Author Topic: wolfbr's mod/classic and acts textures(day,night,modern).  (Read 85146 times)

your face

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Hm, maybe ease up on the smoke effects just a bit.  I like them a lot, but too much smoke makes it look like the gun is malfunctioning. :P
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UniqPhoeniX

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Also, the ATCS night shadows suggest the moon being on the other side lol.

wolfbr

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Hm, maybe ease up on the smoke effects just a bit.  I like them a lot, but too much smoke makes it look like the gun is malfunctioning. :P

not always, firearms release lots of smoke(we assume that in future the powder is stronger). already in the energy weapon, it is because they overheat ;D

Also, the ATCS night shadows suggest the moon being on the other side lol.

I said I had to fix some things, rs

--------------------
more ss>
acts-modern (beta)


http://img718.imageshack.us/gal.php?g=shot0298.jpg

edit:
acts-modern in game:


cool esplosions:



« Last Edit: February 15, 2010, 03:52:44 am by wolfbr »

DraZiLoX

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Re: wolfbr's skin and sound pack(new version,b4 fix) and acts textures(project)
« Reply #63 on: February 20, 2010, 02:43:54 pm »
Now ATCS is cool!

Demolution

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Re: wolfbr's skin and sound pack(new version,b4 fix) and acts textures(project)
« Reply #64 on: February 20, 2010, 09:18:51 pm »
Omg, that looks awesome.

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Aviator

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Re: wolfbr's skin and sound pack(new version,b4 fix) and acts textures(project)
« Reply #65 on: February 21, 2010, 12:45:42 am »
I like the hexagonal tiles :] good work  :helmet:

DraZiLoX

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Re: wolfbr's skin and sound pack(new version,b4 fix) and acts textures(project)
« Reply #66 on: February 21, 2010, 09:27:54 am »
I like the hexagonal tiles
Yes, the one reason why its good.

wolfbr

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Re: wolfbr's skin and sound pack(new version,b4 fix) and acts textures(project)
« Reply #67 on: February 21, 2010, 03:30:47 pm »
more ss:

grenade:


lgun(like a laser  ;D)


psaw texture


advbasis


creep(is not very visible, sorry :P)

mooseberry

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Re: wolfbr's skin and sound pack(new version,b4 fix) and acts textures(project)
« Reply #68 on: February 22, 2010, 03:04:14 am »
Looking very good, I hope you continue this.
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wolfbr

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yes, this mod not dead  :P
http://img294.imageshack.us/gal.php?g=shot0002kt.jpg
--
aliens marks/effects


aliens


humans marks/effects



textures


ACKMAN

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You have put the wrong link in the 4th of alien shots.

Winnie the Pooh

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I HIGHLY APPROVE OF YONDER LASGUN MARKS AND THINE RIFLE MARKS.
Quote
I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

oggmad

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Those brick textures are so hardcore. they make the game look like Counter Strike

wolfbr

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You have put the wrong link in the 4th of alien shots.
sorry :P, Previously I posted a picture of advvasis, is similar to the basis.

I HIGHLY APPROVE OF YONDER LASGUN MARKS AND THINE RIFLE MARKS.
thanks, I believe they are getting very good, and does not reduce much the fps  ;D

Those brick textures are so hardcore. they make the game look like Counter Strike
textures will be available in a separate pk3  :)

edit:
more ss(hud, textures)
http://img205.imageshack.us/gal.php?g=shot0092u.jpg

edit 2:
new blood?(beta)
http://img7.imageshack.us/gal.php?g=shot0127dy.jpg
yes or no?

edit 3:
alien blood(beta)
« Last Edit: March 07, 2010, 09:14:15 pm by wolfbr »

Chomps123

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Where dose this file spose to go? :-\
Don't just live life with work.
Find some time every day to have some fun. ;)

wolfbr

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Where dose this file spose to go? :-\

I do not know, when ready : P, I'm very busy lately, I work on the mod when I have time.
I believe that lack a little something to end.

more ss:

http://img246.imageshack.us/gal.php?g=shot0330.jpg
seems to be getting good(yes,yellow blood, I had to change the textures of the aliens ;D )

lucifer666s8n

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Quick question...and a stupid one i guess.... Just how do I get this mod to work? I downloaded it, placed it in the base folder a nothing happens....  :-\

Help would be appreciated ;)

wolfbr

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Quick question...and a stupid one i guess.... Just how do I get this mod to work? I downloaded it, placed it in the base folder a nothing happens....  :-\

Help would be appreciated ;)

this mod only works on impure servers, does not work on pure servers, or you can create a server and use this mod : )

lucifer666s8n

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I think X is unpure.... Im not sure if it is or not

wolfbr

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new version ir ready  8)

DraZiLoX

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Re: wolfbr's mod(version b5) and acts textures(day,night,modern)
« Reply #80 on: April 05, 2010, 04:01:39 pm »
Awesome! Modern atcs is also cool 8)

sfcommander

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Re: wolfbr's mod(version b5) and acts textures(day,night,modern)
« Reply #81 on: April 06, 2010, 12:07:21 pm »
@wolfbr - You can see buildable acid THROUGH the wall... (when a buildable is destroyed, someone on the other side of the wall can see the splatter etc through the wall... Fix for that?

Ytram

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Re: wolfbr's mod(version b5) and acts textures(day,night,modern)
« Reply #82 on: April 06, 2010, 03:01:59 pm »
Modern ATCS Is awesome even if the textures don't all fit properly or display backward. I know there's not much you can do about that in a texture pack.
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wolfbr

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Re: wolfbr's mod(version b5) and acts textures(day,night,modern)
« Reply #83 on: April 06, 2010, 03:54:56 pm »
Awesome! Modern atcs is also cool 8)
thanks : )

@wolfbr - You can see buildable acid THROUGH the wall... (when a buildable is destroyed, someone on the other side of the wall can see the splatter etc through the wall... Fix for that?
I do not know, maybe be a problem at the map, I'll try to fix it.



Modern ATCS Is awesome even if the textures don't all fit properly or display backward. I know there's not much you can do about that in a texture pack.

exactly, this problem is the map itself, but I think it gets interesting image type mirror  :)

-----

I'm making another mod, this is for those who like the classic tremulous:


The main changes were in effects and particle system.
the effects would not be so exaggerated that neither the wolfbrmod, I think most people would like.

rotacak

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Re: wolfbr's mod(version b5) and acts textures(day,night,modern)
« Reply #84 on: April 06, 2010, 10:47:40 pm »
Its amazing what you can do only with particle/texture replacement.

wolfbr

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Re: wolfbr's mod/classic and acts textures(day,night,modern).
« Reply #85 on: April 09, 2010, 10:59:58 pm »
I did something similar, check the fist page (wolfbrmod classic).
the defalt sounds and textures were not changed, just i added some effects and gfx.

Chomps123

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Re: wolfbr's mod/classic and acts textures(day,night,modern).
« Reply #86 on: May 05, 2010, 11:42:09 pm »
Is the visual mod supose to work only on atcs because if i try to play a different map it boots me out of the game. :-\

Then again i was using a 2001 computer. ;D
Don't just live life with work.
Find some time every day to have some fun. ;)

Saturn

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Re: wolfbr's mod/classic and acts textures(day,night,modern).
« Reply #87 on: May 06, 2010, 03:24:39 pm »
Hawt.

To contact me please ask me for my e-mail or PM me.
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Chomps123

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Re: wolfbr's mod/classic and acts textures(day,night,modern).
« Reply #88 on: May 07, 2010, 04:51:16 pm »
Is the visual mod supose to work only on atcs because if i try to play a different map it boots me out of the game. :-\

Then again i was using a 2001 computer. ;D
Never mind.

It was the computer. :-[
Don't just live life with work.
Find some time every day to have some fun. ;)

Firstinaction

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Re: wolfbr's mod/classic and acts textures(day,night,modern).
« Reply #89 on: June 01, 2010, 12:15:29 am »
You make Tremulous look like it should.((((EPIC))) Cant wait till your next improvements. NICE  ;D