Author Topic: sv brushmodel null  (Read 6389 times)

Basilo

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sv brushmodel null
« on: October 23, 2009, 09:47:37 pm »
whenever i try to add a door or elevator or anything of that sort to the game I get an error message saying sv brushmodel null. i have followed multiple tutorials yet none of them work, some of them i can't understand, and others(such as the ones that link from these forums) don't have a direct link and i can never find them.

UniqPhoeniX

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Re: sv brushmodel null
« Reply #1 on: October 24, 2009, 07:36:41 am »
You need to have the brushes which the door will be made of selected, THEN right click on grid and func->func_door.

Basilo

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Re: sv brushmodel null
« Reply #2 on: October 24, 2009, 03:44:13 pm »
thats what i do

n.o.s.brain

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Re: sv brushmodel null
« Reply #3 on: October 24, 2009, 03:53:38 pm »
have you tried watching my doors youtube tutorial?

UniqPhoeniX

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Re: sv brushmodel null
« Reply #4 on: October 25, 2009, 03:01:48 am »
Any brushes with origin texture that are not part of entities?

Rhez

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Re: sv brushmodel null
« Reply #5 on: October 26, 2009, 02:49:28 am »
Oshi, I had this problem as well, but this is what you do (credit to Recorthe):
Check back to your map in the radiant, look for colored text (or colored texts in a pile); if they are there this is what you do: select your whole map, including alien/human structures and lights and other entities; copy, make a new map (file; new), and paste and save the map as something else or another version. If the text/s is/are not there, I don't know the problem.

n.o.s.brain

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Re: sv brushmodel null
« Reply #6 on: October 26, 2009, 03:33:56 am »
you can also sometimes fix it by pressing 'L' and then scrolling through the list of entities while zoomed in on the center of the grid. If you have enabled the option to show sizes in preferences, then you will see a [-1,-1] size marker at the center of the map for one or more of the door entities. you can just delete them with backspace from here.

Ytram

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Re: sv brushmodel null
« Reply #7 on: October 28, 2009, 11:34:25 am »
If this is what I think it is I'd just go through the .map with wordpad and find the door etc with empty brush coordinates and delete it.
I remember the stress I went through before I figured that out though.
The last posted method is probably easier.
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Basilo

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Re: sv brushmodel null
« Reply #8 on: October 29, 2009, 09:11:19 pm »
Okay, now i can get elevators into the map without the map crashing, but all they do is jerk up and down about an inch. My computer science teacher told me to connect it to where I want it to go, but the line that appears just went off into space, and no one knows how to fix it. Can any explain that to me?

UniqPhoeniX

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Re: sv brushmodel null
« Reply #9 on: October 30, 2009, 12:32:05 am »
How did you make your elevators? How exactly do you want them to work?

Basilo

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Re: sv brushmodel null
« Reply #10 on: October 30, 2009, 01:40:57 am »
I made a small rectangular brush, right-clicked on it and clicked on func_plat. then I opened the entities window and set a angle(down, seeing as it starts at the top, and then up with it at the bottom, and then z with it at the top). Then when i tested it it jerked up and down repeatedly about as far as one of these letters.

UniqPhoeniX

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Re: sv brushmodel null
« Reply #11 on: October 30, 2009, 11:33:36 am »
I made a small rectangular brush, right-clicked on it and clicked on func_plat. Then when i tested it it jerked up and down repeatedly about as far as one of these letters.
func_plat would need a height key with value = total distance it needs to move, or a lip key with value = total height of platform - distance it needs to move.
Quote
then I opened the entities window and set a angle(down, seeing as it starts at the top, and then up with it at the bottom, and then z with it at the top).
wait what? Also: How exactly do you want it to work?

Basilo

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Re: sv brushmodel null
« Reply #12 on: October 30, 2009, 04:46:22 pm »
I want it to act sorta like a jedi knight outcast elevator. apparently, all i had to do was add a height key to the entity window. Now I can't do water(yes i have searched around its just that all the answers are to advanced for me. iT ISN'T SOLID it just doesn't work right. keyboard auto caps sometimes).
« Last Edit: October 31, 2009, 01:23:27 am by Basilo »