Author Topic: 1.2 places dev servers at the top by default.  (Read 49010 times)

danmal

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Re: 1.2 places dev servers at the top by default.
« Reply #120 on: October 29, 2009, 08:32:37 pm »
Can't force servers to list all/any modifications, they can lie and say there aren't any modifications that would put their server in the 'modified' category/list.

Sorry, perhaps I wasn't being clear enough. I don't mean force them to display all their changes but allow them a space in the server browser to highlight their major changes eg "FF on, Increased BP".

there is the qvm_version cvar already that most modern qvm's already use it(should list qvm name and version eg: "Slackers QVM (Modname if any) (Lakitu7 5.5) 1.0 (compile date and time)" is what my QVM currently sets all that as) . the best place to see changes to a qvm is their homepage anyway listing the qvm name, version , what qvm its used as a base and whatever mod its running if any should be plenty information on any changes.

Yeah, but I want to play a game of Tremulous and not read up about the list of changes that a QVM has made. Plus the server owner may have disabled some features of the QVM. having a little (ok probably not little) field where the server can list their major changes would help me decide on which server I'd like to play on.

Lakitu7

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Re: 1.2 places dev servers at the top by default.
« Reply #121 on: October 29, 2009, 08:40:08 pm »
Would be nice:
http://bugzilla.icculus.org/show_bug.cgi?id=3818

But is limited by:
http://bugzilla.icculus.org/show_bug.cgi?id=3687

Probably eventually but right now we have too many serverinfo variables and until we sort out that bug shouldn't add more.

tuple

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Re: 1.2 places dev servers at the top by default.
« Reply #122 on: October 30, 2009, 10:50:25 pm »
Pics?? pls pls

Sadly, it was back in the days before digital cameras.  There may be some kodak pics around in the mass of old photos that family members tend to hoard, but I won't pretend that I'm gonna go looking through them :)

danmal

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Re: 1.2 places dev servers at the top by default.
« Reply #123 on: October 31, 2009, 12:47:39 am »
Would be nice:
http://bugzilla.icculus.org/show_bug.cgi?id=3818

Yeah, pretty much what I meant. Actually I probably read that, forgot all about it and then went "wow, I have a great idea".

daenyth

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Re: 1.2 places dev servers at the top by default.
« Reply #124 on: November 10, 2009, 05:48:22 pm »
Would it help alleviate people's concerns if the client had a cvar that basically said "Show featured/stickied servers at the top"? I think that would remove most of this stupid bitching.

As for sorting by mod, why not have a column that would list the base dir? That seems pretty unambiguous, though it would not do anything about listing game configuration changes. For this purpose I'm considering a mod anything that downloads non-map pk3 files to the client. Any servers that do so that use "base/" should be blacklisted. As others have said, polluting base/ is not acceptable behavior.
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danmal

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Re: 1.2 places dev servers at the top by default.
« Reply #125 on: November 10, 2009, 08:54:51 pm »
I don't think the master server can do that automatically. Anyone some nice guidelines written up by the devs on what you should and shouldn't do with your mod would probably help with those matters. Plus some servers run stock standard Tremulous in a different base folder.

Would it help alleviate people's concerns if the client had a cvar that basically said "Show featured/stickied servers at the top"? I think that would remove most of this stupid bitching.

Not really because the devs would no doubt want it enabled by default but other people would want it disabled by default.

Plague Bringer

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Re: 1.2 places dev servers at the top by default.
« Reply #126 on: November 10, 2009, 09:05:22 pm »
Would it help alleviate people's concerns if the client had a cvar that basically said "Show featured/stickied servers at the top"? I think that would remove most of this stupid bitching.
Not really because the devs would no doubt want it enabled by default but other people would want it disabled by default.
THAT is really quite a petty argument (coming from one against the stickied servers). Unless you had to unsticky them EVERY TIME you opened up the client, it'd be a minor annoyance to unsticky them.
The devs probably wouldn't go for this, though. There'd be no point in stickying their servers if they can be so easily ignored.
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David

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Re: 1.2 places dev servers at the top by default.
« Reply #127 on: November 10, 2009, 11:59:40 pm »
The sticky server are mainly aimed at newbies, and it stands to reason that newbies won't be unsticking them straight away.
The people who will tick that option are people who probably don't just click on the top server, and having them stuck or not probably wouldn't have any impact on where those player play.

IMO the max-ping-to-stick should be made into a cvar, which would also solve this (just set it to -1 or whatever)

Also I want an option to show favorites stuck to the top, for people who only have a few favorites.  (With a separate max ping cvar)

Also be nice to have an "unstick if empty/full" cvar to unstick them, and a cvar to override if they show when empty/full.  (Currently they follow the "hide empty" "hide full" tickboxes.)
Those cvars probably would need to be split for featured and favorites.  /me spies a mega bit-field.
« Last Edit: November 11, 2009, 12:34:25 am by David »
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