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cQVM Releasedish

Started by Paradox, October 25, 2009, 09:07:50 PM

Paradox

Well here it is:
http://code.google.com/p/cqvm/downloads/detail?name=game.qvm

Based off Lakitu's and Rezyns QVMs, with some extra features.

  • Mute and Putteam durations.
  • Mute/Denybuild/etc states persist on reconnects. No more evasions.
  • Jetpack fuel. Customizable jetpack fuel, featuring regen rate, consumption rate, and total amount
  • !putteam spec votes, subject to duration as set with g_adminTempSpec
  • Mute votes subject to duration as set of g_adminTempMute
  • g_instantBuild returns
  • g_sayAreaRange lets you adjust the range of say area

There is a whole lot more:
http://code.google.com/p/cqvm/wiki/Features

But, with 1.2 on the horizon, there likely wont be many more updates till then.

∧OMG ENTROPY∧

Snake

Cool, thanks for this release I'll add some of the patches to a QVM on which I'm working on.
.

MitSugna


Volt

lol i had fun with !mute time, man thats my fav command in this qvm. is there a perm mute?

btw great release.

Paradox

Well, there is !mute name, with no time, which is good ol mute, and then there is .NOVOICE

∧OMG ENTROPY∧

Celestial_Rage

How can you get patches for individual commands?
"The reports of my death are greatly exaggerated" ~Mark Twain

ThisIsBS

Does it let you be able to use black in names? If not, could you tell me how or what qvm has that?

DraZiLoX

#7
EDIT:

client.c

BEFORE:
      // don't allow black in a name, period
      if( ColorIndex( *in ) == 0 )
        *out++ = COLOR_WHITE;
      else
        *out++ = *in;

      in++;
      continue;
    }


AFTER:
      // don't allow black in a name, period
      if( ColorIndex( *in ) == 0 )
        *out++ = COLOR_BLACK;
      else
        *out++ = *in;

      in++;
      continue;
    }


and dont complain that its crappy, it works!