Author Topic: 1.2 feedback / suggestions  (Read 39019 times)

wolfbr

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Re: 1.2 feedback / suggestions
« Reply #60 on: December 14, 2009, 04:15:57 am »
altfire for the weapons is interesting, they would be useful in any situation(each one with its advantages and disadvantages), it would add more diversion to the game.

some ideas(some is from tremx, with some modifications.)

new weapon:
rocket laucher - Cost: 500, s3, Primary Attack > rockets, medium damange and good splash. Secondary Attack>  grenade laucher, best used in close quarters.


new itens for humans:
cloak(partially invisible, visible for radars).The cloack may not be used in conjunction with the Battery Pack, ammo pack, biokit, Battlesuit and Jet Pack.
ammo pack non energy weapons.
biokit regens stamina and HP
battlesuit can be used in conjunction with Battery Pack or ammo pack.


also it is interesting to improve aliens.
example:
-add adv Dretch(this alien can use Pounce)
-basilisk invisible if stays still OR BOOSTED(partially invisible, visible for radars)
-Marauder throws barbs
-tt can devour, Ingests one human at a time. Excellent at taking a Battlesuit  from the game. If the tt is killed before digestion is done, the human is saved. Gives health to the tt. the tt it cannot Trample before digestion is done.
or tt can devour human's heads(human beings with 30% of life or less, Gives health to the tt)

---

Repatition

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Re: 1.2 feedback / suggestions
« Reply #61 on: December 14, 2009, 05:18:35 am »
stop right there! you want to completely modify trem! It wont be trem with your ideas! no way hosea

wolfbr

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Re: 1.2 feedback / suggestions
« Reply #62 on: December 14, 2009, 04:59:57 pm »
you played tremx?korx?

Repatition

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Re: 1.2 feedback / suggestions
« Reply #63 on: December 14, 2009, 05:20:28 pm »
yea and its not trem like trem isn't Q3

were do you shoot a rocket launcher in trem maps! lol

wolfbr

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Re: 1.2 feedback / suggestions
« Reply #64 on: December 15, 2009, 03:35:35 am »
some weapons of tremulous are based on quake3's weapons.
exemple:
Gauntlet = painsaw
Machine Gun = rifle/chainguin
Shotgun = Shotgun(duh)
Plasma Gun = pulse rifle
Railgun = mdriver
Lightning Gun = lasgun
The BFG = Lcannon

but, these weapons had been adapted for tremulous, Rocket launcher and Grenade Launcher in the game could be interesting.
my suggestion would be 2 weapons in one(primary fire = rockets, secundary = grenades).

A Spork

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Re: 1.2 feedback / suggestions
« Reply #65 on: December 15, 2009, 04:11:34 am »
Rocket launcher would be basically another luci really...
Although, I have thought at times a nade launcher would be neat, but I don't think it would balance well...
« Last Edit: December 15, 2009, 04:14:26 am by A Spork »
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SlackerLinux

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Re: 1.2 feedback / suggestions
« Reply #66 on: December 15, 2009, 06:05:37 am »
Rocket launcher would be basically another luci really...

not really. give it a "Lock-On" feature and make it a little slower or a spread feature would be cool too(shooting like 5 out at once covering more area).
be interesting to have laser tripmines that could be disabled with a granger blob also proxy mines that damage everything that isnt a tyrant.

there is alot of ideas for humans not much for aliens maybe a flying alien wouldn't mind 1-2 aliens that can shoot maybe a predator style alien with 50 hp that can shoot lasers and costs the same as a rant.
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wolfbr

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Re: 1.2 feedback / suggestions
« Reply #67 on: December 15, 2009, 03:00:58 pm »
Quote
Rocket launcher would be basically another luci really...
chaigun and lgun be basically another rifle really ;)


Quote
there is alot of ideas for humans not much for aliens maybe a flying alien wouldn't mind 1-2 aliens that can shoot maybe a predator style alien with 50 hp that can shoot lasers and costs the same as a rant.
hum, i dont like predators in tremulous, tremulous is more smililar a starship trooper :P.
the flying alien is a good idea.

exemple:

flying alien.
primary attack: long range barbs, good to suport others aliens, and to attack flying humans.
secunrady attack: bite (close range).

adv flying alien.
Activate Upgrade >  fire a blob of adhesive spit at any human in their line of sight, freezing them in place, like a Trappers.
« Last Edit: December 15, 2009, 03:11:41 pm by wolfbr »

ACKMAN

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Re: 1.2 feedback / suggestions
« Reply #68 on: December 15, 2009, 06:08:17 pm »
I'd say, with weaker rants in 1.2... Shouldn't we lower the nade damage?

Shuriken

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Re: 1.2 feedback / suggestions
« Reply #69 on: December 15, 2009, 07:33:47 pm »
Turn unlagged off.
Bring back unalgged off on EU server plz.

wolfbr

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Re: 1.2 feedback / suggestions
« Reply #70 on: December 18, 2009, 01:23:35 pm »
more suggestions:

Dretch:
    * model scale increased 1 -> 1.2 < easy to hit, in 1.1 it is not easy to make right, also is not very difficult(if you to use the correct weapons).

Dragoon:
    *can no longer bite while pouncing < it would be better to reduce the damage, pouncing would be useful only the long range.

advanced Dragoon:
    *barb changes < overpower, the barbs in 1.1 is fine : )
----
Humans:
Lucifer Cannon
    * primary fire
          o projectile speed increased 350 -> 700 < overpower, of the one not to use luci as shield.
          o max charge time increased 2000 -> 3000 < more damange? its ok : )
    * secondary fire
          o damage increased 27 -> 30
          o projectile speed increased 350 -> 1400 < much speed, reduce this(600 is fine?)
          o repeat increased 500 -> 1000 < no, i like the fast fire : D

some players like the 1.2 luci, others prefer of the 1.1.
my suggestion, improve a lucifer cannon from 1.1, and make a new weapons(rocket laucher?) to substitute luci of the 1.2( but, it would have the reduced damage,and would shoot grenades in the secondary fire).
« Last Edit: December 21, 2009, 03:59:54 pm by wolfbr »

Plague Bringer

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Re: 1.2 feedback / suggestions
« Reply #71 on: December 18, 2009, 08:36:47 pm »
more suggestions:

Dretch:
    * model scale increased 1 -> 1.2 < easy to hit, in 1.1 it is not easy to make right, also is not very difficult(if you to use the correct weapons).

MODEL and HIT-BOX are different. They are both exactly the same size in terms of the HIT-BOX (the rectangular prism surrounding the model determining whether your shot is hit or miss).
U R A Q T

ACKMAN

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Re: 1.2 feedback / suggestions
« Reply #72 on: December 20, 2009, 01:13:28 pm »
          o max charge time increased 2000 -> 3000 < more damange? its ok : )

Dude, Tyrants have 350 hp and they regen pretty slowly. If they increase lucy damage a single human would be able to defend a base from a rush... well, he already can do it.

SlackerLinux

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Re: 1.2 feedback / suggestions
« Reply #73 on: December 20, 2009, 09:19:27 pm »
          o max charge time increased 2000 -> 3000 < more damange? its ok : )

Dude, Tyrants have 350 hp and they regen pretty slowly. If they increase lucy damage a single human would be able to defend a base from a rush... well, he already can do it.

they only regen slowly when everyone wants to killwhore instead of someone going adv lisk or granger and heal ppl
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UniqPhoeniX

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Re: 1.2 feedback / suggestions
« Reply #74 on: December 20, 2009, 10:52:54 pm »
          o max charge time increased 2000 -> 3000 < more damange? its ok : )

Dude, Tyrants have 350 hp and they regen pretty slowly. If they increase lucy damage a single human would be able to defend a base from a rush... well, he already can do it.
So your rushes include coffee breaks for healing?

wolfbr

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Re: 1.2 feedback / suggestions
« Reply #75 on: December 21, 2009, 04:33:50 pm »
playing the 1,2, I saw some things:

-where it is the kill console?

ALIENS:
-Dretchs and balistics are easy to kill(adv balistics is "usable").
-Marauder is a little weak.
-adv.Mara1's zap are fine, but, slash does not possess much utility.
-Dragoons they are not more useful,adv. dragons also.
-tt is not one kill machine(i like the tt from 1.1)



Humans.

Painsaw- fine
rifle- more stronger(aliens is weakker)
shotgun - easy to hit
lasgun - not more useful, compared with other weapons.
Mass Driver - it changed little thing
Chaingun - a little stronger
Flamethrower - fine
Pulse Rifle - overpowerd with rapid bullets, good in all situations(i like the slow Pr, good in close range, from trem 1.1, is better to have a little more than damage)
Lucifer Cannon- i dont like the new LC, in 1.1, LC is a close/medium range weapon, in 1.2 LC is good in all situations.

Light Armour- no longer reduces the stamina taken by sprinting(it is more easy to run with an armor?)

Battlesuit - ok, but, is stronger, compared with aliens that they are weakker.

Turret - more stronger

Tesla - weakker

dodge - the human beings are well stronger, army of a one man(like a rambo).
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ACKMAN

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Re: 1.2 feedback / suggestions
« Reply #76 on: December 21, 2009, 05:06:01 pm »
Teslas are weaker?

--------

So your rushes include coffee breaks for healing?

No, but you already get very low hp with a single lucy shot (wich also hits your mates - splashdamage) and he wants to increase its damage... I think it's a bad idea.

I'm not saying that we should stop while rushing. But if we get lowered HP, we get more damage from rets AND you want to increase lucy damage... = overpower. I'm not criticizing the 1.2 balance changes, I'm talking about his ideas.
« Last Edit: December 21, 2009, 05:08:25 pm by ACKMAN »

wolfbr

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Re: 1.2 feedback / suggestions
« Reply #77 on: December 21, 2009, 05:12:54 pm »
Tesla
    * range reduced 250 -> 150
    * damage increased 9 -> 10

-
tesla is a human Barricade, not a defensive turret.

wolfbr

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Re: 1.2 feedback / suggestions
« Reply #78 on: December 23, 2009, 06:14:22 pm »
mroe suggestions:

Battlesuit - is stronger, how to fix it? simple, Players are also prevented from dodge while wearing Battlesuits(more realism and balance).

blaster - stronger for a basic weapons, suggestion? simple, finite ammo(exemple: 12 cells per clip and 4 extra clips )

new item > Light Helmet(protection against poison, it does not possess radar)

if the ammunition of blaster finish? melee weapons : ).

exemple:

no armour uses punch(3 damange), like a classic doom.

Light Armour uses knife ( 6 damange)

Battlesuit uses Energy Claws( 9 damange )

---


« Last Edit: December 24, 2009, 02:57:56 am by wolfbr »

A Spork

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Re: 1.2 feedback / suggestions
« Reply #79 on: December 23, 2009, 07:13:14 pm »
mroe suggestions:

Battlesuit - is stronger, how to fix it? simple, Players are also prevented from dodge and sprinting while wearing Battlesuits(more realism and balance).

blaster - stronger for a basic weapons, suggestion? simple, finite ammo(exemple: 12 cells per clip and 4 extra clips )

new item > Helmet

if the ammunition of blaster finish? melee weapons : ).

exemple:

no armour uses punch(3 damange), like a classic doom.

Light Armour uses knife ( 6 damange)

Battlesuit uses Energy Claws( 9 damange )

---




no.
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

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UniqPhoeniX

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Re: 1.2 feedback / suggestions
« Reply #80 on: December 24, 2009, 10:02:15 am »
Quote
Battlesuit - is stronger, how to fix it? simple, Players are also prevented from dodge while wearing Battlesuits(more realism and balance).
without dodge it is not even as useful as helm+armor
Quote
blaster - stronger for a basic weapons, suggestion? simple, finite ammo(exemple: 12 cells per clip and 4 extra clips )
blaster damage was changed 9->10, and the point of it is unlimited ammo...
Quote
new item > Light Helmet(protection against poison, it does not possess radar)
headshot damage was reduced already.
Quote
if the ammunition of blaster finish? melee weapons : )....
basically to fix a problem you just created, except melee + humans just doesn't mix, because they are slow and alien melee has longer range+damage.

I wonder how many more ideas will be posted before 1.2 is released.
« Last Edit: December 24, 2009, 10:04:03 am by UniqPhoeniX »

wolfbr

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Re: 1.2 feedback / suggestions
« Reply #81 on: December 24, 2009, 01:41:08 pm »
Quote
without dodge it is not even as useful as helm+armor
in 1.2, helm+amor is not much useful(Battlesuit is stronger, i dont like the Bs:battlesuit: invasion :-\)

Quote
blaster damage was changed 9->10, and the point of it is unlimited ammo...
stronger for a basic weapons  :(

Quote
headshot damage was reduced already.
its another type of helmet(useful if the poison of aliens will be giving problem), does not possess much defense( price: 70 credits?)

Quote
basically to fix a problem you just created, except melee + humans just doesn't mix, because they are slow and alien melee has longer range+damage.
melle is a very basic weapon, like a granger's barbs(very basic long range weapon).