Author Topic: Replay.  (Read 4177 times)

Lachu

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Replay.
« on: November 10, 2009, 08:23:13 pm »
In my opinion storing information, what occurs in previously ten seconds and reply all messages to client isn't very rich. Also, client can remember messages too.

My idea is about introduce replay feature to tremulous. To record game, we need special software, which can slowdown video rendering process. If player decides to save replay, we must save it only in Tremulous specific format and on game was ended, converts it into movie(or also add replay open feature to Tremulous).

This could been used by admins/team leaders/team members to see, what some player does wrong, who is trader, etc.

danmal

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Re: Replay.
« Reply #1 on: November 10, 2009, 08:57:00 pm »
Ummm... are you talking about a demo? Try using /record and then /demo to play it back.

ReapDaWrapper

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Re: Replay.
« Reply #2 on: November 10, 2009, 09:46:21 pm »
Ummm... are you talking about a demo? Try using /record and then /demo to play it back.


 ;D Lol seriously, you can do that.
On the bright side, it takes one to know one, ReapDaWrapper.

Dracone

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Re: Replay.
« Reply #3 on: November 10, 2009, 10:39:13 pm »
"It was great"
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{7}wrath

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Re: Replay.
« Reply #4 on: November 10, 2009, 11:39:42 pm »
I'd like to see something that records the entire game so that you can go back and spectate from different perspectives, etc. It would be quite useful for machinimas. :]

David

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Re: Replay.
« Reply #5 on: November 11, 2009, 12:02:04 am »
There are already server-side demos which do that.
They need a modded server and you also need the same QVM as the server to play them back etc, so not user-friendly.

But yeah, if that could be goot working well that would be sweet.
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SlackerLinux

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Re: Replay.
« Reply #6 on: November 11, 2009, 01:54:57 am »
There are already server-side demos which do that.
They need a modded server and you also need the same QVM as the server to play them back etc, so not user-friendly.

But yeah, if that could be goot working well that would be sweet.

afaik the qvm part is optional. its kinda buggy anyway never really got it to work right.
Slackware64 13.1
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Lachu

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Re: Replay.
« Reply #7 on: November 11, 2009, 06:09:21 pm »
Great feature would be observes by record feature other team. We don't receiving any information about second team in play time. Also, after game, we can replay entire game as spectators.

danmal

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Re: Replay.
« Reply #8 on: November 11, 2009, 07:37:51 pm »
I don't think the server sends you enough information for you to be able to do. If we changed it so that it did then hackers would have even more information to work with.

Kiwi

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Re: Replay.
« Reply #9 on: November 21, 2009, 07:44:23 pm »
There are already server-side demos which do that.
They need a modded server and you also need the same QVM as the server to play them back etc, so not user-friendly.

But yeah, if that could be goot working well that would be sweet.
I got it working on my server.  I just used laquiti7's qvm, patched with a tremfusion patch with the tremfusion tremed.  It all worked out, and its fun to play around with =D.