reply #19 on: January 27, 2008, 08:09:37 pm »
        How do you set your stage level? Is it \n_stage (type the level 1-3)?

        And how do you lower your ping? I'm running on a 54mbps modem on windows xp and my ping is still too high for servers like tremx?
        play on a server closer to you
        Quote from: Asvarox link=topic=8622.msg169333#msg169333
        Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
        the dretch bites.
        -----
        |..d| #
        |.@.-##
        -----

        mooseberry

        • Community Moderators
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        • Turrets: +666/-325
        Re: TREMULOUS FAQ: Check here before asking questions!
        « Reply #20 on: February 04, 2008, 05:00:57 am »
        How do you set your stage level? Is it \n_stage (type the level 1-3)?

        read the origanal post  ::) :



        Quote from: dolby
        Upgrades (called stages) are triggered by the amount of kills each team has.  Once a certain amount is attained the next stage for that team is then activated.  There are 3 stages in total for each team detailed further below.
        Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

        मैं हिन्दी का समर्थन

        ~Mooseberry.

        Serkazn

        • Posts: 3
        • Turrets: +0/-2
        Re: TREMULOUS FAQ: Check here before asking questions!
        « Reply #21 on: March 16, 2008, 01:12:35 am »
         ??? help please;

        GLW_StartOpenGL() - could not load OpenGL subsystem

        I can't run the game! It opens up a console and says that!

        HALP!
        If i had a grave, I would be rolling in it. Laughing.

        TinMan

        • Posts: 1019
        • Turrets: +49/-70
          • http://neonpulse.net
        Re: TREMULOUS FAQ: Check here before asking questions!
        « Reply #22 on: March 16, 2008, 07:18:10 am »
        ??? help please;

        GLW_StartOpenGL() - could not load OpenGL subsystem

        I can't run the game! It opens up a console and says that!

        HALP!

        Q: I get the error 'GLW_StartOpenGL() - could not load OpenGL subsystem' when I try to run Tremulous!
        A: This error is caused by the game not being able to detect your Open GL drivers for your graphics card.  There are two things you can try to resolve this issue:

          -If you are using your vendors graphic card drivers (i.e. Asus, Abit), try using your manufacturer's graphic card drivers (i.e. ATI, Nvidia)
          -If you are using the manufacturer's graphic card drivers, try using the vendors card drivers.
          -If the above steps fail, try uninstalling your graphic card drivers completely, rebooting, then reinstalling the latest set of drivers, rebooting a second time, and trying to run Tremulous again.
        Note:  ATI's Windows Vista Beta 2 drivers DO NOT INCLUDE OPEN GL.  There is currently no known work around until ATI updates their drivers with open gl support.
        Code: [Select]
        Linux: ~/.tremulous/base/
        Mac: ~/Library/Application\ Support/Tremulous/base/
        Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\
        NeonPulse
        http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

        CrAzY

        • Posts: 30
        • Turrets: +1/-6
        Re: TREMULOUS FAQ: Check here before asking questions!
        « Reply #23 on: March 16, 2008, 09:57:05 pm »
        I still dont understand how to update the drivers :(

        Rocinante

        • Posts: 642
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          • My Homepage
        Re: TREMULOUS FAQ: Check here before asking questions!
        « Reply #24 on: March 17, 2008, 12:02:18 am »
        Unfortunately, that's a question for your OS and/or video card manufacturer's forums, not this one.
        }MG{Mercenaries Guild
        "On my ship, the Rocinante, wheeling through the galaxies, headed for the heart of Cygnus, headlong into mystery." -- Rush, "Cygnus X-1"

        dan003400

        • Posts: 36
        • Turrets: +12/-10
        Re: TREMULOUS FAQ: Check here before asking questions!
        « Reply #25 on: March 21, 2008, 06:22:28 am »

        Jimminy Cricket

        • Posts: 11
        • Turrets: +0/-5
        Re: TREMULOUS FAQ: Check here before asking questions!
        « Reply #26 on: August 09, 2008, 08:26:25 am »
        I still don't get it!! ??? ??? how do you get a server????  ??? ??? :-[ :'( :tyrant:

        Bissig

        • Posts: 1309
        • Turrets: +103/-131
        Re: TREMULOUS FAQ: Check here before asking questions!
        « Reply #27 on: August 10, 2008, 12:54:06 am »
        I still don't get it!! ??? ??? how do you get a server????  ??? ??? :-[ :'( :tyrant:

        1. You buy one at 1and1.com
        2. After that you go here:

        http://tremulous.net/forum/index.php?topic=3586.0

        and smack your head hard until you "see the light".

        But, you don't actually sound old enough to do so without your parents permission... Sorry.
        « Last Edit: August 10, 2008, 12:56:13 am by Bissig »

        professor

        • Posts: 232
        • Turrets: +1/-33
        Re: TREMULOUS FAQ: Check here before asking questions!
        « Reply #28 on: September 22, 2008, 03:10:34 am »
        question: how do i make those kewl boxes in mai name?
        http://static.flickr.com/24/141310872_e39ad59705_b.jpg
        omg! someone cut the arm off my tyrant!!

        mooseberry

        • Community Moderators
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        • Turrets: +666/-325
        Re: TREMULOUS FAQ: Check here before asking questions!
        « Reply #29 on: September 22, 2008, 03:20:04 am »
        /kill
        Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

        मैं हिन्दी का समर्थन

        ~Mooseberry.