Author Topic: 1.2 places dev servers at the top by default.  (Read 48993 times)

==Troy==

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1.2 places dev servers at the top by default.
« on: October 20, 2009, 11:51:56 am »
I would like to address this feature which as I have heard is in svn and probably will be released with 1.2.

In short : The "Official" tremulous servers (with 1.2 gameplay) will be by default placed on the top of the list, and get a star next to them. The remainder of the servers will be placed based on ping/players (do not remember which exactly atm).


I am interested in the opinion of the server administrators.


The obvious positive part about this is that the newbies are not going to end up on X-like server to start with and think that it is what "tremulous" is.

On the other hand, the servers that are popular should deserve to be at the top of the list, or arranged alphabetically. This attempt to highlight development servers also seems like a dev's attempt at forcing the players to play the 1.2, and fear that most of the popular servers will remain 1.1


I personally do not host a server at the moment, so I do not mind this either way, but what is the exact reasoning for this feature?


Edit : MS has made something similar with Windows Vista - removing WinXP from market completely. (I am aware that the assosiation is not perfect, but very similar)
« Last Edit: October 20, 2009, 11:53:38 am by ==Troy== »

khalsa

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Re: 1.2 places dev servers at the top by default.
« Reply #1 on: October 20, 2009, 02:56:07 pm »
Problem: Practically every server out there is 'modified' in some way or another
Problem: I want Tremulous to be more mod friendly
Problem: Tremulous developers created a game, and would like to see newbies playing that game.
Problem: During the beta release we need to ensure we are getting full data from populated development servers to help us create the best 1.2 possible.
Problem: I would like to feature one or two mod servers for the general population per month, so users can see the breadth of what's out there
Problem: There are too many 'crappy' servers out there that newbies first join and get discouraged from Tremulous after playing there
Problem: There are too few newbie-friendly servers
Problem: cat maprotation.cfg: ATCS ATCS ATCS ATCS ATCS ATCS ATCS ATCS

Solution: Featured Servers.

The Tremulous Development Team will run a couple of official servers, plus we will have 1-2 other featured servers that will be by default sorted to the top of the server browser for the beta. There has been no decision if this will remain in final 1.2, and that's mostly cause we don't know how well it'll work, etc. The rest of the servers in the browser will default sort by ping. Part of my deal in making Tremulous imminently more mod friendly is that I want to have a place I can point to that is stock Trem done correctly - this helps in support ("Have you tried it on the official server?"), bug finding, bug squishing, and testing updates that may have an adverse affect on all servers.

Someone even mentioned selling the featured slot for X amount of money to help us raise funds (I want to hire some voice talent for the vsays, and other good things the money could be used for) which could be a nifty idea....

The above listed problems really only touch what all I think this solution solves, but I would love to get your guys input - beyond the 'ZOMG MY SERVER WILL BE THREE SLOTS LOWER!!!one'
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{7}wrath

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Re: 1.2 places dev servers at the top by default.
« Reply #2 on: October 20, 2009, 03:10:15 pm »
I support featured servers. I could never stand X, Skittles, UBP, or A.

This is rather off-topic, but can I be that voice talent? I'm quite good and I can do it for free.

==Troy==

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Re: 1.2 places dev servers at the top by default.
« Reply #3 on: October 20, 2009, 03:13:05 pm »
How is server with stock 1.2 and default maprotation (read - indifferent from the "official server) any different from the official server? So basically this is discouraging anyone to host the default settings, because there are already default servers which will serve the same purpose?

Tbh, personally I find this just having several logical issues (such as stated above). But think that the best option would be for the server to have the star or badge, but to be sorted by ping by default.

Actually, I will go through the problems which you have stated :
Quote
Practically every server out there is 'modified' in some way or another  <<< Having official server prioritised discourages people to make stock gameplay servers.


I want Tremulous to be more mod friendly  <<< Highlighting the official servers reduced the player flow into the modded servers.


Tremulous developers created a game, and would like to see newbies playing that game.  <<< Fair enough, could you guarantee that the dev servers will not be deserted, or admin-less with every second player being a griefer?


During the beta release we need to ensure we are getting full data from populated development servers to help us create the best 1.2 possible.  <<< I do not mind beta releases, as long as it is not public beta. (i.e. == public release)


I would like to feature one or two mod servers for the general population per month, so users can see the breadth of what's out there  <<< On what basis? Can you guarantee it being unbiased?


There are too many 'crappy' servers out there that newbies first join and get discouraged from Tremulous after playing there  <<< How would you define "crappy"? What sort of newbies? I like blueberries, my finance hates them.


There are too few newbie-friendly servers  <<< 1.2 is anything but newbie-friendly. Better have some training maps before letting people out into the wild. Then the 1.2 official servers will make sence


cat maprotation.cfg: ATCS ATCS ATCS ATCS ATCS ATCS ATCS ATCS   <<< cat maprotation.cfg DEFAULT MAPS DEFAULT MAPS DEFAULT MAPS DEFAULT MAPS ( DEV-SELECTED MAPS DEV-SELECTED MAPS DEV-SELECTED MAPS)

Solution does not really apply.


On the other hand, having the server to be featured on top because of the (set >= XXX$) donation is fair and productive. Devs will benefit more from having featured-only servers at top than having official servers as well as featured one's.


At least this is my point of view on the subject.


Problem is there, but the solution breaks more things than fixes.
« Last Edit: October 20, 2009, 03:16:10 pm by ==Troy== »

SlackerLinux

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Re: 1.2 places dev servers at the top by default.
« Reply #4 on: October 20, 2009, 03:19:39 pm »
my issue is i dont want "official" 400 ping servers on the top of my server list. featured servers is fine but don't force them on top of the list add a tick to them instead or something visible so people know they are different. anyway because trem is opensource anyone can remove that so called feature anyway(if its not turnoff-able and those 400 ping servers are on top of my list ill be definitely removing them)
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khalsa

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Re: 1.2 places dev servers at the top by default.
« Reply #5 on: October 20, 2009, 03:48:16 pm »
Practically every server out there is 'modified' in some way or another  <<< Having official server prioritised discourages people to make stock gameplay servers.

This does not make sense to me

Quote
I want Tremulous to be more mod friendly  <<< Highlighting the official servers reduced the player flow into the modded servers.

See three points down, and also I don't see how?


Quote
Tremulous developers created a game, and would like to see newbies playing that game.  <<< Fair enough, could you guarantee that the dev servers will not be deserted, or admin-less with every second player being a griefer?

We will do our best, and that's about all we can do or promise :)

Quote
During the beta release we need to ensure we are getting full data from populated development servers to help us create the best 1.2 possible.  <<< I do not mind beta releases, as long as it is not public beta. (i.e. == public release)

Yes, it's a public BETA. it does not == public release.

Quote
I would like to feature one or two mod servers for the general population per month, so users can see the breadth of what's out there  <<< On what basis? Can you guarantee it being unbiased?

I do not understand who you are mistrusting here

Quote
There are too many 'crappy' servers out there that newbies first join and get discouraged from Tremulous after playing there  <<< How would you define "crappy"? What sort of newbies? I like blueberries, my finance hates them.

I'll admit this is vauge and address it later.

Quote
There are too few newbie-friendly servers  <<< 1.2 is anything but newbie-friendly. Better have some training maps before letting people out into the wild. Then the 1.2 official servers will make sence

Thank you for your opinion.


Quote
cat maprotation.cfg: ATCS ATCS ATCS ATCS ATCS ATCS ATCS ATCS   <<< cat maprotation.cfg DEFAULT MAPS DEFAULT MAPS DEFAULT MAPS DEFAULT MAPS ( DEV-SELECTED MAPS DEV-SELECTED MAPS DEV-SELECTED MAPS)

Please make a point. Yes, the developers will be selecting maps. And?


Thanks for your input!
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Demolution

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Re: 1.2 places dev servers at the top by default.
« Reply #6 on: October 20, 2009, 03:53:37 pm »
(I want to hire some voice talent for the vsays, and other good things the money could be used for)

I support this.

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CreatureofHell

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Re: 1.2 places dev servers at the top by default.
« Reply #7 on: October 20, 2009, 04:07:42 pm »
(I want to hire some voice talent for the vsays, and other good things the money could be used for)

I support this.

When did the rest of the world lose their voices?
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==Troy==

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Re: 1.2 places dev servers at the top by default.
« Reply #8 on: October 20, 2009, 05:23:38 pm »
Quote
Practically every server out there is 'modified' in some way or another  <<< Having official server prioritised discourages people to make stock gameplay servers.

This does not make sense to me


Having a server with default settings makes it no different from the official server. Players already have official server to play on. Which is at the top of the list. Hence a server which is the same as official server by default has lower chances to gain the same popularity as the official server. The only chance to do so is to get something that official server doesnt have.


Quote
Quote
I want Tremulous to be more mod friendly  <<< Highlighting the official servers reduced the player flow into the modded servers.

See three points down, and also I don't see how?


Any traffic which is going into official servers is not going to go into mod servers. Highlighting official servers will reduce the flow of newbies into mods. (simply said - every player who clicked on official server just because it first is lost from a mod server who could have had better ping/number of players/ any other criteria)

Quote
Quote
Tremulous developers created a game, and would like to see newbies playing that game.  <<< Fair enough, could you guarantee that the dev servers will not be deserted, or admin-less with every second player being a griefer?

We will do our best, and that's about all we can do or promise :)

1.2 was always promised to be done soon. Noone can promise that it will last forever, as well as promising that there will be 1.3. Once the dev servers will go deserted, or infested with griefers, the first impression of the newbie player will not be how great the 1.2 is, but how poor the servers are.

Quote
Quote
During the beta release we need to ensure we are getting full data from populated development servers to help us create the best 1.2 possible.  <<< I do not mind beta releases, as long as it is not public beta. (i.e. == public release)

Yes, it's a public BETA. it does not == public release.

There is little difference for a player between public beta and public release besides the name and vague statement that there could be bugs. This is not a paid game. (where the main difference is that one is free and the other one is not)
Quote
Quote
I would like to feature one or two mod servers for the general population per month, so users can see the breadth of what's out there  <<< On what basis? Can you guarantee it being unbiased?

I do not understand who you are mistrusting here

X server is as modded as any other server could be. From your conversations in IRC I assume that it is not going to be featured for the reason that it is "insane" (or similar). My assumption could easily be wrong, but yet again, I do not know the basis on which they will be chosen.

Quote
Quote
There are too many 'crappy' servers out there that newbies first join and get discouraged from Tremulous after playing there  <<< How would you define "crappy"? What sort of newbies? I like blueberries, my finance hates them.

I'll admit this is vauge and address it later.

And this statement about "crappy" servers makes the point above even stronger (about how biased the decisions will be) I better have a clear explanation now, than read 5 threads about why one of the servers was not featured.


Quote
Quote
There are too few newbie-friendly servers  <<< 1.2 is anything but newbie-friendly. Better have some training maps before letting people out into the wild. Then the 1.2 official servers will make sence

Thank you for your opinion.

All above statements are my opinions. Dev servers are not newbie friendly, because tremulous is not newbie friendly, which is addressed in several dozens of threads.

Quote
Quote
cat maprotation.cfg: ATCS ATCS ATCS ATCS ATCS ATCS ATCS ATCS   <<< cat maprotation.cfg DEFAULT MAPS DEFAULT MAPS DEFAULT MAPS DEFAULT MAPS ( DEV-SELECTED MAPS DEV-SELECTED MAPS DEV-SELECTED MAPS)

Please make a point. Yes, the developers will be selecting maps. And?


Problem is the same as above. (about the featured servers).



The case about mistrust is not in that I do not like what devs advert me to play (i.e. always-on-top servers) but is in the fact that developers here start to choose what they think is suitable for the players to play. I really do not understand that. Nowadays everyone plays on X server. what is so big deal about it? People like it, thats the whole point. People are satisfied with what they get on the X server, and they have ALL of the freedom to go to a different one if they start to dislike the situation. (I am personally indifferent to X server)


Another case, as you did clarify to me, is that the player cannot remove the dev servers from the top of the list, even if he sorts by a different criteria. (and assuming person is not aware of the tremfusion alternative or a way to re-compile the client). Which is going to prove to be an annoyance to the player. At least SOME option to disable it will do a great difference in the approach that devs take.



Edit : or a CLEAR indication of a modified server, and what mod it runs would at least show the player that the other servers are different. (i.e. a sorting by mod as other games have)
« Last Edit: October 20, 2009, 05:27:27 pm by ==Troy== »

tuple

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Re: 1.2 places dev servers at the top by default.
« Reply #9 on: October 20, 2009, 06:04:17 pm »
Practically every server out there is 'modified' in some way or another  <<< Having official server prioritised discourages people to make stock gameplay servers.
What?
I ran stock servers when there were lots of them.  Having others appear ahead of me in the list never discouraged me or many many others for that matter.

Quote
I want Tremulous to be more mod friendly  <<< Highlighting the official servers reduced the player flow into the modded servers.
How? By not fooling people into thinking its not a mod (which is frankly the case now for some of them.)  Mods getting featured status to build up their player base I would think would be extremely beneficial to them, if we were to include the "featured" server aspects into the equation.

Quote
Tremulous developers created a game, and would like to see newbies playing that game.  <<< Fair enough, could you guarantee that the dev servers will not be deserted, or admin-less with every second player being a griefer?

Lots of admins of varying authority, protect regulars and take down servers that continually remain empty.  Perhaps allow others to run "official" servers as needed/wanted/warranted.

Quote
During the beta release we need to ensure we are getting full data from populated development servers to help us create the best 1.2 possible.  <<< I do not mind beta releases, as long as it is not public beta. (i.e. == public release)
If its ultimately beneficial, I don't see why it shouldn't go into final.  If its demonstrably bad, it shouldn't.  I can think of many ways it could be beneficial, and mostly selfish reasons why it wouldn't be, and thats not enough for me to argue to stop it.


Quote
I would like to feature one or two mod servers for the general population per month, so users can see the breadth of what's out there  <<< On what basis? Can you guarantee it being unbiased?

I think this is a good idea in that you can make requirements of mods, IE don't use base, make your own directory(don't use another mods "base" directory), don't mess up peoples installs, etc, while putting a mod which even now may be buried in the server list a chance to get lots of traffic and work towards maintaining a player base.  Also, servers that modify the game and are technically a mod (can you say esd) would not be eligible as they don't qualify if they use "base".  I really don't think these are the rules, I've just made them up.  But there are reasonable ways of doing this that would very much benefit mods a great deal.  I could also see featuring an all beta maps/non standard maps server, great way to promote mappers and their work.

I also think that a shitty mod that amounts to all 6000 HP tyrants against all 6000 HP lucysuits or some other dumb idea being shot down.  Of course, making that without nodes... hmm, that could be fun.  Endless melee till you're dead, hmm.  This may be a better example.  I make mara able to jump 27 times higher than it does now, and make absolutely no other changes, should I have a "featured" mod?

Granted, its ambiguous.  A well thought out mod in which a lot of work has gone into it should get featured status.  Me modifying tremulous.h to make dretches and blasters cause 27000000000 dps shouldn't.  Where does the difference lay?  Can't really define where that line could be considering the endless modding possibilities.  It would have to be played by ear.  Still I think its worth doing.  Mods with a lot of work on them would get a needed and frankly much much deserved boost in players and advertising.  Seems to me like the good far outweighs the potential bad

Quote
There are too many 'crappy' servers out there that newbies first join and get discouraged from Tremulous after playing there  <<< How would you define "crappy"? What sort of newbies? I like blueberries, my finance hates them.

I started a server expressly because of this, to just run the base because finding a server without esd or some such became impossible for a while.  The ones I could find were full of griefing admins, which is much much worse.  Lets face it, even I could make all sorts of changes and, using present techniques get it populated, it would be a crappy server, I make no bones about it.

Quote
There are too few newbie-friendly servers  <<< 1.2 is anything but newbie-friendly. Better have some training maps before letting people out into the wild. Then the 1.2 official servers will make sence
/callvote ban Unnamed Player NOOOOOOB!
Seen it too many times.  Used to kick people for doing it on my servers.  Votekick before talk is a horrible way to introduce new players to the game.  If they won't listen, thats one thing, but kicking someone who's feeding because they're not camping the second match they've ever played is just shitty.

Quote
cat maprotation.cfg: ATCS ATCS ATCS ATCS ATCS ATCS ATCS ATCS   <<< cat maprotation.cfg DEFAULT MAPS DEFAULT MAPS DEFAULT MAPS DEFAULT MAPS ( DEV-SELECTED MAPS DEV-SELECTED MAPS DEV-SELECTED MAPS)

And?  Featured beta map servers, lobbying devs to get a particularly good map added to the official rotation, which would be possible with downloads as a realistic option.  With downloads a possibility it looks to me like trem will be much more organic "officially" or at least have much more organic possibilities.



I might have a problem if there are 10 "official" servers gobbling up the visible list, but if they're are a couple?

Overall, you seem to be saying that "Official Servers" will discourage mods, beta maps and standard servers.  How you think 2-3 servers (my guess) would do this is beyond me.  Setting a mod/beta map server as a featured server would promote it more to new players instead of making it something new players need to stumble on.  Personally, I think the present free-for-all promotes brand dilution which is why people join standard servers and scream about there not being esd, etc.

OK, BACK TO WORK! :D

edit: forgot a word and left a sentence without end :P
« Last Edit: October 20, 2009, 06:34:36 pm by tuple »

Demolution

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Re: 1.2 places dev servers at the top by default.
« Reply #10 on: October 20, 2009, 06:09:04 pm »
When did the rest of the world lose their voices?

Well, usually the paid actors are more reliable than someone in the community, since there is payment involved. Also, there have been threads regarding people providing voice acting, but I'm not sure that many have answered.

Besides, can't I support something?   :)

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tuple

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Re: 1.2 places dev servers at the top by default.
« Reply #11 on: October 20, 2009, 06:41:28 pm »
going off-topic just a bit, but perhaps what the vsays would say could be posted and people could submit their recordings.

File and quality recordings listed, etc.  Could get some nice vsays out of unexpected places, as well as give us all a chuckle at the 10 year old screeching marine saying "Come On!"

Asvarox

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Re: 1.2 places dev servers at the top by default.
« Reply #12 on: October 20, 2009, 08:36:45 pm »
Again going offtopic - vsays (I blame khalsa for mentioning it ;) ) - Vortexx did few humanish ones (few separate vsays (hope he doesn't mind)), he stopped though. I haven't seen him for a while, but I "recommend" him :)

PS. I believe v-says are also important topic, I'd love to see separate "official" thread about it.
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ShadowNinjaDudeMan

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Re: 1.2 places dev servers at the top by default.
« Reply #13 on: October 20, 2009, 08:44:59 pm »
Khalsa is making sense.

Troy, you seem to be stuck on the idea that the Devs will have to much control over what you do? Something like that?
(I admit I may have analysed that incorrectly)
But, wut?
Seriously, wut?
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==Troy==

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Re: 1.2 places dev servers at the top by default.
« Reply #14 on: October 20, 2009, 09:29:24 pm »
Khalsa is making sense.

Troy, you seem to be stuck on the idea that the Devs will have to much control over what you do? Something like that?
(I admit I may have analysed that incorrectly)
But, wut?
Seriously, wut?


As I already mentioned. I am more concerned of the 1.2 dying out and new players coming to see the top servers dead and... leaving.

Tremulous is actually not the first game to attempt to put dev servers on top (but too aggressively) and from my previous experience that is how it ends up. dev servers are 0s, and the rest of the server list is a mess of random names with all servers 0s besides some popular one, which just happened to have 1 more ms ping to not show on top of the server list. Even ignoring that, its just a bad impression, even if player will figure it out.


I think I am stating myself clearly enough. I do not run severs atm, I do not care if my server will be below the dev list. I am going to be using tremfusion, so the devlist is not a concern for me. I am just sure that there will be questions in the future about this, and much more concerns than I am stating here. I might overrate it though ,seeing that I am the only one concerned, so I might as well give up.


(dont forget : )
Quote
The case about mistrust is not in that I do not like what devs advert me to play (i.e. always-on-top servers) but is in the fact that developers here start to choose what they think is suitable for the players to play. I really do not understand that. Nowadays everyone plays on X server. what is so big deal about it? People like it, thats the whole point. People are satisfied with what they get on the X server, and they have ALL of the freedom to go to a different one if they start to dislike the situation. (I am personally indifferent to X server)


Another case, as you did clarify to me, is that the player cannot remove the dev servers from the top of the list, even if he sorts by a different criteria. (and assuming person is not aware of the tremfusion alternative or a way to re-compile the client). Which is going to prove to be an annoyance to the player. At least SOME option to disable it will do a great difference in the approach that devs take.



Edit : or a CLEAR indication of a modified server, and what mod it runs would at least show the player that the other servers are different. (i.e. a sorting by mod as other games have)



As for tuple, I already said a pretty logical statement. And you ran your stock servers when there werent any dev servers.

Lets take server with name : StockGameplay
and server with name : Official Server #1


now lets start like as if they are just put on the server list.

the Official Server #1 is on the top of the list, no matter what. The player will see it and will consider to try it out. afterall its official, that means its good.
On the other hand, the StockGameplay server is on the 2nd page of the server list, where only desperate for change people look for, to find something new and different from the stock gameplay. Again, whats the point to have a server with stock gameplay if dev servers are "perfect" in the sence? With great admins, playerbase and community? You may use that server as a backup if dev server will fill up, but thats pretty much it.


At least make a proper mod sorting criteria. So servers could report what mod they are running. ( if they want to)

Repatition

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Re: 1.2 places dev servers at the top by default.
« Reply #15 on: October 20, 2009, 10:39:13 pm »
+10 troy

Bissig

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Re: 1.2 places dev servers at the top by default.
« Reply #16 on: October 21, 2009, 12:21:45 am »
Official servers on top is very reasonable. Many games feature such a system. Newbies should go there first when trying the game, learning the features. Those servers need to be run by very noob friendly and very anti-griefer positioned admins though.

Partially agreeing with Slacker I would suggest three servers or server groups:

Locations
- North America
- Europe
- Australia (caters also to the asian players)

Maybe an additional server in South America, since the ping to NA seems to be pretty bad from many locations in Central SA.

I am not so sure about the featured servers though. Maybe rotate them week by week, f.e. one week an amp enhanced server, one week a mission based server (not the map, the style), one week a server with only custom maps etc...

I would also suggest to permanently pin the Wrath server that caters to the noobs. I don't run it but I find it to be extremely helpful to teach newbies how to hunt eggs, build bases and in general learn to play the game.

Plague Bringer

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Re: 1.2 places dev servers at the top by default.
« Reply #17 on: October 21, 2009, 12:25:50 am »
If the official servers are admined 24/7 by two (NO LESS) active administrators, they should be at the top. If not, fuck you guys. Your servers are no better than anyone else's.
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Paradox

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Re: 1.2 places dev servers at the top by default.
« Reply #18 on: October 21, 2009, 03:50:43 am »
Nathan fillion? Please!

Still, as long as this is not a permanent institution, its a good idea. But in the final game, it should not be a featured list. It should be that 1.2 servers float to the top (either by different protocol or whatever), and 1.1 servers, if listed, dont

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jal

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Re: 1.2 places dev servers at the top by default.
« Reply #19 on: October 21, 2009, 09:50:53 am »
Please, notice, I'm not arguing against the featured servers.

Problem: I want Tremulous to be more mod friendly

I think the main problem here is not having modded servers, but having modded servers which are not properly setup (which seems to be the standard :( ). Setting up the mod in the base directory and making Trem unpure is not the right way to do things, setting up the mod in a pure mod directory is. Maybe you could give some thinking to ways of making server admins to set up their servers correctly (like: adding some more advantages to being a pure server). And together with this, show the mod directory name in the server browser.

KamikOzzy

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Re: 1.2 places dev servers at the top by default.
« Reply #20 on: October 21, 2009, 10:44:04 am »
This thread calls for an Ozzy-post. 2 Parts. Part one says what's going down with the server stickies, part two says "fuck you, khalsa and kevlar".

Part 1: Okay, you always get your way, so have it. Don't fuck it up.

Funny how MG always expresses extreme distaste in my server name, with the boxes in front to put it up top, and then they're going to pull the same shit. Good stuff.

I saved AA when Hibby asked me to because I didn't want the game to be handed over to X servers. We have the same motive, MG and me. We both wanna see trem survive with decent gameplay that is enjoyable competitively. Only difference is going to be our taste in what is better, 1.1 or 1.2.

I know you guys are all excited about 1.2, thinking its going to be a new start for players to join the game, and that may be true, at least for a while. What worries me is down the road when you coders, IRC chatters, and forum junkies go inactive again.

As someone said, if you guys keep your servers adminned 'round the clock more or less, good goin'. I'm willing to step down and let you coders have the game you want it, cause you made it, but you will do it without me. I think its unfair, I think its a forced move to Norf's mod, and I think you guys are going to fuck it up by not playing your game (again), but you release the clients and I don't, so gg.

Let's put puretrem at the top of the list and see how it goes. I can use a break from the 25 bucks a month anyway.




Part 2: A defense of AA

Oh, side note, lay the fuck off guys. You attack my way of sticking AA at the top...and then your servers get pinned at the top. You criticize how modded trem has become and force us to play Norf's Mod. You dis me for having only ATCS (I don't) when Kevlarman wrote my rotation for me, and Lakitu implemented it. I might have some custom maps if there was a download prompt in the old version. I host my server the way I do because it's the only way that will work.

We run ATCS until we get a full load o' fuckers, and then we switch maps (without an intermission time) so that we all move to the new map. You stay too long on another map, the newbies leave, and where do you think they end up if they aren't playing on my server?

I could have taken down AA a year ago, but today all you would see are X servers and if we were lucky, servers run by someone else, the same way I do. In response to criticisms of the way me hibby, and yes Lakitu7 (and a small bit of Kevlarman) have set up my server, fuck off.
« Last Edit: October 21, 2009, 10:47:27 am by KamikOzzy »
|AoD|Ozzyshka at your service.
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Timbo

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Re: 1.2 places dev servers at the top by default.
« Reply #21 on: October 21, 2009, 11:28:48 am »
You guys are incredibly whiny ::).

Plague Bringer

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Re: 1.2 places dev servers at the top by default.
« Reply #22 on: October 21, 2009, 12:39:27 pm »
You guys are incredibly whiny ::).

You gonna whine about it or address the points?  :P :-\
U R A Q T

David

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Re: 1.2 places dev servers at the top by default.
« Reply #23 on: October 21, 2009, 01:16:00 pm »
Tremulous developers created a game, and would like to see newbies playing that game.  <<< Fair enough, could you guarantee that the dev servers will not be deserted, or admin-less with every second player being a griefer?

I would like to feature one or two mod servers for the general population per month, so users can see the breadth of what's out there  <<< On what basis? Can you guarantee it being unbiased?

I'd bet they will be way better administrated than the average.

And the picking will be 100% fair.  Everyone who wants to submit a mod can, and then we pick via RNG.  The first has already been chosen as Amanieu mod that destroys your client, and the second as one that breaks out of the VM to overwrite your disk.  Kinda sucks how it turned out, but fairness is way more important than a good user experience right?

Note for the dipshits: I am not a dev, I know nothing more than you do (or you could if you read everything public), and everything in this post is bullshit.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

AppleJuice

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Re: 1.2 places dev servers at the top by default.
« Reply #24 on: October 21, 2009, 08:35:54 pm »
If admins are chosen carefully, these official servers will be better than every other server out there right now (including ours), and a bunch of us will come back and play. If they are not, then...

Suggestion: try not to give admin to anyone in a clan (keep everything within MG). Be especially wary of certain people who pretend to be nice and righteous on the forums but abuse in-game.

Overall: cool, I hope these servers are permanent (relatively)!
Currently: {&}AppleJuice

Plague Bringer

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Re: 1.2 places dev servers at the top by default.
« Reply #25 on: October 21, 2009, 08:56:47 pm »
Official servers should NOT be pinned if they do not fit a COMMUNITY CHOSEN criteria. All other servers that fit this criteria should be pinned, as well, but differentiated in some way from the official servers.
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amz181

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Re: 1.2 places dev servers at the top by default.
« Reply #26 on: October 21, 2009, 10:17:42 pm »
I'd be extrememly dissapointed if AA dies. It has a great community around the server, and it is near enough trem as trem is meant to be.

And it will die, whether it be ozzy getting peed at the devs, or the stickying of the servers. And the stickying will inveitably negatively impact the player ran server populations, and you cannot argue otherwise.

I dont see why you dont just have a single official server stickied up top, and have a classification, of pure (near enough), gameplay changing, and other sorts.

tuple

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Re: 1.2 places dev servers at the top by default.
« Reply #27 on: October 21, 2009, 11:06:07 pm »
As I understand it, default sort in the 1.2 clients will be by ping (I just verified it), meaning that the servers that are presently at the top of the default 1.1 client which sorts by name may or may not appear at the top of the list for any particular 1.2 client.  Even without the official/featured designation, AA or any server for that matter may not be near the top of your clients list.

If you have a newer client you can sort by ping right now and get an idea of how the server list will look in 1.2.  Is AA or <insert your favorite servers here> near the top?  Maybe for you they are, but maybe not.  If they are for you, that doesn't mean that they will be for anyone else.

I don't think people realize that sort by ping is going to affect the appearance of servers on the list much more than anything else, but I think its a good thing.  Servers in good datacenters with low latency will appear higher in the server lists of more clients, and will get more traffic as a result.

Its easy to tell which servers will show up at the top of my list, but guessing which servers will appear at the top of most player's clients is difficult to tell.  However, if AA has a low ping to more clients it will still be near the top of more tremulous clients and will therefore be populated.  If not, it won't regardless if there are official servers or not.

Right now the servers at the top number what, 10 or 11?  1.2 will put different servers at the top of each individual client based on ping.
« Last Edit: October 21, 2009, 11:08:07 pm by tuple »

==Troy==

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Re: 1.2 places dev servers at the top by default.
« Reply #28 on: October 21, 2009, 11:11:00 pm »
As I understand it, default sort in the 1.2 clients will be by ping (I just verified it), meaning that the servers that are presently at the top of the default 1.1 client which sorts by name may or may not appear at the top of the list for any particular 1.2 client.  Even without the official/featured designation, AA or any server for that matter may not be near the top of your clients list.

If you have a newer client you can sort by ping right now and get an idea of how the server list will look in 1.2.  Is AA or <insert your favorite servers here> near the top?  Maybe for you they are, but maybe not.  If they are for you, that doesn't mean that they will be for anyone else.

I don't think people realize that sort by ping is going to affect the appearance of servers on the list much more than anything else, but I think its a good thing.  Servers in good datacenters with low latency will appear higher in the server lists of more clients, and will get more traffic as a result.

Its easy to tell which servers will show up at the top of my list, but guessing which servers will appear at the top of most player's clients is difficult to tell.  However, if AA has a low ping to more clients it will still be near the top of more tremulous clients and will therefore be populated.  If not, it won't regardless if there are official servers or not.

Right now the servers at the top number what, 10 or 11?  1.2 will put different servers at the top of each individual client based on ping.


Offtopic, but wouldnt it be better to REMEMBER last sorting that player has done? If he sorted by name, that means he wanted that sorting, and next time will likely want it again.

tuple

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Re: 1.2 places dev servers at the top by default.
« Reply #29 on: October 21, 2009, 11:13:51 pm »
actually, not offtopic since people are complaining about how official servers will affect the server list without considering other things that will affect the server list much more dramatically.