Author Topic: 2 sec of invincibility right after spawning?  (Read 9902 times)

Celestial_Rage

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2 sec of invincibility right after spawning?
« on: November 01, 2009, 01:55:37 am »
I was wondering if this was feasible in the current stage in the proceedings. It's main purpose is to stop spawn campers from sitting across from an egg or on top of a node. At least now, the dretch can jump sideways to dodge the md and the human can run over to the armory to buy some armor before the goon chomps him.
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A Spork

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Re: 2 sec of invincibility right after spawning?
« Reply #1 on: November 01, 2009, 02:41:25 am »
Maybe so, but really good player could abuse that if the enemy is their base(especially aliens).
I mean, how much damage could an invincible dretch do in 2 seconds?
Maybe 1 second/one hit?
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Minimum

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Re: 2 sec of invincibility right after spawning?
« Reply #2 on: November 01, 2009, 04:33:57 am »
I agree with spork - First hit in the first 2 seconds shouldn't count.

danmal

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Re: 2 sec of invincibility right after spawning?
« Reply #3 on: November 01, 2009, 06:17:51 am »
What do you mean by spawn campers? People who camp the last remaining spawn or people who camp spawns that the other team builder has stupidly left undefended?

Paradox

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Re: 2 sec of invincibility right after spawning?
« Reply #4 on: November 01, 2009, 07:41:28 am »
This works for games with random spawns, i.e Halo 3.

It doesn't work for games with fixed spawns, i.e tremulous

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amz181

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Re: 2 sec of invincibility right after spawning?
« Reply #5 on: November 01, 2009, 12:05:52 pm »
This works for games with random spawns, i.e Halo 3.

It doesn't work for games with fixed spawns, i.e tremulous

Plus it wont work when destroying an enemy base.

tskuzzy

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Re: 2 sec of invincibility right after spawning?
« Reply #6 on: November 01, 2009, 04:38:05 pm »
The only way this would work is to prevent the invincible spawned player from attacking as well. That clearly doesn't make any sense in the context of Tremulous so I'm gonna have to F2 this idea.
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zybork

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Re: 2 sec of invincibility right after spawning?
« Reply #7 on: November 01, 2009, 05:47:58 pm »
I find it quite appealing. We could really make a 2s-timeout, so the first two seconds after spawning a player can neither attack nor be hurt.
I have retired from Tremulous. Definetely. If you play a game just because it has become a habit, but u'r only feeling like a kindergarten teacher - well, maybe I am just getting too old (hell, I was a teenager when DukeNukem3D was *new*) - it's probably not a bad idea to just let it be. And I do.

Don't take this personally. Have fun, guys.

David

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Re: 2 sec of invincibility right after spawning?
« Reply #8 on: November 01, 2009, 07:48:44 pm »
Most games t
The only way this would work is to prevent the invincible spawned player from attacking as well. That clearly doesn't make any sense in the context of Tremulous so I'm gonna have to F2 this idea.
Games that make it work say you lose the protection as soon as you attack, which I think works better.

Still stupid as you will often be spawning into the middle of a fight.
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Celestial_Rage

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Re: 2 sec of invincibility right after spawning?
« Reply #9 on: November 03, 2009, 12:41:56 am »
Games that make it work say you lose the protection as soon as you attack, which I think works better.

Actually, that is a good idea. Perhaps, reduce time down to one second and make it so that after the person first attacks, or is first hit, it goes away.
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UniqPhoeniX

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Re: 2 sec of invincibility right after spawning?
« Reply #10 on: November 03, 2009, 01:25:09 am »
For dretches that would only help against the first bullet, while humans get about 1 sec before next hit from alien.

frazzler

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Re: 2 sec of invincibility right after spawning?
« Reply #11 on: November 03, 2009, 05:03:50 am »
1 Lik3 1337 2P33k...

KamikOzzy

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Re: 2 sec of invincibility right after spawning?
« Reply #12 on: November 03, 2009, 08:04:21 am »
Lose protection after you attack? With a fucking dretch? Do you wanna give me a one headshot headstart and have my dretch at point blank range when I lose my protection? =/
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danmal

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Re: 2 sec of invincibility right after spawning?
« Reply #13 on: November 04, 2009, 12:53:02 am »
Grangers are going to have an easy time escaping from a doomed alien base as well. Not to mention the splash back trouble that Lucis are going to have.

Plus there's only two times spawn camping occurs. When the builders have screwed up by either moving spawns outside near the other teams base or by leaving spawns behind when moving base. If this happens then it's your own teams fault and the other team deserves the extra kills they get.

If on the other hand you only have one spawn remaining on the other team is camping it then why not just callvote kick the player? I honestly don't see any major problems regarding spawn camping.

Celestial_Rage

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Re: 2 sec of invincibility right after spawning?
« Reply #14 on: November 04, 2009, 02:15:41 am »
Yeah, I guess...  My main concern is for those people who stand in front of of a node/egg and just kill people and you can't get a kickvote going and there are no admins on...
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danmal

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Re: 2 sec of invincibility right after spawning?
« Reply #15 on: November 04, 2009, 02:24:49 am »
When it's the only remaining spawn?

Paradox

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Re: 2 sec of invincibility right after spawning?
« Reply #16 on: November 04, 2009, 06:07:58 am »
Then make the spawn explode after 1 minute and no players alive

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David

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Re: 2 sec of invincibility right after spawning?
« Reply #17 on: November 04, 2009, 01:12:14 pm »
In that case you've lost already, so callvote admitdefeat.
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I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

zybork

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Re: 2 sec of invincibility right after spawning?
« Reply #18 on: November 04, 2009, 02:13:51 pm »
Plus there's only two times spawn camping occurs. When the builders have screwed up by either moving spawns outside near the other teams base or by leaving spawns behind when moving base. If this happens then it's your own teams fault and the other team deserves the extra kills they get.

Nope, a good alien builder will build a spawn or two outside the base for backup. Also, sometimes, especially in Karith and Transit, you just have the aliens spawn-camping thanx to the terrible layout of the default human base...

I would really find it good to have invincibility right after spawn that ends the moment you hit the attack-button or 2sec after the spawning, which ever comes first.
I have retired from Tremulous. Definetely. If you play a game just because it has become a habit, but u'r only feeling like a kindergarten teacher - well, maybe I am just getting too old (hell, I was a teenager when DukeNukem3D was *new*) - it's probably not a bad idea to just let it be. And I do.

Don't take this personally. Have fun, guys.

danmal

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Re: 2 sec of invincibility right after spawning?
« Reply #19 on: November 04, 2009, 11:53:53 pm »
Nope, a good alien builder will build a spawn or two outside the base for backup.

Sure but this is countered by the fact that it's rather hard to kill a dretch in one hit without damaging the egg. About the only weapon I can think of is the MD and at best you're probably only going to get a couple of kills before either a goon comes to rescue the egg or you miss a shot and dretches is running around everywhere.

Also, sometimes, especially in Karith and Transit, you just have the aliens spawn-camping thanx to the terrible layout of the default human base...

Well that's a problem with the map then. Make a topic asking the maps to be changed. I'll guarantee you that all the replies you recieve will be along the lines of "build some rets then", "don't feed aliens before you can move base", etc, etc.

I would really find it good to have invincibility right after spawn that ends the moment you hit the attack-button or 2sec after the spawning, which ever comes first.

Ok, how about this. Humans are s3 and attacking the alien base the aliens have almost no evos. The aliens thanks to their invulnerability have a few choices. The grangers can escape from base easily because the humans are unable to kill them while the dretches get a free shot and can block all the luci shots.

Honestly the only times that you actually get killed straight after spawning is either when your builder has built a bad base or when you're about to lose and the other team is in your base. In either case I don't see how "spawn camping" makes the game either unbalanced or less fun.

Brekkjern

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Re: 2 sec of invincibility right after spawning?
« Reply #20 on: November 06, 2009, 08:03:35 am »
In low player count games, this would be a good idea as if one enemy rushes the base, he can basically dominate it. This really applies to Tremor and the alien bases. The defenses early in the game sucks and a human can easily just run through them. The same cannot be said for the human bases as the dretches cant stand more than 0,1 seconds of turret fire. Acid tubes are pretty ineffective against humans and are really just a way to soften the humans up for the dretches, but when you only have 2 players and they are both desperately building tubes to stop the enemies, you cant back up the tubes.

danmal

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Re: 2 sec of invincibility right after spawning?
« Reply #21 on: November 06, 2009, 12:46:00 pm »
Meh, aliens usually have the advantage in low player count games anyway. If that is a real problem then choose a different map for those sorts of games. Nano perhaps?

doomagent13

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Re: 2 sec of invincibility right after spawning?
« Reply #22 on: November 12, 2009, 08:41:10 pm »
A possible solution would be a ONE second invincibility.  That would be enough time to start moving, but not enough to do much of anything else.  With humans, it would basically be gone by the time you get off the node, and for aliens it would be almost over by the time you hit the ground.  While this wouldn't really prevent smart spawncamping, it would make it much harder.

Lachu

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Re: 2 sec of invincibility right after spawning?
« Reply #23 on: November 14, 2009, 08:28:07 am »
Some time ago, I have suggested to allow selection of spawn. Players waits too more time to resp, why don't allow to select respawn point? It will change base style - actually all resp were in the same place(if we played as humans).