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New map: Green_Screen

Started by m4gnificent_b4st4rd, November 13, 2009, 09:50:45 AM

m4gnificent_b4st4rd

This is a simple chromakey map for artists.

Download here.

I made the walls with a single pixel green texture which has a surfaceparm nolightmap shader.
I put a token light in the room, but the actual illumination comes from the _minlight 200 in the map file's worldspawn (line 5 in the .map file, it's in the pk3).
It shows up in the create server menu so you don't have to use the command line to run it.
The pk3 weighs in at a massive 5.0k, is that a record?  ;D

EDIT - I've upped the _minlight from 10 to 200 and I think it looks better now. The download link goes to the new map now.

ReapDaWrapper

Quote from: Thorn on December 13, 2009, 03:30:44 PM
On the bright side, it takes one to know one, ReapDaWrapper.



m4gnificent_b4st4rd

ReapDaWrapper - the map may be a bit small if you want to do long sequences of players running around. Give me a shout if you want a bigger map, it's not a problem.

QuoteMitSugna - hmmm
You don't like it?

Quoterotacak - Screenshots?
Sure, here you go.  ;D


Joking aside, the idea of a green screen chromakey map is that it is a featureless, flat green map without any shadows. If you take screenshots or make video then all you will see is the player models on a perfectly flat green background.

This can then be used in the same way as they use greenscreen/bluescreen in the movies. You can easily select and remove the flat green and put whatever backgrounds you want in there.



ReapDaWrapper

Quote from: m4gnificent_b4st4rd on November 13, 2009, 02:15:51 PM
ReapDaWrapper - the map may be a bit small if you want to do long sequences of players running around. Give me a shout if you want a bigger map, it's not a problem.

QuoteMitSugna - hmmm
You don't like it?

Quoterotacak - Screenshots?
Sure, here you go.  ;D


Joking aside, the idea of a green screen chromakey map is that it is a featureless, flat green map without any shadows. If you take screenshots or make video then all you will see is the player models on a perfectly flat green background.

This can then be used in the same way as they use greenscreen/bluescreen in the movies. You can easily select and remove the flat green and put whatever backgrounds you want in there.



I'm sure it will be fine. I am pleased that you made this.
Quote from: Thorn on December 13, 2009, 03:30:44 PM
On the bright side, it takes one to know one, ReapDaWrapper.

danmal

I thought that there might have been some problems with using a green "green screen" with all the green textures in Tremulous. Glad that's actually not the case though.

Repatition

great  idea never thought about that...that way!

MitSugna


Volt


MitSugna

#12
cool stuff

mooseberry

Error. The map can only be downloaded ten times? Could you please re-host this somewhere more reliable perhaps?
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.


mooseberry

Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

m4gnificent_b4st4rd


ReapDaWrapper

Hey magnificent.. Are you a person who likes to make films and pictures? I'm asking because you seem to know a lot about videos, etc.. and I would love to have you in my group. It's for filmers/actors/writers and we put that all together to make tremulous films. I made it not to long ago but i'm sure it will be a success.

tremfilmingguild.forumotion.net
Quote from: Thorn on December 13, 2009, 03:30:44 PM
On the bright side, it takes one to know one, ReapDaWrapper.

MitSugna

Quote from: m4gnificent_b4st4rd on November 22, 2009, 03:00:22 PM
Nice work Mitsuga.  :)
What about magenta, cyan, red, and blue rooms? I can create maps for those using a hex editor... But not sure if they are any better than green

m4gnificent_b4st4rd

#19
MitSugna - I've had an interesting idea. A new shader setting called surfaceparm chromakey could be made. Any texture with this will not be lightmapped and when a .tga screenshot was taken the texture would be rendered as totally transparent. This would eliminate any problems with anti-aliasing or the alien creep texture and make the whole process quicker.

It would even be possible to do this with video too. Just render every frame as a .tga image and then afterwards combine those .tgas into a video format that supports transparency (if there is such a thing).

Anyone fancy attempting to implement this in the engine? It would be amazingly useful for making game art and movies.

ReapDaWrapper - interesting. I'll check it out.

Knowitall66

Uhm, Paint.NET and I'd assume all decent graphical editors have the ability to convert a colour to transparent. (Getting the game to do it would require mod and what's the point...)

gimhael

That's what MitSugna used and it didn't work that well because the pure green background is alpha blended with the creep and so it is no longer the transparent color and you get those ugly green borders.