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Re: 1.2 Gameplay Changes derails into dev cycle
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Topic: Re: 1.2 Gameplay Changes derails into dev cycle (Read 43379 times)
Jedarus
Posts: 281
Turrets: +36/-10
Re: 1.2 Gameplay Changes derails into dev cycle
«
Reply #90 on:
November 13, 2009, 10:01:56 pm »
I prefer the ol' style models 'cause they are quaint.
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Quote from: Creative1
Go get some gasoline and light your fucking pubes on fire
danmal
Posts: 244
Turrets: +21/-6
Re: 1.2 Gameplay Changes derails into dev cycle
«
Reply #91 on:
November 13, 2009, 11:42:28 pm »
Just 1.2 and 1.1. Unless someone decides to port the new models/textures over to 1.1.
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David
Spam Killer
Posts: 3543
Turrets: +249/-273
Re: Re: 1.2 Gameplay Changes derails into dev cycle
«
Reply #92 on:
November 13, 2009, 11:44:25 pm »
Or as is more likley, "1.1" will die very quickly and someone will make a 1.1 style gameplay mod for 1.2. Or more likley 10 people will make 10 different mods and everyone will complain that none of them are what they think 1.1 is >_>.
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Any maps not in the MG repo? Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone. I can't speak for anyone else, and there is no one who can speak for me. If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev. Nothing I say counts for anything.
Thorn
Guest
Re: 1.2 Gameplay Changes derails into dev cycle
«
Reply #93 on:
November 14, 2009, 01:10:57 am »
or 1.2 will die
along with david.
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Plague Bringer
Posts: 3814
Turrets: +147/-187
Re: 1.2 Gameplay Changes derails into dev cycle
«
Reply #94 on:
November 14, 2009, 05:25:01 am »
And
communism
.
Wait, shit. Apparently that already happened. :\
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U R A Q T
Lakitu7
Tremulous Developers
Posts: 1002
Turrets: +120/-73
Re: 1.2 Gameplay Changes derails into dev cycle
«
Reply #95 on:
November 14, 2009, 07:26:38 am »
But open source IS communism
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Diggs
Posts: 321
Turrets: +5/-11
Re: 1.2 Gameplay Changes derails into dev cycle
«
Reply #96 on:
November 19, 2009, 12:44:00 am »
Hey L7
Hmmm..... So the 1.2 discussion continues - heh. I may have to polish up my Prifle and give it another go.
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Re: 1.2 Gameplay Changes derails into dev cycle