Author Topic: Tremulous RTS may be developed!  (Read 39921 times)

Blood_god

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Tremulous RTS may be developed!
« on: November 16, 2009, 01:29:51 pm »
A tremulous RTS is being considered (no promises about creation)

We want anything you got, ideas, new units, sprites, fan art, maps, engines, absolutly anything!

Please also give your support so that we can present a successful plea to the tremulous owners so that we can develop and use their software and trademarks by saying:
I [your username here] want a tremulous RTS to be developed. Please accept that these programmers may try to create said game.

The game will be (if possible) open source and best of all, in keeping with the spirit of the game COMPLETELY FREE!!!

if we fail to create said game all data, engines and such will be deleted immediatly, not given out. I give a promise that this will be so, as much as I can on a web forum.

We will do our best on this. I will place a website up later to show our progress

Blood_god
To support creation of a tremulous RTS visit the post 'tremulous rts may be developed' in the general section and support my programming team. We must expand the tremulous universe!

Iguana

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Re: Tremulous RTS may be developed!
« Reply #1 on: November 16, 2009, 02:37:04 pm »
I'm also helping on this project with Blood_god. We won't make any promises but we aim for a fully 3D immersive environment with everything one would expect in a next-gen RTS!

Currently we are looking for a 3D engine and we are open to suggestions. Also, as Blood_god said, we are lobbying to the very talented people up in Tremulous HQ to give us permission to use Tremulous resources in our game once we begin construction.

I Iguana want a tremulous RTS to be developed. Please accept that I and my fellow programmers may try to create said game.

From,
Iguana

==Troy==

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Re: Tremulous RTS may be developed!
« Reply #2 on: November 16, 2009, 03:46:07 pm »
Is Tremulous name protected at all? (i.e. Tremulous @ variants). If so, you will have to ask permission from the devs to call your game "Tremulous RTS".


As of engines, Darkplaces has ODE physics implemented, with quite a few eyecandy features. Xreal, on the other hand, has tremulous ported to it already.

David

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Re: Tremulous RTS may be developed!
« Reply #3 on: November 16, 2009, 04:18:37 pm »
Tremulous isn't a registered mark, but "Darklegion Development" are still trading under that brand, so it's still protected.  (It's been a while since I had it all explained to me, so I may be wrong)
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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Thorn

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Re: Tremulous RTS may be developed!
« Reply #4 on: November 16, 2009, 05:12:05 pm »
lolol did tamaru put you up to this?

danmal

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Re: Tremulous RTS may be developed!
« Reply #5 on: November 16, 2009, 09:39:51 pm »
I'm also helping on this project with Blood_god. We won't make any promises but we aim for a fully 3D immersive environment with everything one would expect in a next-gen RTS!

What sort of programming experience do you guys have?

Iguana

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Re: Tremulous RTS may be developed!
« Reply #6 on: November 16, 2009, 11:02:21 pm »
Quote
lolol did tamaru put you up to this?

I really don't know who you're talking about.

Quote
Tremulous isn't a registered mark, but "Darklegion Development" are still trading under that brand, so it's still protected.  (It's been a while since I had it all explained to me, so I may be wrong)

Well, we will discuss legal issues with Darklegion hopefully if they give a general thumbs up in our direction...

Quote
What sort of programming experience do you guys have?

A few years I must say. I am second in command of a small indie game developer and we are always looking for new projects. As I said; there are no promises. A Tremulous RTS would take time and my team haven't tackled anything quite this big before but we are confident. That is why any help is appreciated. At the moment we are looking for an engine; something easy to use with many features and small learning curve. We are currently looking at the Spring engine since it boasts many features (lol... image a 10,000 dretch swarm). If anyone has any advise or programming experience we would appreciate any help that can be provided in this early stage of things.

danmal

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Re: Tremulous RTS may be developed!
« Reply #7 on: November 16, 2009, 11:41:34 pm »
What sort of languages though?

Bubba_the_shy

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Re: Tremulous RTS may be developed!
« Reply #8 on: November 17, 2009, 01:01:00 am »
Isn't Tremulous v1.1 (Ohn00Idiint) already an RTS?

Winnie the Pooh

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Re: Tremulous RTS may be developed!
« Reply #9 on: November 17, 2009, 02:03:53 am »
I support this.
Quote
I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

ReapDaWrapper

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Re: Tremulous RTS may be developed!
« Reply #10 on: November 17, 2009, 02:04:12 am »
Isn't Tremulous v1.1 (Ohn00Idiint) already an RTS?

No.
On the bright side, it takes one to know one, ReapDaWrapper.

Demolution

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Re: Tremulous RTS may be developed!
« Reply #11 on: November 17, 2009, 02:40:03 am »
Devs reply pl0x.

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SlackerLinux

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Re: Tremulous RTS may be developed!
« Reply #12 on: November 17, 2009, 03:52:01 am »
Quote
What sort of programming experience do you guys have?

A few years I must say. I am second in command of a small indie game developer and we are always looking for new projects. As I said; there are no promises. A Tremulous RTS would take time and my team haven't tackled anything quite this big before but we are confident. That is why any help is appreciated. At the moment we are looking for an engine; something easy to use with many features and small learning curve. We are currently looking at the Spring engine since it boasts many features (lol... image a 10,000 dretch swarm). If anyone has any advise or programming experience we would appreciate any help that can be provided in this early stage of things.

the spring engine would be a great choice tbh i haven't coded anything in it yet but i do play spring alot(offline id prob get owned online not a really good RTS player) its an ok engine except for the odd bug or 2. seems to handle well with alot of things happening too. Ogre and Irrlicht engines could be a good choice too.

its a good idea id love to see it happen tremulous is something i think can really easily be converted to RTS.

if we fail to create said game all data, engines and such will be deleted immediatly, not given out. I give a promise that this will be so, as much as I can on a web forum.
why if you fail would you want to delete it someone may pick it up and finish it etc etc. its one of the many good things about open source if the main dev team quits someone can takeover/fork the project etc
Slackware64 13.1
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Blood_god

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Re: Tremulous RTS may be developed!
« Reply #13 on: November 17, 2009, 08:44:13 am »
if we fail and give out our data trademarked information and private ideas may become widespread. however if we are given permission we will pass on our data so that someone may attempt to continue.

go figure

We may also release a custom map creator for your use later!

as for programming experience I am limited to two languages but have the ability to learn languages in roughly two weeks, as Iguana will confirm.

Who is 'tamaru'?

Currently we are looking for:
  • anyone who can learn programming language VERY quickly
  • An RTS engine (spring is being evaluated)
  • RTS map creators
  • ideas for new units & if possible some 3d models (use skeletons)
  • funding, but not now. we may need to buy some licenses at some point. I repeat DO NOT SEND FUNDING NOW!!!

If anyone knows how to contact the devs then tell us DO NOT DO IT YOURSELF!! This is very important.

and most importantly Thankyou for your support, 10 non developer replies in 20 hrs. this is the sort of thing that makes us want to share out free games with you.
To support creation of a tremulous RTS visit the post 'tremulous rts may be developed' in the general section and support my programming team. We must expand the tremulous universe!

Iguana

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Re: Tremulous RTS may be developed!
« Reply #14 on: November 17, 2009, 11:19:49 am »
Quote
What sort of programming experience do you guys have?

A few years I must say. I am second in command of a small indie game developer and we are always looking for new projects. As I said; there are no promises. A Tremulous RTS would take time and my team haven't tackled anything quite this big before but we are confident. That is why any help is appreciated. At the moment we are looking for an engine; something easy to use with many features and small learning curve. We are currently looking at the Spring engine since it boasts many features (lol... image a 10,000 dretch swarm). If anyone has any advise or programming experience we would appreciate any help that can be provided in this early stage of things.

the spring engine would be a great choice tbh i haven't coded anything in it yet but i do play spring alot(offline id prob get owned online not a really good RTS player) its an ok engine except for the odd bug or 2. seems to handle well with alot of things happening too. Ogre and Irrlicht engines could be a good choice too.

its a good idea id love to see it happen tremulous is something i think can really easily be converted to RTS.

if we fail to create said game all data, engines and such will be deleted immediatly, not given out. I give a promise that this will be so, as much as I can on a web forum.
why if you fail would you want to delete it someone may pick it up and finish it etc etc. its one of the many good things about open source if the main dev team quits someone can takeover/fork the project etc

I've used IrrLicht before and have a rough idea on Ogre but the problem with them is that they will take a heap of programming to get right. Also, the thing I like about Spring is that it is tailored for RTS while IrrLicht and Ogre are just general graphics engines though very good ones at that! We also are looking at open source strategy games (something Spring has an abundance of) so we have a base to work from then we can cut and paste some of the code, reducing production time and workload drastically.


The team of devs of which I am proud to belong to know the C family best (including derivatives of C and C++) but hey, we are quick learners. Blood_god taught himself his first programming language in just under 2 weeks! So as I said, we are picking an engine and should come to a conclusion within a few days. We are ideally looking for an engine with open source games based on it freely available and abound with aq good scripter, plenty of next-gen features and specialised RTS. So far Spring does tick all the boxes but we will look around some more before settling on it. As I said before we are looking for suggestions.

MitSugna

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Re: Tremulous RTS may be developed!
« Reply #15 on: November 17, 2009, 11:36:30 am »
Another "OMG I HAS A COOL IDEA" thread. Code something... Show us something... Then come back

Blood_god

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Re: Tremulous RTS may be developed!
« Reply #16 on: November 17, 2009, 11:41:53 am »
Hi People,  just an update:
We have decided to use the spring engine due to its familiar (C++) format and quality of games created by it. I was planning to re-create the models using skeleton animation with the program 'Blender'. Both of these are freeware and look simple enough. We still want plans for new units!

A bit of info about the game:
  • presentation is to be similar to the setup in the successful RTS series Dawn of War
  • Ledgendary units are to be included, by which we mean stuff that makes a tyrant want to go curl up and cry. think Hive Queen... Or a really big human tank...
  • New buildings are to be given, and upgrades will make things nasty
  • You will be able to create a player to represent YOU who will be starting as a basic and be fully customisable, just like in the FPS...

These rumors are just the start, wait till you see what we're doing to the graphics!
[/list]
To support creation of a tremulous RTS visit the post 'tremulous rts may be developed' in the general section and support my programming team. We must expand the tremulous universe!

Blood_god

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Re: Tremulous RTS may be developed!
« Reply #17 on: November 17, 2009, 11:46:43 am »
The team of devs of which I am proud to belong to know the C family best (including derivatives of C and C++) but hey, we are quick learners. Blood_god taught himself his first programming language in just under 2 weeks! So as I said, we are picking an engine and should come to a conclusion within a few days. We are ideally looking for an engine with open source games based on it freely available and abound with aq good scripter, plenty of next-gen features and specialised RTS. So far Spring does tick all the boxes but we will look around some more before settling on it. As I said before we are looking for suggestions.

It was only GML (that's Game Maker Language for you N00bs out there)
To support creation of a tremulous RTS visit the post 'tremulous rts may be developed' in the general section and support my programming team. We must expand the tremulous universe!

Iguana

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Re: Tremulous RTS may be developed!
« Reply #18 on: November 17, 2009, 12:22:15 pm »
Another "OMG I HAS A COOL IDEA" thread. Code something... Show us something... Then come back

I'd like to say right now that this really is an "OMG I HAS A COOL IDEA" thread; except it is better articulated with proper use of grammar. However, at the same time please take into account the fact that I do have a game development team under my wing and a fairly strong one at that. No matter what, the dev team working on this will take a great big tyrant stab at this and we're hoping we have your support with this and hopefully we can turn that stab into a complete K.O. base rampage "ayy" style! It won't work without support from you lot... yes, the people on this forum scattered wherever you are on the globe. I'm sure out there we have a dark horse of coding, a perfect Trem modder who can extract all the models and slap them into another format, fan artists to provide in-game static images, a hidden pegasus of an animator to realise this dream. My development team will lead the project and do the heavy lifting but Darklegion has done something great with Tremulous in that they have opened it up for everyone! Where would Tremulous be if it weren't for the continuous help of the Mercenarie's Guild? Where would Tremulous be if it weren't for every single modder out there? It is self perpetuating because of the community and without this great community driving it forward like a mass driver slug into the brain of a pouncing goon, Tremulous would have died ages ago like every other great yet unknown freeware game out there. This is why no matter how good our programmers are, we need your help to provide the raw ingredients that make a great game.

MitSugna

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Re: Tremulous RTS may be developed!
« Reply #19 on: November 17, 2009, 12:50:18 pm »
:D

Demolution

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Re: Tremulous RTS may be developed!
« Reply #20 on: November 17, 2009, 04:16:15 pm »
You could try contacting the devs through IRC on #tremulous.
http://tremulous.net/forum/index.php?topic=9268

A pm is not a bad idea either.

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Iguana

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Re: Tremulous RTS may be developed!
« Reply #21 on: November 17, 2009, 10:37:45 pm »
Update:

We are currently in preliminary trials which involve just making a dretch, a granger, an overmind and an egg for the aliens (with alien resources; evos and biomass) and a telenode, a reactor, a scout squad (assault rifle), a construction squad for the humans (with human resources; credits and power). This will be made in Spring and is predicted to take a week or so. We'll be 'borrowing' code from some open source games that use Spring so it should be relatively bug free.

Also, we are working on modding the actual Spring engine to tailor it specifically for our game so one doesn't need to install Spring to play; the parser will be built into the single installer and be specific for Tremulous RTS only. This will make it look and feel more professional as well as making it easier from the programmer's point of view for security. However, this will be midway through the actual build as it will be quite a big undertaking.

For now we are working on the preliminary trials. We are sure to keep you updated.

All Tremulous models are, as far as I can tell, vertex animated but I would like skeletal animation since I think Spring prefers it and it makes it easier for physics, ingame animation etc. therefore if anyone knows where I may find models of a dretch, a granger, a human, a rifle and a construction kit that are rigged up with a skeleton please let me know. Till then I will just have to stick with the buildings.

Also, thank you Demolution for the link to the IRC feed. Didn't think of that! :laugh: When preliminary trials get going we will move ahead and contact them.

UniqPhoeniX

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Re: Tremulous RTS may be developed!
« Reply #22 on: November 18, 2009, 01:55:02 am »
The alien build points are called "sentience" not biomass. But good luck with this project!

Blood_god

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Re: Tremulous RTS may be developed!
« Reply #23 on: November 18, 2009, 03:11:12 am »
The alien build points are called "sentience" not biomass. But good luck with this project!

Thanks! Was wonderinhg hat it was called!  :laugh:
To support creation of a tremulous RTS visit the post 'tremulous rts may be developed' in the general section and support my programming team. We must expand the tremulous universe!

Demolution

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Re: Tremulous RTS may be developed!
« Reply #24 on: November 18, 2009, 04:01:07 am »
All Tremulous models are, as far as I can tell, vertex animated but I would like skeletal animation since I think Spring prefers it and it makes it easier for physics, ingame animation etc. therefore if anyone knows where I may find models of a dretch, a granger, a human, a rifle and a construction kit that are rigged up with a skeleton please let me know. Till then I will just have to stick with the buildings.

The models are contained in data-1.1.0.pk3 in base/models/players/level*. They are in md3 format.
Also remember that a pk3 is essentially a zip file, once the extension is changed.

Taken from here (after a simple search):
http://tremulous.net/forum/index.php?topic=8735.0

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
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Iguana

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Re: Tremulous RTS may be developed!
« Reply #25 on: November 18, 2009, 04:30:35 am »
All Tremulous models are, as far as I can tell, vertex animated but I would like skeletal animation since I think Spring prefers it and it makes it easier for physics, ingame animation etc. therefore if anyone knows where I may find models of a dretch, a granger, a human, a rifle and a construction kit that are rigged up with a skeleton please let me know. Till then I will just have to stick with the buildings.

The models are contained in data-1.1.0.pk3 in base/models/players/level*. They are in md3 format.
Also remember that a pk3 is essentially a zip file, once the extension is changed.

Taken from here (after a simple search):
http://tremulous.net/forum/index.php?topic=8735.0

Yea... I know. I've been converting them to a more standard format and Blood_god is rigging them in Blender with a skeleton but it is taking time; Blender is quite complex after all. I was referring to whether anyone had skeleton rigged models of Tremulous units to save us the time so we can  get down to the preliminary trial programming which would be the real purpose of the exercise.

EDIT: I'll recommend Misfit Model 3D to Blood_god when I next see him... It opens MD3 and can reasonably easily rig a model.
« Last Edit: November 18, 2009, 04:40:55 am by Iguana »

Blood_god

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Re: Tremulous RTS may be developed!
« Reply #26 on: November 18, 2009, 09:31:28 am »
Misfit model...
sounds interesting. hopefully we will be able to show some progress in a few weeks. from now on this forum will be used for us to ask for help, give updates etc. actual creation and minor decisions will no longer be discussed here but you are welcome to put up comments on what we should use. we will not answer rumors unless we feel that we want to. all I can say is

Let there be TANKS!!!
To support creation of a tremulous RTS visit the post 'tremulous rts may be developed' in the general section and support my programming team. We must expand the tremulous universe!

==Troy==

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Re: Tremulous RTS may be developed!
« Reply #27 on: November 18, 2009, 09:34:55 am »
Spring engine is all all-right, but requires a bit too much lua for everything. It also works very poorly on ATI cards. But granted that the models are already done for you (and no, iirc there is no skeletal animation in spring) you should be able to port tremulous to spring engine in a matter of 2-3 months. (for a single person working on it)

Iguana

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Re: Tremulous RTS may be developed!
« Reply #28 on: November 18, 2009, 11:38:26 am »
Spring engine is all all-right, but requires a bit too much lua for everything. It also works very poorly on ATI cards. But granted that the models are already done for you (and no, iirc there is no skeletal animation in spring) you should be able to port tremulous to spring engine in a matter of 2-3 months. (for a single person working on it)

2-3 months for single person... Hmm... As I said, currently we are only working on a simple, single setup with just two structures per side and two units per side which shouldn't be too long at all if what you say is true for the whole of Trem. We want to see whether we can do that demo (and get permission from the devs to do this using the demo as a, well, demo; we might need their help for some resources etc.) before we start the project in full... And even then we won't do it all in one sitdown, we'll break it into chunks. We may release the odd release for public scrutiny but I think we should take this one step at a time for obvious reasons. Sometimes I have to remind Blood_god that we aren't Blizzard :P!

Blood_god

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Re: Tremulous RTS may be developed!
« Reply #29 on: November 18, 2009, 01:31:46 pm »
Well sorry if I'm a bit ambitious!
Sometimes I have to remind Blood_god that we aren't Blizzard :P!

anyway, at least I get stuff done on time to deadlines (must finish jetflyer bronze setup soon...)
To support creation of a tremulous RTS visit the post 'tremulous rts may be developed' in the general section and support my programming team. We must expand the tremulous universe!