Author Topic: HP bars above buildings dissapeared  (Read 2347 times)

Redman

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HP bars above buildings dissapeared
« on: October 14, 2009, 04:43:03 pm »
Hello.

I'm making my mod and suddently HP bars above buildings dissapeared. Files I modified:

game/

bg_misc (added ammopack and ak47)
g_combat (ammopack)
bg_pmove (ammopack)
bg_public (added ammopack and ak47)
g_cmds (showing attacker hp on death)
g_main (qvm name and version)
g_weapon (blaster alternate fire, ak47)
tremulous (added some definitions, changed other)

cgame/

cg_local (qhandle_t ammopackModel)
cg_event (means of death for ak47)
cg_main (cgs.medias for ammopack model)
cg_players (ammopack on human's back)
cg_scanner (faster human scanner)

Is it possible I fucked something in one of these files? Where is code controlling HP bar rendering?
I'm using latest Lakitu7's QVM.

Thanks for reading.

@edit

HP bars work on Tremfusion localhost, but the problem is I need to use TJW's tremded, because MG's tremded doesn't work (it wants me to download file I already have got, it happens all the time).
« Last Edit: October 14, 2009, 05:13:29 pm by Redman »