Author Topic: Suggestion: Placeable build orders  (Read 4754 times)

chompers

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Suggestion: Placeable build orders
« on: July 13, 2006, 07:08:49 pm »
You know those games where you have one or two veterans on either team, and then 4 or 5 newbs as well. The veterans are usually out racking up kills, while a couple of the newbs are making a mess of the base with their construction kits. If you stop killing to fix the base, the veterans on the other team are going to rack up even more kills and hit s3 before you.

Imagine if you could put down building orders at any time, and other players on your team could see them ghosted in green or whatever.

How much easier would it be to show your team the base you have in mind, especially when you have a lot of new players with construction kits putting turrets in the middle of nowhere.

"But" you're saying "Imagine all the idiots spamming build orders all over the place!" Well there is a solution to that as well. Placing a build order costs not build points but personal cash, say 200 credits or 1 evo per structure, and building something ordered this way gives those credits to the builder.

This could also be used to help out players who joined late in a game, or who are otherwise stuck with no credits.

Sure, someone could build something and decon it straight away to get the cash, but it's not like you're forced to place the orders, and you'd just stop giving them build orders to fill if you're stuck with that kind of team.

Good idea, no?

tjw

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Suggestion: Placeable build orders
« Reply #1 on: July 13, 2006, 07:41:18 pm »

PHREAK

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Suggestion: Placeable build orders
« Reply #2 on: July 13, 2006, 07:53:07 pm »
In theory it's a great idea, but the problem is a bit more complicated then that.
Many of the freshlings (i refuse to call them n00bz) simply don't care what you have to say about base building and do it their way. Whether you tell them where to build or show them, it will not work for those who don't give 2 flying toots about anything u say because they Rock. They are amazing....how dare u suggest something n00b.

If you're playing with people willing to learn, simply telling them what to do is sufficient.
Play on smaller servers and you won't have to worry about idiot builders.

If you're on a bigger server, and you're not the only guy that's been playing for more then 3 days, stay in and build. I'm a lot better fighter then builder but if there's 2 unnamed players building, u better believe i'm gonna be the 3rd.
Yelling at team mates since 2006!

Paradox

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Suggestion: Placeable build orders
« Reply #3 on: July 13, 2006, 08:00:18 pm »
LOL WHATEVER!

∧OMG ENTROPY∧

chompers

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Suggestion: Placeable build orders
« Reply #4 on: July 13, 2006, 09:35:34 pm »
I hear what you're saying Phreak, that's the whole point behind offering 200 credits out of your own pocket to the builder. On top of that, most - erm.. neophytes will give credence to a suggestion that is directly proportional to the kill count of whoever is saying it.

It's not a feature that you would use every game, and it's not something that everyone would use, but for example, if you come sprinting back to base with 2000 credits, 4hp and zero stamina, and some genius has built a wall of turrets you can't jump, in the short time you stand there waiting for your stamina to regen and praying you don't get a dretch in the back, you could effectively say to the constructor crew "It is worth it to me to give one of you 200 credits to move this turret 6 inches that way." This compared to either trying to explain the reasoning (and they'll probably argue) or deconning a turret and repositioning it yourself (and they'll probably get mad) both of these options could take anywhere up to a minute. A build order would take two seconds in the menu - even less with a bind, and should at least make someone wonder WHY the suggested location is so worthwhile.

And of course, everyone is completely free to ignore them if they have their own ideas.

It would be just as useful when you're playing with people you know can build too. Say with a long move at the start of the game. 2 guys with rifles and 1 guy with C.Kit, the rifle guys fend off 3 or 4 dretches and earn cash, while the poor constructor who's job is just as hard gets nothing at all. Throw one or two build orders in the mix and the constructor can jump straight into offense when he's done, or at least buy some armour. While he's waiting on the build timer for a structure, he could even put down a build order of his own so the next guy to spawn in can see what the team is doing.

You could even take this idea a step further and use it to combat the decon griefers. If you spent 200 credits to "insure" a structure, it'll cost 200 credits to deconstruct it. The connect > decon reactor > disconnect idiots would be screwed.

Lava Croft

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Suggestion: Placeable build orders
« Reply #5 on: July 13, 2006, 10:40:35 pm »
Tjw wins. discussion closed.

chompers

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Suggestion: Placeable build orders
« Reply #6 on: July 13, 2006, 11:20:53 pm »
Yeah, your ideas for training new builders are way better, Lava.

http://tremulous.net/phpBB2/viewtopic.php?p=11864#11864  :roll:

Dustin

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Suggestion: Placeable build orders
« Reply #7 on: July 14, 2006, 02:44:17 am »
I don't see the problem with this Idea, I like it. Sure, extra code, but to no detrimental end!

rasz_pl

  • Guest
Suggestion: Placeable build orders
« Reply #8 on: July 14, 2006, 05:40:36 am »
I see, one human can earn creds and spread them over his not so good team, they all get big guns and bam aliens raped :)

PIE

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Re: Suggestion: Placeable build orders
« Reply #9 on: July 14, 2006, 05:49:07 am »
Quote from: "chompers"

Sure, someone could build something and decon it straight away to get the cash, but it's not like you're forced to place the orders, and you'd just stop giving them build orders to fill if you're stuck with that kind of team.


... so what stops some ass from deconning things for credits when they can't get any kills?... you stop building?.. is that your solution?

Quote from: "tjw"

http://www.zplink.com/cm/whatever.wav

chompers

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Suggestion: Placeable build orders
« Reply #10 on: July 14, 2006, 07:54:02 am »
Quote from: "rasz_pl"
I see, one human can earn creds and spread them over his not so good team, they all get big guns and bam aliens raped :)


One human could do it, or one alien. Or three players on each team could be doing it, whoever has the evo points or credits to spare.

I used humans as the example and they would probably get a little more use out of it because of their base dependancy. For aliens though, you'd mostly be suggesting sneaky places for spare eggs, trappers that work and boosters where they're useful.

PIE, no one gets credits for deconstructing, only for building and only if someone has already spent credits for the request. No one is forced to put down build orders and no one is forced to build them either. If someone decons in the hope that someone else will give them credits, then just replace the building yourself and don't give them credits. You dont need build points to put down build orders, so you could outline five turrets and a better spot for the armory even if the base has everything built already.

Also, if other people aren't cashing in on the orders, there is nothing stopping you from building on your own orders to get some credits back later in the game.

A human player could gradually invest 2200 credits to layout an entire base, any human going past it would see the outlined structures and know that this is the fallback spot if the main base goes down, and if the team does fall back to that spot, they'd get 2200 cash to share between the builders.

Since it's not limited, alien players could outline multiple places for overminds all over the map.

It does enhance the potential for one team to steamroll the other team, but only when the teams are unbalanced and it was going to happen anyway. Where both teams are well matched and using build orders, all it would do is bring everyone into the game, faster. Having less unarmoured constructor meat, attack grangers and kamikaze dretches wandering around will make things harder for the better players, and easier for the less experienced.

PHREAK

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Suggestion: Placeable build orders
« Reply #11 on: July 14, 2006, 09:36:56 am »
Well I like the idea, but there is one flaw that u pointed out yourself.
It would work only with people who know how to build, but hey....those people dont need hints. So this becomes obsolite.
I do like the fact that builders would have the ability to earn chash by doing it, but currently a good builder does anyway.
If I dedicate my self to building, the second i'm done, i can evolve to a goon, or get a big nasty guy and armor.
Maybe i'm missing the whole point, but as of yet, I see no real life purpose for it.

/OFF
Lava Croft, go ban "n00bs" on your server, cuz they play better then you. oki
/On
Yelling at team mates since 2006!