Author Topic: Re: 1.2 Gameplay Changes derails into dev cycle  (Read 43379 times)

Jedarus

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Re: 1.2 Gameplay Changes derails into dev cycle
« Reply #90 on: November 13, 2009, 10:01:56 pm »
I prefer the ol' style models 'cause they are quaint.
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danmal

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Re: 1.2 Gameplay Changes derails into dev cycle
« Reply #91 on: November 13, 2009, 11:42:28 pm »
Just 1.2 and 1.1. Unless someone decides to port the new models/textures over to 1.1.

David

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Re: Re: 1.2 Gameplay Changes derails into dev cycle
« Reply #92 on: November 13, 2009, 11:44:25 pm »
Or as is more likley, "1.1" will die very quickly and someone will make a 1.1 style gameplay mod for 1.2.  Or more likley 10 people will make 10 different mods and everyone will complain that none of them are what they think 1.1 is >_>.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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Thorn

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Re: 1.2 Gameplay Changes derails into dev cycle
« Reply #93 on: November 14, 2009, 01:10:57 am »
or 1.2 will die




along with david.

Plague Bringer

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Re: 1.2 Gameplay Changes derails into dev cycle
« Reply #94 on: November 14, 2009, 05:25:01 am »
And communism.

Wait, shit. Apparently that already happened. :\
U R A Q T

Lakitu7

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Re: 1.2 Gameplay Changes derails into dev cycle
« Reply #95 on: November 14, 2009, 07:26:38 am »
But open source IS communism  ???

Diggs

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Re: 1.2 Gameplay Changes derails into dev cycle
« Reply #96 on: November 19, 2009, 12:44:00 am »
Hey L7

Hmmm..... So the 1.2 discussion continues - heh.  I may have to polish up my Prifle and give it another go.
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