Author Topic: New map: otherworld-b1  (Read 6565 times)

nubcake

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New map: otherworld-b1
« on: November 05, 2009, 04:05:32 pm »
Enjoy

portals to other worlds - mario (complete with music :)), underground mine and a kitchen. I have finished b2 which will go online in a few days also
There will be a sequel to this map as well which i hope will be my best map to date





http://www.megaupload.com/?d=EAHHOPTX
« Last Edit: November 05, 2009, 04:09:24 pm by nubcake »

ghostisback

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Re: New map: otherworld-b1
« Reply #1 on: November 05, 2009, 06:07:37 pm »
Uploaded on GameZoo ITA Clan Server (nice map) :)

A Spork

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Re: New map: otherworld-b1
« Reply #2 on: November 05, 2009, 06:51:15 pm »
Oooooh
Epic Cave shot.
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
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rotacak

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Re: New map: otherworld-b1
« Reply #3 on: November 08, 2009, 02:55:29 am »
Running on R servers.
Very nice idea. Very good FPS on this map.
Kitchen part is too open (jettard problem). If humans will build base on top of icebox - aliens have low chance to destroy it.

Mario part is unreachable for humans when aliens will build acids around holes and teleport place. What happen to me fewtimes: I was teleported like human to mario part (bottom), automatically fired up (jumppad) and melted by acids.
And game can end like draw, because tyrants will camp near teleports for incomming humans - this should be somewhat fixed.

BTW, we need new room - WC :)

nubcake

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Re: New map: otherworld-b1
« Reply #4 on: November 08, 2009, 05:10:20 am »
Running on R servers.
Very nice idea. Very good FPS on this map.
Kitchen part is too open (jettard problem). If humans will build base on top of icebox - aliens have low chance to destroy it.

Mario part is unreachable for humans when aliens will build acids around holes and teleport place. What happen to me fewtimes: I was teleported like human to mario part (bottom), automatically fired up (jumppad) and melted by acids.
And game can end like draw, because tyrants will camp near teleports for incomming humans - this should be somewhat fixed.

BTW, we need new room - WC :)

OOOOOO interesting, i had a nobuild shader around all the portals?? hmmm. ok thanks for input. I have an update for this map

rotacak

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Re: New map: otherworld-b1
« Reply #5 on: November 08, 2009, 04:07:01 pm »
Yes, that nobuild will be good (especially for unlimited BP servers). But that camping near teleports should be somewhat fixed too.

Falcon

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Re: New map: otherworld-b1
« Reply #6 on: November 15, 2009, 08:35:15 am »
Again, I played it on a full server, it was fun, I ended up moving the whole base  :overmind: :egg: :booster: :hovel: :dretch: behind a rock in the cave room.

The mining thing looks like the Skynet mining thing you posted once.

Toma

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Re: New map: otherworld-b1
« Reply #7 on: December 10, 2009, 02:09:06 am »
Is this all one map? Wow I always see ownage maps everywhere I can't wait to play 1.2.