Author Topic: Buildings sinking through patch meshes.  (Read 6145 times)

amz181

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Buildings sinking through patch meshes.
« on: October 31, 2009, 04:14:31 pm »
Well you know how buildings, when built ontops of a patch mesh sink into it and dissapear. How can you stop this. I know the obvious option (putting lots of solid blocks underneath the patch mesh), but is there a better way to do it? As the stated method is quite cumbersome.

nubcake

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Re: Buildings sinking through patch meshes.
« Reply #1 on: October 31, 2009, 05:52:10 pm »
afaik only alien buildings do this and only under exceptional circumstances (ie really wierd angles) unless im mistaken?

amz181

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Re: Buildings sinking through patch meshes.
« Reply #2 on: October 31, 2009, 07:45:27 pm »
afaik only alien buildings do this and only under exceptional circumstances (ie really wierd angles) unless im mistaken?

I think you are mistaken. I have a curved table, entirely made out of meshes, and if i build ontop of it, it sinks underneath.

UniqPhoeniX

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Re: Buildings sinking through patch meshes.
« Reply #3 on: November 01, 2009, 02:12:03 am »
I guess only the model sinks, not bounding box? (cg_drawBBox 1)

A Spork

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Re: Buildings sinking through patch meshes.
« Reply #4 on: November 01, 2009, 02:43:04 am »
Yeah, I know the bb stays the same(handy for Semi-glitchbuilding in some maps)
Although, I've only ever had it happen in odd circumstances....
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amz181

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Re: Buildings sinking through patch meshes.
« Reply #5 on: November 01, 2009, 11:59:16 am »
bounding box falls awell :S

Could it be because im not compiling the right bit, atm i only compiled bsp and vis...

doomagent13

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Re: Buildings sinking through patch meshes.
« Reply #6 on: November 01, 2009, 09:17:14 pm »
I've never used patches, but I think you have to fill them in with caulk...

UniqPhoeniX

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Re: Buildings sinking through patch meshes.
« Reply #7 on: November 01, 2009, 11:39:49 pm »
Are you using a shader on the patch mesh?

nubcake

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Re: Buildings sinking through patch meshes.
« Reply #8 on: November 02, 2009, 03:10:53 pm »
I have some large patch meshes in my maps and buildings dont fall through... as above, is there a shader being used?

amz181

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Re: Buildings sinking through patch meshes.
« Reply #9 on: November 02, 2009, 04:13:28 pm »
The meshes are just textured.

I'd take a screenshot but screenshots dont work for me, they write, but to nowhere.

UniqPhoeniX

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Re: Buildings sinking through patch meshes.
« Reply #10 on: November 03, 2009, 01:29:42 am »
Oh really? <fs_homepath>/<fs_game>/screenshots?
« Last Edit: November 03, 2009, 01:32:14 am by UniqPhoeniX »

nubcake

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Re: Buildings sinking through patch meshes.
« Reply #11 on: November 05, 2009, 03:49:36 pm »
The meshes are just textured.

I'd take a screenshot but screenshots dont work for me, they write, but to nowhere.

They would probably write to C:\Users\mypc\AppData\Local\Tremulous\base\screenshots